
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这机制是人类设计的?
개인적으로는 재밌게 함. 이거 방치게임 아님. 보통 인크리멘탈 게임처럼 방치했다가 다시와서 업글 눌러주고 그런게 아니라 그냥 유투브 틀어놓고 유투브 보면서 그때그때 업글을 눌러줘야함. 방치 하려면 할수도 있긴한데 그냥 방치만 해놓으면 이게임 하는 재미가 1도 없어서 유투브 보면서 실시간으로 자원 써가면서 진행해야 자원 관리하는 재미가 있음. 나는 모든 업적 따려고 3주차 돌렸는데 3번 할 정도로는 재밌었던것 같음. 극한 난이도 업적 딸때 말고는 군사 모집 안하는게 낫다. 유지비가 패배 디버프보다 더 많이나감. 극한 난이도 업적 딸때는 병사 120명 모집 이후 병사 해산하면 패배 디버프 풀리기도 전에 밀려오는 좀비 러쉬에 마물 디버프까지 합쳐져서 게임 터질 수도 있으니 대성당 짓기 전까지는 병사 80명정도 유지하는게 좋음.
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Latest in each market: best DE #69, worst UK #99 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一个未经过开发者充分测试的EA阶段游戏,而且个人感觉开发者并没有玩过很多游戏,所以设计会比较粗糙。 主要体现在一来极限难度超标,正常游玩哪怕背板,也不可能获得【未尝一败】的成就。我自己开了几个档,又找了好几个up的视频学习,还是没见过成功的。非上作弊手段不可! 二是有一个成就要求不与宗主国交易。但正常游戏并没有明显的提示…为此我重开一个档(裂开) 三是信息组织很混乱。如经常需要点击的学院没有快捷键。如各建筑的解锁条件需要背板。如建筑的研究内容也看不到,需要背板。如研究无法如建造一样标星来实时查看资源准备情况。简而言之,极限难度这么争分夺秒的情况下,资源实时变化时,建造和研究的可选项也应该有一个实时列表,玩起来就会舒服很多。
pretty fun time-killer
Such a fun incremental / casual game. I've sunk ~5 hours into it already and still enjoying the process of building and upgrading.
Unterhaltsam. Es ist ein ruhiges Aufbauspiel mit kleiner Geschichte. Auch für kurze Spielzeiten zwischendurch gut geeignet.
Was really fun. Totally hooked me.
relaxing and cozy game
yuh
Chill, fun and cheap, what more do you want? I liked that I could play while doing other stuff home, so I could complete it without stopping my house chores
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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