
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls and gameplay are fluid and rewarding, the power ups are well thought. That wraps up the pros. Now, about the cons: It's the perfect example on how procedural and runbacks (when you get to the last boss you'll know what I mean) should not be used. Everything that can be wrong with roguelites flourish freely in this game. And, in the end, even the items rng, which wasn't that bad on regular levels, take the front sit in an infinity line of issues that gets in your way. It's a shame how """Rogue""" became a bad excuse to lazy design and unfair traps to create artificial long gameplay loops. And unfortunately it's all here. It happens during the main phases, but it's bareable. The worst part is in latest stage. The last boss is simply bad. Lazy. Lucky driven. And ugly. A game that had something good to show decided to throw that away in favor of a mediocre "level design" and completely poorly planned challenges. I felt like I was playing a mixture one of the bad games from the arcade era that the sole purpose was to make the player buy another coin to play again and Superman 64. It could have been a good game if it had planned designed levels, more bosses diversity (you face the same bosses again and again), and saved that procedural **** engine only to an endless mode.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haste is a roguelite with a big focus on a story but the story just sucks, doesn't do anything interesting with the "time loop" premise, and actively ruins your experience. To add to that, the run to run difference that this genre is known for is severely lacking which leads to every run playing the exact same way, getting stale quickly. Before I get deeper into my problems with this game, I'll first commend this game for what it does well — the satisfying movement. The game consists of shards. Within each shard, you get a Slay the Spire map and have to pick your path to a boss. Most of the path is gameplay levels which consist of you running through short procedurally generated worlds (usually no longer than a minute) while a slow damaging barrier takes over the world. You need to try and outrun it by gaining speed from not crashing into obstacles and chaining good landings. These are the best bits of the game. Its fun and satisfying to chain perfect landings and soar to the end of a level, like a cs bhop map mixed with the laid backness of subway surfers. And look, this part of the game is done well. Most landings don't feel unfair and the generated levels always have some flow to them. Now if you don't know, Haste is the first game from this studio that has a story. Landfall is known for making games with unique and engaging gameplay; TABS, Cluster Truck, stick fight the game, and a few more. It was exciting to see them take a crack at writing an interesting story that would fuse with their gameplay to create a classi- it's the blandest piece of ♥♥♥♥. The basis for any good story are the characters and boy are they terrible. Look at the character portraits; they have detail, unlimited detail, but no detail. The general ideas you get about them from the portrait? THAT’S THE ENTIRE CHARACTER. A stale and boring cliche without an ink of personality. They look like boring version of Supergiant character's without any of the writing to back them up. And dude the dialogue is also so piss. Never before have so many words been used to say absolutely nothing. The emotional moments also sound like tumblr/digital circus writing. The premise itself is like Stein's gate but from the perspective of someone who can't read Steiner. Interesting thought until you remember that that anime was so good because of your connection to the characters. Like I hate to skip dialogue in games but at a point you realise you can just skippa skippa and miss nothing. Now the bad story wouldn't be that bad if it wasn't bloating the game and constantly put in the middle of your runs, ruining the pacing. That's the other problem, I'm trying to play the game but they just don’t want me to, mfers HATE a white boy subway surfing. On the Slay the Spire map all the things that aren't gameplay levels are just useless. Campfires have you walk in a tiny space and have a conversation, which takes too much time for something that adds no flavour to the game. The ?'s sometimes have a gimmick level which is a fun twist up but usually its just flavourless flavour text + an item. The shops for the most part are just shops but sometimes there’s, god forbid, dialogue. I think just taking how Slay the Spire does all of these with a point and click menu just would've been better (tbf STS is a menu's game so ig it might be a bit weird for Haste but I'd prefer it). The shop is a perfect segue to my final problem. It's very clear that any healing item is always the best pick and all the others do such miniscule things that every run is just the same thing over and over again. It's fun but it's not that long before it gets repetitive, espacially since the game never gets hard. Let's not forget that this game costs like 20 USD for some reason. HELLO?!? what are we doing here??? I don't like to think of the price tag when reviewing stuff but this isn't high art man, this is just slop to have on your main monitor while you watch something on your second. It’s not even good slop, so many better options. Even if you're like me and got this very cheap from the Agrocrab x Landfall games bundle then I still wouldn't recommend it. This the type of game to make you remember your time on this planet is very limited so you better turn this ♥♥♥♥ off and play something better. 4/10 (score is kinda high because the 2nd monitor content was that good).
esse jogo é lindo de se jogar, otimo para passar o tempo e é perfeito jogar ele ouvindo musica. qualquer musica combina com esse jogo
If I could un-woke this game I would.
ehhhh buen juego agreguen la funcion de sacarle la ropa a la prota y a la abuela salu2
Fun game that interrupts constantly with visual novel dialogue. Whoever thought to slow the game down after every level and every choice with pointless dialogue where the characters don't even say anything! Shut the ♥♥♥♥ up! Why are there bosses in an endless runner game? What is with the rougelite elements that don't change the gameplay enough to be noticeable? Why did you make this game if you don't know what the appeal even is? Made by true dipshts.
Muy buen juego de correrse
Haste - A momentum based game where you deliver post (I think) Hands down the smoothest momentum based game I've played in a while. This game looks absolutely gorgeous and has a ton of roguelike items for every run, making everything unique. The boss designs are spot on that match the aesthetic of the game and some of the challenges are brutal in its difficulty. Gameplay consists of 2 things: Jumping and landing. Land at a wrong angle and you can't land perfectly which means you suffer speed. No speed and you can't outrun the dimension collapse. Hands down, great game, with great movement and great soundtrack. Got this from my Dutch buddy, *tips fedora hat (if I had one)* and it was a blast to play through coop and all 10 shards. You get the endless shards which you can also try, but do be warned, the difficulty spike is very steep and very sharp, very quick. Can't recommend this game enough, absolutely a blast!
Running is really fun and the characters are charming but i hate roguelites and random levels it would be like 20 times better with handcrafted levels and standard progression.
Если вы, как и я, не понимаете, когда в этой игре происходят идеfльные приземления, то будете всю игру видеть ранг Е. Постоянные моменты, что ты думаешь что вот ща будет "идеальное" приземление, но это дай Бог чтобы было "хорошо", а частенько будет "нормальное"; как и наоборот, когда ты думаешь что ща yебёшься тебе пишут что ты идеально приземлился... Skill issue/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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