
Welcome to the Afgarn Mansion. Don’t ask why it’s empty. Nor why the lights flicker. The more you ask, the more they’ll want to answer. Find your father. If you hear voices, don’t respond. The experiments are still inside. They know you entered. And they’re eager to have you close.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Story
Ryle received a strange letter from his father, after years of being away from home. In it, his father revealed that something had gone terribly wrong at the corporation where he worked. After a long journey, Ryle arrived deep within the Afgarn Mansion… and found that the security protocol had already been activated. The place was collapsing. He had only one option: find the key and get out before it was too late.
The protocol was clear:
“DO NOT speak to any experiments.”
As he moved forward, Ryle confirmed that several laboratories were still operational. The company had attempted to alter human DNA… and failed, fatally.
The experiments had survived. Mutated, hostile, and with unnatural abilities: phasing through walls, sensing movement… and something more.
They already knew he was there.
And they were waiting for him.

BRIEF EXPLANATION OF THE GAME:
Mechanics
In Haus of Irndrous, your stamina is limited—push yourself too hard, and you'll be in danger. Your flashlight is your only hope in the darkness, but it won’t always work. Each area contains puzzles that will test your observation and logic… all while you're being hunted by brutal enemies twisted by genetic experiments. They don't just want to catch you; they were designed to tear you apart.
Immersive Narrative
The story in Haus of Irndrous isn't handed to you—it’s uncovered piece by piece. Hidden radios, scattered notes, and the mansion’s eerie atmosphere slowly reveal the truth. Each audio log provides clues to solve puzzles or fragments of the dark past of the Afgarn Corporation and its inhuman experiments. Exploration and curiosity are rewarded, making you an active part of the mystery.
Maps
80s-Inspired Atmosphere
Dive into a retro nightmare. Haus of Irndrous draws heavily from the 1980s, blending the mansion's decadent elegance with period technology—vintage radios, VHS-style visual and sound effects. The result is a deeply immersive experience that evokes classic psychological horror.
Progression and Challenge
Every conquered area raises the stakes. Enemies become more aggressive, puzzles more complex, and environments more oppressive. The constant sense of danger makes every bit of progress feel like a true victory.
Be the HUNTER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a nice and fast game
Basura.
有点无聊是一个解密的游戏,有突脸,有点吓人,没中文。没什么意思,有时间的可以玩一下
I'm not gonna lie, this game is pretty flawed. The instructions were hard to understand (Which, translation issues, I get it, but it should be fixed), but also just don't tell you things half the time. The environments are very strangely laid out and confusing. The enemies are hard to understand, and kinda boring at the same time. The game feels linear at first, then opens up into a big maze of rooms, and it really could use an ingame map. Voice acting is hard to understand at times with the effects added, and don't even match the captions (Which are way too small to read after the first cut scene). I think this could be a good game, but it needs a lot of improvements. I like the colors though. Those are cool. Edit: Forgot to add!!! The settings are very lacking. Many quality settings (good for my ♥♥♥♥♥♥♥ computer) but lacking in everything alse (Language, captions, music+sound volume, etc) are not even there. This game gives you a really vague warning in the beginning for general content, and it doesn't at all share the flashing lights that could easily trigger an episode/migraine in someone photosensitive. The language is weird. It's a game seemingly translated from another language (Spanish, i'm guessing) into English, but has Spanish easter eggs, and random Korean(?) writing all over the floors and walls. Very confusing. There's a lot of different triggers that trigger over and over when you walk in the same spot (Ex: Every time I walk through a specific hallway, a crash plays), which is annoying and immersion breaking. The story is really hard to understand, but maybe it's just the translation. You can straight up open doors when turned away from them. Incredibly annoying when you're trying to open a door in front of you and the one behind you opens instead. The game page says we have limited stamina, but gives us no bar, and I've literally never run out of stamina. I quit because I just wasn't having a lot of fun with it.
Buen juego!!!
Haus Of Irndrous — убегайка от железного дровосека. Ахтунг: обзор написан пока оно было в раннем доступе. Вы предупреждены. В общем у меня один вопрос: откуда синий рейтинг? При старте игры… она не запускается, потому что нет исполняемого файла. Надо качать прошлую сборку. Ну ок. Качаем. Что дальше? Дальше темень как в душе Уилла Смита тёмной ночью с выбитыми дома пробками, да еще и сдобренная вырвиглазными световыми эффектами. И посреди всего этого великолепия бродим мы по дому планировку которого делал пьяный Макаревич по выпуске из архитектурного, ищем записки и убегаем от железного дровосека, аля робот-заяц из серии «Ну Погоди».
tendi foi nada
Kerfuś horror.
странная игра, один раз успел испугаться, русского нету и ничего непонятно, дошёл до каких то 3-ёх дельфинов
needs a bit of optimization on graphics and resolution options but it's a fun game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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