
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
상식적으로 마을 인구가 500명이 넘는데 일할수 있는 인원이 100명정도 밖에 안되면 존나 문제있는 마을아니냐 노인300에 어린이 비율이 100이냐 인원배치하면서 게임 느긋하게 할수있는건 식량모드 좀 넣고 베니시드 하는게 차라리 낫겠네 -추가- 산게 아까워서 켜놓고 자고 이렁나서 마저 플레이하고 추가로 적음. 인구 900명대 딱 찍었을때 뭔 뻘건 해골부대 내려오더니 병사 100명 싹 죽이고 집 털고 감 근데 이 병신같은 새끼들이 웃긴게 이런 세계관에서 사는데 병사모집을 하면 행복도가 내려감 그럼 다 뒤져야지 병신같은 주민들아 이게 병사 100명 모집했는데 행복도가 내려간다? 뭐 조금 내려갈수도 있지 라고 하는데 집징비율 11%에 행복도 효과가 -40%임 그럼 병사를 늘리면 되는문제 아니냐 할수있음. 근데 병사는 일반주민보다 더 쳐먹음 결국 뭐냐. 자원수급에 땡빵이 생김 그럼 자원수급을 늘리면 되는거 아니냐 라고 하는데 애초에 자원수급에 주민할당이 많이 가능한것도 아닐뿐더러 일꾼도 많이 주어지지도 않아서 되게 빡빡하게 짜줘야 함 방치형이라매 이새끼야 하루 자고 일어났는데 금0원 찍은거 보고 씨발 대체 뭔 지랄이 일어난거지 했다고 분명 금 쌓이는거 보고 잤는데 그리고 훈련가속을 켜고 끄고 할수 있게 해줬으면 좀 좋나 300초를 2배 버닝으로 태워버리게 만들어버리네 그리고 쳐들어오는것도 상식선에서 쳐들어와야지 300마리가 뭐야 병사 100~150유지도 까다로운 마당에 300마리가 쳐들어오면 대체 무슨수로 막나 언덕탱크 뽑으면 되나? 어차피 방치형게임이니까 털려도 시간 지나면 복구된다? 그런 문제가 아니라 납득가능한 수준의 게임진행이 되어야지 기분이 드럽다고 기분이. 그리고 이 주민들 빡통들 이거 이정도면 그냥 영주 안하고 이새끼들 다 뒤지라고 방치하는게 차라리 낫겠어
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best AU #32, worst UK #99 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
放置游戏卡资源能理解 ,卡任务是不是就有点过分了
这是我很认真的写下的这篇评测,这个游戏demo很好玩,我玩了几十个小时,一直凹时间。一直等待着8月20日开售完整版。但真正玩下来,所有难度都经历过了,其实觉得很差。 首先:剧情很薄弱,我不可以不选择不被剥削吗?每一次都很窝囊的给钱,给钱,给钱。结束了也没有一场酣畅淋漓的攻打帝国报仇的感觉。 其次:设计组真的有玩过这个游戏吗,不知道一个所谓的挂机放置游戏,每个几分钟,就有某一个资源会溢出。然后我还要去手动把这个资源的工人调整到别的资源去的那种感觉吗?设计组可以想一下这个游戏是另一个文明6还是什么?至少我想要后期的爽感和自动感。 最后:我最想说的是,数值分配极度不合理。最高难度给我很挫败的感觉,野怪压力的数值真的能给人看笑了。谁去玩一下最高难度养兵能绷住不笑的也是神人了。我辛辛苦苦养兵,计算资源分配,捉襟见肘如履薄冰。游戏大手一挥来几个极难的boss直接输了,那种挫败感。既然都要输,那我辛辛苦苦养兵,计算收益。七七八八的干什么?我后来玩最高难度直接0个兵。一个兵都不养了。反正侵略了就定期被掠夺一些资源,掉几分钟的buff。除此之外我一个兵不养,我的经济和资源居然会更好。我建议设计组自己玩一下极难模式,这个养兵消耗和也怪数值真的是用脚填的。我理解这个难度很难,我不挂机,我一直操作,手点好几个小时,我全神贯注的计算收益和平衡各种资源消耗,操作好几个小时,在这样的情况下还是被野怪操的一败涂地。这种感觉很挫败。那我还保护这个王国干什么呢? 制作组很喜欢上贡黄金吗?制作组很喜欢自己经营大的城市动不动就被操翻吗?是的话我无话可说。如果不是的话,那么就是我太手残了,无法做到在极难模式一次不失败。麻烦制作组或者某一个高手玩家发个极难模式一次不失败的流程视频给我。我马上收回这段话并道歉。
第一次玩放置类型的游戏,不知道其他游戏是不是也这样。反正这个游戏我感觉没有任何自由度,就是不断的肝。
Game sucks. You end up building up and then end up having no reason to build soldiers at all, because they just send literal armies at you and crush you. Over and over. Developer has no clue how to balance a game.
If you like waiting and/or carpal tunnel syndrome - this is the game for you.
작업 가능 인구가 너무 없음 그러다보니 노가다가 필요함 방치가 안되고 플레이시간은 긴데 게임 내용이 알차진 않음 단순 자원 노가다로 플레이시간을 늘린느낌임 한판하고 나서 다신 안할 거 같은 게임임
If you like this style of game its definitely worth a run though, but after playing 1 game to completion on steady difficulty I wont play again, at least for a very long time. the first half was great and felt pretty good but at a certain point it became sitting and waiting for things to happen once you get enough resources. I originally planned on starting on steady then working my way through the next 2 difficulties once I became familiar and thought up some strategies for management but there did not seem to be any. All progression seemed to follow the linear style while giving the impression on higher difficulties that you might need to switch it up here and there. Now, I have not played the higher difficulties like I said, I just got the feeling that the tension of resource management that is implied for higher difficulties wont happen. I could be entirely wrong, but the first playthrough made me feel like upgrades that were short time buffs would not be useful super late game. If further difficulties follow how they are described, that would make the game much much longer when the 12.5 hours it took to complete it on steady was already far too long.
Sehr cozy, zweiter Teil in doppelt so lang bitte •◡•
どこを優先的に資源を投入するかくらいしか自分で工夫する要素がない。 画面の動きがない。放置ゲーでももっと動くし、UIが不便なのでさらに劣る。よく使うボタンを右上に配置するのは意味不明。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| — | 0 | — | — | |
| $335.8K | 836 | 67% | $9.99 | |
| $272.7K | 1.2K | 76% | $4.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $896.6K | 1.3K | 88% | $14.39 | |
| $897.3K | 3.3K | 98% | $9.99 | |
| $896.4K | 613 | 79% | $34.99 | |
| $897.6K | 1.7K | 54% | $16.99 | |
| $895.7K | 3.2K | 81% | $9.99 | |
| $895.1K | 8.2K | 98% | $2.99 |