
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
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About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点: 1.爽感获取快于一般增量游戏,不会因为一开始就需要放置而无聊。 2.后续所需资源不至于太少而无聊,也不至于太多而只能硬挂,有点击和放置两种选择,点击会比放置至少快一倍。 缺点: 1.没有溢出后自动减少对应资源点工人数的能力(可能是我没玩到),导致在放置游戏里属于比较尴尬的需要时常注意的的那种,大概几分钟就需要手动消耗一波满的资源。 2.商路的收益率有些理解门槛,我也不知道我现在理解对不对,并且不同目的地之间切换有些拖沓。
Hearth and Hamlet approaches medieval settlement building from a much calmer direction than the typical strategy game. Instead of surrounding the player with constant emergencies, complicated warfare, or demanding production chains, it combines city building with incremental and idle mechanics. The result is a comfortable progression-focused experience where a tiny frontier encampment can gradually become an elaborate fantasy kingdom. Developed by Phorust Studios and published by Runic Forge and Gamersky Games, it understands that watching a settlement evolve can be just as rewarding as overcoming difficult strategic challenges. The early progression establishes this philosophy effectively. Players begin with extremely limited infrastructure and gradually gather essential resources such as food, wood, stone, and gold. Workers can be assigned to different jobs, turning population management into an important component of economic growth. Resources are then reinvested into buildings, upgrades, and expansion. It creates an addictive cycle in which almost every improvement contributes toward another objective. The incremental structure also means progress does not depend on frantic interaction. Instead, the satisfaction comes from making sensible decisions, allowing production to develop, and deciding where the next investment will provide the greatest benefit. Settlement development is one of the strongest aspects of the experience because advancement is represented visually as well as numerically. Basic tents eventually give way to taverns, castles, fortifications, magical academies, and other increasingly sophisticated structures. Watching an initially sparse environment become a populated kingdom provides a tangible feeling of accomplishment. The colorful pixel-art presentation supports this beautifully, with rivers, lakes, unusual swamps, distant territories, and medieval fantasy scenery giving the world a warm personality. Its top-down presentation also makes the kingdom easy to observe as it becomes increasingly complex. Management eventually extends beyond simply collecting materials and constructing buildings. Laws and policies allow players to influence taxation, worker morale, security, and other civic concerns. This gives the kingdom a modest political dimension without turning the experience into an intimidating grand-strategy simulation. Decisions concerning taxation or city guards help create the impression that the player is governing an actual society rather than operating a collection of automated resource generators. The systems remain accessible, but they introduce enough strategic consideration to keep the incremental gameplay from becoming completely passive. Research provides another important source of long-term motivation. Upgrades feed into a progression tree that permanently opens access to additional technologies, structures, policies, improvements, and magical capabilities. This makes accumulating resources feel purposeful because there is usually another meaningful milestone waiting ahead. Rather than relying entirely on larger numbers, progression regularly introduces something new to pursue. The movement from primitive settlement management toward increasingly sophisticated technology gives the campaign a satisfying sense of civilization advancing through distinct stages. Magic adds considerable character once the kingdom becomes more developed. Alchemical laboratories and magical academies expand the possibilities beyond conventional medieval construction and reinforce the fantasy identity of the world. It is particularly satisfying because these elements contrast strongly with the humble circumstances at the beginning. Starting beside a campfire and eventually overseeing a realm capable of advanced magical development gives the entire progression system a clear sense of scale. Trade further expands the economic side of kingdom management. Establishing connections with distant territories allows the economy to obtain resources beyond what the immediate surroundings can provide. Soldiers can also be recruited as the realm grows, providing protection for the civilization that has been created. These elements broaden the player's responsibilities without fundamentally changing the relaxed nature of the experience. Combat and military management are not positioned as the dominant attraction; they complement the larger fantasy of transforming a vulnerable settlement into an established kingdom capable of protecting itself and interacting with neighboring lands. Its greatest strength is ultimately the balance between active management and passive progression. Players can spend time considering worker assignments, construction priorities, research, policies, trade, and expansion, yet the game generally avoids demanding constant attention. This makes it particularly suitable for people who enjoy management games but prefer gradual advancement over punishing optimization. The tradeoff is that players seeking extremely complex logistics, aggressive warfare, or intense strategic pressure may consider the experience too forgiving. The emphasis is clearly on relaxation, satisfying growth, and long-term development rather than survival against overwhelming opposition. Steam Deck compatibility deserves some qualification. The game supports SteamOS and Linux, which provides a promising foundation for handheld play, but there is no clear official Valve Steam Deck Verified status to rely upon at present. Earlier feedback concerning the demo specifically identified interface scaling problems at the Deck's lower resolution, and the developer acknowledged that Steam Deck compatibility required additional work. Subsequent development included UI-scaling improvements, but Deck users should still regard compatibility as not officially confirmed rather than assuming a completely optimized handheld experience. The gameplay itself is naturally well suited to portable sessions, so stronger official Deck optimization would be a particularly welcome addition. Overall, this is a thoughtfully constructed mixture of cozy city building, resource management, incremental progression, and light kingdom administration. Its interconnected systems give players plenty of reasons to continue developing their settlement without burying them beneath unnecessary complexity. Worker management feeds resource production, resources support construction, construction enables expansion, research unlocks increasingly interesting possibilities, and policies, trade, magic, and defense gradually widen the player's responsibilities. The pixel-art presentation gives the entire process considerable charm, while the relaxed pacing makes watching a small camp transform into an impressive fantasy realm the central reward. The approachable progression, appealing visual style, satisfying building development, meaningful research, policies, trade, and magical expansion create an enjoyable kingdom builder that understands the appeal of steady accomplishment. It may be too relaxed for players wanting a demanding strategic simulation, and Steam Deck support could still benefit from definitive optimization and verification, but for anyone seeking a cozy incremental city-building experience with enough management depth to remain engaging, it offers a compelling journey from humble beginnings to magical prosperity. Rating: 8/10
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Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有大缺点,但是作为挂机游戏只有八小时时长,作为经营管理游戏又没什么深度,总的来说不推荐
It's interesting and I hoped to like it, but it tries to be so many things that it doesn't do many really well. It requires too much management and is too restrictive to be a good 'clicker'. It's not really a city builder. It's too hands-on to be idle, but it's too slow to be active and rewarding. It's not a game that you sink a ton of time into and then look back fondly on, at most you go 'meh'. The graphics are charming and you can tell a decent amount of effort went into the balancing so that things progress reliably without anything becoming too broken, but the downside of that is it becomes more of a guided experience that feels limiting.
Wokezilla 9000 here, sorry not sorry. 3 and a half hours in and the immigration policies page in town square seems a bit problematic. The vast majority of the original population is white, and you bring in people of color as immigrant workers and the general population's happiness goes down 40 percent? I mean come onnnnnn it's right there in your face. Maybe it just rubbed me the wrong way. If you can separate the art from the artist, I envy you. Unless the devs want to say they're aiming for true US realism (lol), than I will eternally yearn for a refund
感觉还是很用心做了的,但是一开始过了教程就觉得不对,这个看起来好像没啥自由度? 玩下去果然如此。策略性还是有一些,但是感觉不是放置类的对口,除了点击,没发现有多少策略性,不停地跑市场?
Крутейшая, очень залипательная игра. Если врям дорого время - не заходите в нёё НИКОГДА. Запустила чисто поиграть на разок, сделать стандартный часовой обзор. Поняла, что есть проблема, когда час прошёл, а играть всё равно хочется дальше. Для меня, меняющей игры как перчатки, это дурной знак. На следующий день решила сыграть чуток дальше и поняла, что главная фишка игры - сделать её в окне и играть заодно. Как раз села делать свои дела, а в игру лишь изредка заходила купить апгейды, отбиться от гадов и собрать дань. По сути, ничего особенного и нового здесь нет - кликер хироу с элементами экономики. Баланс тут отличный, есть и бои, и фарм. Мне понравилось, что нет жестких наказаний и сложной экономики. По сути, если ты где-то промохал ресурс, сильно твой город (я назвала его ПуссиВилль) не пострадает. Все важные события отмечаются звуком, так что, вы не пропустите прирост рабочих рук или нападение Чумных Комаров. И да, говоря о звуке. Очень приятные семплы, хорошая фоновая музыка. За 15 часов игры она мне так и не надоела. В общем, рекомендую! Можно получить все ачивки, выбрав сразу максимальную сложность. Я проходила на расслабоне, выбила все ачивы, кроме более высоких уровней сложности и той, где надо пройти игру не потерпев поражений, 8 раз меня накуканили всё ж. Покупаете и играете заодно с делами, ну или заходите на часок покликать после работы. Сильно погружаться не придётся. Кстати, я за всю игру почти не использовала ручной сбор, почти все ресуры таскали работяги и этого хватило, чтоб пройти.
In-depth upgrade trees and resource management.... Where are they? Everything is fed you to in a boring linear sequence. There isn't scope in the game for meaningful decisions or management, you buy the upgrades as you can, without strategy. It's also not very idle because you are often under attack. So it's sort of a hands-on waiting game. I'd give it 3/10 Was hoping to have my smooth brain massaged for a few hours, but was bored to tears. Skip this one.
Unfortunately, I can't recommend Hearth and Hamlet on Steam Deck right now. I experienced repeated crashes while trying to play, including crashes with multiple launch options. The final crash was severe enough that it completely reset my Steam Deck, which is something I've never experienced with a game before. I understand the game is new and the developers are likely still working on Steam Deck/Linux compatibility, but in its current state, the game is simply too unstable for me to recommend on Deck.
重复游玩与放置类游戏的玩家受众本身就是冲突的,你这游戏本身又没局外成长,我最多玩一次普通模式再多玩一次最高模式就到头了,玩家为什么要盯着屏幕玩几遍一个流程的内容?与其搞什么多难度模式不如把单一流程的理念弄弄清楚,一次游戏也就七小时左右,说实在的都有点卖贵了。
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