
Deckbuilding Roguelike. The items you choose and the customers who appear are unpredictable. Manage your emporium strategically to keep it from going under!
Modeled estimate, not a reported figure. How we estimate →
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About

The owner has gone treasure hunting, leaving Hayo the fox behind!
Can Hayo successfully run the emporium alone?
If an item related to a customer is placed nearby, you can earn extra gold and trigger various effects.
Get Ready to Open
In your small 5x4 emporium (20 tiles), remove unnecessary items and arrange everything carefully so that customers and items are placed well!
Open the Emporium
Once the business starts, items will be displayed and customers will enter the emporium.
You never know where they'll appear...
Make sure they can find the items they want!
Make Your Best Choice
After closing, you'll meet new customers and discover new items.
Make strategic choices to create your very own unique emporium!
Discovering Easter Eggs
Through synergies between cards, you can discover unexpected Easter eggs!
The Bard’s Story
You can also listen to wandering tales told by the bard.
Time to Settle Up
Time to settle accounts!
Check if you've achieved your profit goal.
If not... your emporium will go bankrupt!
Exciting Encounters
Meet various customers and items at Hayo’s shop!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
中文大概译为米埃拉餐厅,制作组感觉不熟悉中文,自己的两个中文公告也整了两个不同的译名出来,那么哪个我叫的舒服就叫哪个。 作为一款经营类肉鸽,本作的玩法上很大程度借鉴了《幸运房东》,但是除去韩系画风之外给玩家呈现出来的体现并不算好,道具数量不算多,但分类过于杂乱,令人看着头大,刷新次数十分宝贵导致能否构筑成功一定程度上取决于运气,在随机刷新了两个小时多之后终于采用最简单粗暴的配置赢得一局游戏,缺点又随之而来了,由于玩法太浅,很可能我在4/10左右已经完成配置了,那么后面的挑战就极其无聊甚至折磨,体验相当枯燥。 https://steamcommunity.com/sharedfiles/filedetails/?id=3596364961 那么想要上手这款游戏,相对幸运房东门槛是低很多的,唯一要把握的核心思想是适度取舍,往往单一的流派能够追求利益的最大化,因为顾客和货物在数量过多之后刷新的随机性导致物品越杂乱局势便越不可控,不过当流派确定之后,刷新出需要的礼物似乎不是偶然,但礼物对于收益的增幅并不会太大,收益核心依旧是卡组的构筑。比较有趣的是游戏中交叉的小事件,尽管作用微乎其微但还是比较乐的一点是如果你不需要这个事件,可以全款退回,并不会在事件处理上下太多思考。 游戏流程不长,稍微带点剧情,主要讲述了小狐狸埃米拉在勇者主人出去讨伐恶魔的时候独自在家经营店铺静候主人回来的故事。内置成就非常多且重复性高,但steam成就却很少,理论上只要通关一局就可以拿到全成就,属于成就友好型。但相对应的如果想拿到游戏内全成就,或许需要重复刷很久。 至于这个游戏体量对标这个定价,只能说韩国人还是有点可恶的(划掉),除去部分卡牌设计以外还算完成度比较高,适合闲暇之余打发时间,画风可爱就不给差评了,最后不得不说部分设计真的是充满恶趣味,大家有机会的话慢慢品吧。
ひたすら運ゲー。 ”客”、”品物”と”贈り物”を選んでデッキ構築していくパズルゲー…いや、一見パズルのような画面だが、自分で解く要素が無いので、パズルではないか。 それぞれのシナジーによって儲けを増やしていく仕組みだが、その種類が多すぎて狙ってシナジーを起こせる確率が低すぎる。 運悪く最序盤で終わることもあるし、まあまあ調子がいい程度でもクリアには届かない。すごく上手く行ってようやくクリア出来る。 やりたいことがあっても、”運”によって完全に妨害されてしまうことが多すぎて、”自分がなにかしている感”を楽しめない。 クリア出来るのは10回に1回程度か。それで3回はクリアしたが。 10ステージ構成の”日常モード”を3回クリアしたが、もう一つの挑戦モード的な方は、少しずつ手持ちのカードが禁止されていく。禁止されると場に出ても効果が出ない上、削除することも出来ない。日常モードより、更に面白くない。 また現状では、再起動時にアニメーション速度設定が反映されない。
[後半に日本語レビューあり] [h1] Cozy deckbuilding shop roguelite with charming anime art [/h1] A compact shop-management roguelite built around dense decisions and short runs. You manage a tiny fantasy store by building a deck of items and customers, then placing them on a small grid to trigger adjacency-based synergies and reach daily profit goals. The core appeal lies in optimization under constraints. Limited space forces constant trade-offs, while random draws push you to adapt each run. Success comes from learning which combinations amplify income, when to cut weak pieces, and how to pivot when luck goes against you. The biggest draw is its soft, approachable, and subtly suggestive hand-drawn anime-style visuals. The entire game is wrapped in a consistently cute atmosphere, making even short sessions feel satisfying. It is a good fit for players who enjoy synergy-building systems or are looking for a light, casual roguelite experience. [h1] 手描きアニメ調の可愛さが光る、デッキ構築型ショップ運営ローグライト [/h1] 小さなファンタジーショップを舞台に、アイテムと客を「デッキ」として管理しながら日々の売上目標を達成していく、コンパクトなローグライト作品だ。店舗は限られたマス数しかなく、配置によって発生する隣接シナジーが収益を大きく左右する。 プレイの軸は、毎ラン異なる引きにどう対応するかという判断の積み重ねにある。不要な要素を整理し、相性の良い組み合わせへと徐々に寄せていく過程が楽しい。一方で運の比重はやや高く、安定攻略よりも柔軟な対応力が求められる設計と言える。 最大の魅力は、柔らかく親しみやすい(そしてちょっぴり煽情的な)手描きアニメ調ビジュアルだ。全体に「カワイイ」雰囲気で統一されており、短時間プレイでも満足感がある。シナジー構築が好きな人、軽めのローグライトを探している人には相性の良い一本だろう。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
[h3]A cute fox-girl encounters the brutality of capitalism in this harsh, lewd and unforgiving deckbuilding puzzlegame.[/h3] At first glance this looks like one of those clandestine NSFW puzzle games that have drenched steams indie-section for a long time now, and at first glance I thought so too.. However, after giving Hayo and the Emporium its run for the money I can safely say that behind some light lewdness and cheery art is a rather brutal deckbuilder that really punishes you for trying your hardest to get that ore-destruction engine going… https://steamcommunity.com/sharedfiles/filedetails/?id=3621151354 The gameplay is simple, you are the fox, each round you randomly arrange the storefront and get a bunch of greedy adventure types as customers that each have their quirk, from breaking mirrors or delivering gold to peeing in jars, each earning you a diverse income in gold, and other things… So, your job is to carefully curate the content of your store so you can maximize the collection of gold, while at the same time keep up with the ludicrous demands from the constantly increasing prices for goods, carpenters and landtax, almost like a weird anime carbon copy of our own time.. https://steamcommunity.com/sharedfiles/filedetails/?id=3621151491 Each round you get to add stuff to your deck, be it adventurers or wares, and after a while you start to curse lady luck for only giving you the trapbreaking rogue instead of the sexy demonsmith you so desperately need to ravage your everflowing stockpile of ores. Now and then a weird bard shows up and gives you some news that shifts the availability of the influx of new stuff, if you so wish. And you also get strange relics and upgrades that quirk up the gameplay even more giving you endless replayability, more or less. Balance might be an issue, but since the game is short, it does not really matter, and during my time with it I found that the developers released patches and updates to fix the most glaring issues.. https://steamcommunity.com/sharedfiles/filedetails/?id=3621151233 [b]Conclusion:[/b] Highly recommended! Hayo and the Emporium is a short and weird little game, and even though the premise is dead simple, I found myself playing it way more than I intended. It is a perfect filler game for the times when you are waiting in line at the tax-collection agency or just want to get away from the daily wear and tear of working at a boring ordinary earth-store that sells shoes and not mystical teddy bears. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
おでかけ中の店主にかわって商品を並べ、お客さんを招き入れてシナジーを狙うカジュアルなローグライトパズル。やることはローグライトな三択のみとシンプルで、狙ったシナジーが起こる並びになるかどうか、運も絡めた気楽な雑貨店経営が楽しめる……という遊びだと思うのですが、勝ちパターンに気づいてしまうと運も何もなくなってしまいます。 戦略性・ゲームバランスに難ありでとにかくおすすめ、とは言いにくいですが、シナジーを含めたキャラの関係性や世界観が好きでした。
집주인이 너무해 류의 덱빌딩 로그라이크게임 캐릭터 슬롯과 아이템 슬롯이 따로있어서 전략적인 카드선택을 할수있는게 이 게임의 매력 같음 다만 이런 게임의 특성상 운이 많이 필요함 미소녀들이 나오고 어떤 아이템들마다 숨겨진 연출?을 보여준다 10골드 이상으로 골드 획득하면 펑펑터지는 타격감이 있는데 이게 그래도 슬롯머신의 지루함을 좀 없애주는 느낌 마법사덱을 추천함 이게 은근 카드에서 잘나옴
It’s fun overall, time flies while playing. A cute, landlord-like game. Surprisingly, there’s a nice bit of impact when placing blocks. There are quite a lot of deck-building options, but you’ll need some luck to get the setup you want.
이중미끼, 에리, 마법사곰인형, 마법사 모자,마법사의눈물 ,물컹버섯, 아미 이조합으로 초반부터 곰인형상자 찾아서 마법사 곰인형 찾고 하급주문서를 겁나 찾아서 에리로 찢는플레이가 고점이 높다 나중에 마왕모드까지가면 카드가 기능하지 않는데 이때부턴 그냥 하급 주문서가 뜨길 기도하고 하급주문서를 기능하지 않는다 선택하면 이유는 모르겠지만 금지된 주문서가 찢길 시 파괴도 안되는 기능하지 않는다가 사라진다 ;; 버그인지 뭔지 모르겠는데 암튼 이거로 최대항 주문서 기능 x로 찢기길 기도하면서 고점 노리고 가는게 정답인거 같다 하나 찢길때마다 주문서 가성비가 모자 눈물 가정하면 21원으로 가장높기때문에 많이고르지만 또 40퍼확률로 찢기때문에 버섯이나 푸른서약(골드누적손수건) 동전 정도로 초반을 넘겨가는게 좋은듯함 도전과제는 일상모드에서 정산 10번만해도 깨진거같아서 100퍼채우기도 매우좋고 은근 중독성있어서 정신없이 3.7시간해버린게임
並べる商品とお客さんの組み合わせによるデッキを作ってシナジーを狙う、とても可愛いローグライトゲーム。 「肉+勇者(肉アイテムでボーナス)」「匂いのポーション(客破壊)+ぷにぷに胞子(客を破壊するたびにボーナス追加)」などの形で、尖ったシナジーを構成すればするほど有利になるため、一般的なカードゲームというよりも、「不要カード削除のシステムも使って、最小枚数の最適解デッキをいかに早く完成させるか」という感じのゲーム性になっています。このあたりが面白いとみるかバランスが悪いと感じるかは人によりそうです。 通常モード終盤や、やりこみ用の魔王モードでは特定の商品・お客さんが使用できなくなる「混乱」が発生するため、少し違った戦略が求められます。 イラストレーションや物語はほんわかとして可愛らしく、個別絵のあるお客さんキャラクターも約20人おり、かつ特定の行動で違う反応を見せたりするため、絵柄や雰囲気に惹かれたのなら価格以上の内容になっていると思います。
집주인은 너무해의 간소화된 버전 간소화된 만큼 좀 더 쉽게 접근할 수 있지만, 전략성이 약해지고 운적인 요소가 지나치게 강해졌다. 귀여운 캐릭터들의 일러스트는 눈이 즐겁지만, 막상 플레이하다보면 운에 의해 휘둘리는 경우가 너무 많아 답답하고 불쾌한 상황이 자주 발생함 새로고침과 카드삭제의 횟수가 너무 적어 내 선택이 그다지 의미있게 느껴지지 않고, 하면서 덱뭉치가 아니라 쓸만한 덱이 되길 기도하며 슬롯머신을 돌리는 느낌이 강하게 들어 플레이에 흥미가 금방 떨어짐 대신 템포가 빠른 편이라 한판 한판이 짧게 즐기기에 좋고, 특정 캐릭터와 아이템의 조합에 이벤트..? 가 나오기에 이런저런 조합을 시도할 수 있는 동기부여를 해주는 요소가 좋았다
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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