
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yo ts game so fire
лучший динамический симулятор бега под музыку
the game is great u go fast and the differents levels are different so its a good game to come back to music is great and well thought, controls are easy, might be a good first game for anyone strating gaming and the difficulty rise in a fair way. have fun playing haste !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this game even on sale. If you like a decent endgame with lots of replay value this game isn't for you. The first and only 10 fragments, or traditional levels in the game are procedurally generated, which I found to be fine. They are relatively easy and you can beat the game in probably 10 hours. Once you hit endgame however, you unlock disaster levels which is the basically the only way to play the game at a harder difficulty than normal other than endless mode. The visual clutter and screen shake that comes with the obstacle spam in this mode is absolutely god awful, and there is no camera shake setting anywhere I can find. Every time an obstacle spawns, there is some visual clutter ♥♥♥♥♥♥♥♥ and your screen will tweak out. It's frankly just annoying and obnoxious to play after a while and I promise you will get sick of it. I play games like Overwatch where visual clutter is notoriously bad but this game is at least twice as bad with no settings to compensate for it. Save 10$ and buy risk of rain 2. TLDR: cancer visual clutter, bad endgame
+The fundamental controls & gameplay design feel really slick and fun in the moment. Managing to chain a ton of Perfects through difficult terrain is a huge joy. +Going FAST AF once you collect a handful of items is really freakin' fun. +High BPM electro score. -Can't help but conclude that randomly generated levels & roguelite progression are not the best fit for these mechanics. Would like to see a version of this with bespoke levels & more intentional pathing design -Collectibles you need to buy upgrades are often (randomly) placed such that it's impossible to get them and a good landing simultaneously, which is unintuitive. Compare unfavorably with Sonic rings & other similar platformers where the collectibles naturally flow with the level design. -Some random paths & obstructions feel unfairly positioned by pure chance. -Meta upgrade exp generates way too slow compared to the cost of upgrades & length of the campaign. You essentially need to complete each level many many times over to afford upgrades, which feels like padding. Much of the game design seems built around repetition & highscore chasing, which isn't my cup o tea. -Character design is, subjectively, definitely not for me. -The writing is also very tumblr-coded which, again, doesn't land for me. -Default difficulty feels way over-tuned. Particularly for bosses which are mostly un-fun diversions from the core loop. The only boss I consistently enjoyed was The Convoy. The Jumper, in particular, is a miserable experience. -Tutorial needs a lot of work. Basics such as how to consistently land a Perfect, which is absolutely required to make any progress past the first level, don't receive nearly enough guidance. Resorted to watching a youtube video (which helped a lot). -The plot is not nearly as complex as it thinks it is, which manifests in constantly restating & overexplaining developments many times. Dialogue is very repetitive, full of lazy telling exposition. So little of the themes and narrative are expressed via gameplay. From a game design perspective, interrupting the fast fun flow of the gameplay with these slideshow, trite, and repetitive dialogue sessions doesn't mesh. Internal fight between momentum of gameplay and glacial whining of story. On balance, would not recommend the game despite the satisfying core mechanics
大量的闪退,还是在打完BOSS给我闪退,5次了
Speed
Finished the game, great story and good game, had a lot of fun.
fun
This game hella satisfying 10/10 would haste my shi again. warning final shard is pretty difficulty but the ending is pretty cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.7M | 14.1K | 90% | $19.99 | |
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