
"Hariti" is a first-person psychological horror game. You will play as a mother searching for her missing daughter in a crisis-ridden hospital. Experience an atmosphere of extreme dread within the halls of this abandoned Chinese-style medical facility.
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About
You will take on the role of a mother searching for her missing daughter, exploring a perilous and mysterious hospital in a spine-chilling, thrilling journey. Where is your daughter? What terrifying stories are hidden behind the walls of this horror hospital? ... Take up the appropriate "weapon" and uncover the secrets behind the story.
Distinctive Horror Experience: A unique blend of cultural dread and psychological tension.
Exquisite Chinese Horror Scenes: Immerse yourself in hauntingly authentic settings.
Terrifying Monster Design: Encounter grotesque creatures born from ancient folklore.
Convoluted Plot Development: Unravel a mystery where nothing is as it seems.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Thai, Traditional Chinese, Korean, Portuguese - Brazil, Portuguese - Portugal
Engagement
Reviews
Themes across 381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还挺不错的 流程挺短的反正也就花花小钱体验下来还可以
《鬼子母》——恐怖游戏要是不恐怖,那可太恐怖了 过去郭德纲有句话说的有意思,他说相声是语言的艺术,相声要是不好笑那就太好笑了,同理恐怖游戏是吓人的艺术,恐怖游戏要是不吓人那可就太吓人了。 而这款《鬼子母》就一点也不吓人。 鬼子母是什么呢?鬼子母就是鬼子母神,是佛教护法二十诸天之一,是专门保护妇女和儿童的神祇,在佛教故事里,鬼子母神原来是恶鬼,后来被佛祖点化皈依了佛法,弃恶从善了,西游记里的铁扇公主,就被视作鬼子母神的一种。 作者选择这个题材肯定是做了考据的,但是就我个人体验来说,呈现效果很糟糕,大祭师画的原画是很骇人的,但3D建模效果不尽如人意,兽性大于人性,作为女鬼吧除了外表骇人之外在游戏里表现的更像是野兽,所有的追逐战都没有用心设计过,基本都是一本道,这种情况就让玩家很难产生恐惧了。 你要是这么设计,还不如学学《凶寓》,让这个鬼子母更“拟人”化,而不是这么一个人不人鬼不鬼,不知道还以为《侍魂》里面妖怪腐外道出来做兼职的样子。 雪上加霜的是游戏主角又过于的强悍,过去人都说女子本弱为母则刚,这游戏的主角那简直是女战神啊,一点也不带怕的,鬼子母追她,她除了跑之外就是一门心思找女儿,不带一点的恐惧,后期甚至单手抓着鬼子母的孩子去威胁鬼子母,这段给我看傻了,我说大姐您这太猛了,鬼子母跟您这一比就是个小学生,高山仰止啊。 坦率的说,要是恐怖游戏作品的主角都有本作主角的意志力,一般的妖魔鬼怪还真没辙。 这种BOSS弱而主角强的局面下,制作组很明显也意识到了,最后搞了个虎头蛇尾的追逐战,女主用鬼子母的孩子跟鬼子母换回了自己的孩子。 我估计鬼子母自己都想扇自己两个嘴巴子,自己这是猪油蒙了心拐谁不好,拐了这么一个煞星的孩子。 再说回游戏本身,我个人认为这款游戏比《凶寓》、《恶意》都差劲不少,毕竟那两款游戏到最后还有个像模像样的BOSS战,这游戏鬼子母压迫感太低了,导致结局完全没有达到震你一下的效果,值得一提的是游戏本身的引导也越来越差了。 说来讽刺,这几款游戏,做的最好的反而是最早发布的《凶寓》,制作组重意境营造轻引导的毛病在《恶意》里面就有所体现,但《恶意》因为频繁切换主角还能稍微理解,而《鬼子母》就完全让玩家难受了,举个例子,在游戏中,有一段玩家泡在血池里,去翻玩偶,但在这一段中,玩偶不是即时的,而是需要你等一段时间才会出现一个,虽然这是为了让玩家更多感受这种压抑的氛围,但是这样真的很拖延节奏。 即便这么拖延节奏,游戏的流程也就一个半小时左右——这还是慢慢玩的情况下,要是快一点一个小时就能通关,这意味着理论上你玩完游戏还能退款,我虽然不鼓励这种白嫖行为,但这么短的流程真的对不起目前的售价。 客观来说,我觉得制作组还是需要尝试深挖一下游戏设计,别看《凶寓》是早期推出的作品,但玩家能在那款游戏里感受到很明显的前后切换的感觉,前期的心理恐怖和后期的追逐战让玩家留出了心理预期,这算是一个整体,而这款游戏就完全不合格。 我能想象到制作组似乎现在这游戏里暗示很多内容,比如女性分娩、产后抑郁、医疗腐败、人口贩卖,甚至能感觉到制作组特意在游戏里反复出现的血池意象来指代女性子宫,这些小巧思我都能理解,我也都能接受,但这些东西需不需要一个前提呢? 这玩意得吓人啊? 难道玩家花了二十多块钱是奔着来看合家欢来的吗? 恐怖游戏就必须吓人,这难道不是最基本的吗? 我其实一直都很支持这个制作组,但是我觉得制作组得仔细思考一下自己的创作思路了,不要沉浸在自己的小世界不知天地为何物了,如果能改好制作组也有机会成为中国的A社,虽然机会渺茫。 总而言之,《鬼子母》并不是一款优秀的恐怖游戏,它并不恐怖。
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Hours played at review time, across 381 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的,希望继续出下一部
I really enjoyed playing Hariti! It was a beautiful and enjoyable experience, especially the horror atmosphere and the story. The sound design was great, and the monster looked really scary! 👻 The only negative thing for me was that the game was very dark. I understand that darkness is part of the horror atmosphere, but even with the flashlight, it was still very difficult to see the details. I have played all of your games and enjoyed every one of them. I really hope you can add Arabic language support in the future, so I can understand the story better and so my viewers can also follow and enjoy it with me during my livestreams. Thank you for this amazing experience. I’m really excited for your next game! ❤️ لقد استمتعت جدًا بلعبة Hariti! كانت تجربة جميلة وممتعة، خصوصًا أجواء الرعب والقصة. الأصوات كانت رائعة، وتصميم الوحش كان مخيفًا جدًا 👻 الشيء السلبي الوحيد بالنسبة لي هو أن اللعبة كانت مظلمة جدًا. أعلم أن هذا جزء من أجواء الرعب، لكن حتى مع استخدام الـFlashlight (الكشاف)، كنت أجد صعوبة كبيرة في رؤية التفاصيل. لقد لعبت جميع ألعابك واستمتعت بها جميعًا، وأتمنى في المستقبل إضافة اللغة العربية حتى أتمكن من فهم القصة بشكل أفضل، وكذلك ليستمتع بها المشاهدون معي أثناء البث المباشر. شكرًا لك على هذه التجربة الرائعة، وأنا متحمس جدًا للعبة القادمة! ❤️
一部比一部做的好,期待下一部
처음에는 상호작용안되다가 앞에서 막히면 다시 돌아와서 보니 그제서야 상호작용이 되는건 많이 불친절하다고 느꼈습니다 목표같은것도 안뜨고 할 꺼없을때 돌아와서 알 수 있습니다 그리고 잔잔한 버그가 몇 개 있는거 같습니다 반사광도 너무 심한거같습니다 눈이 아픕니다 공포요소는.. 음.. 솔직히 모르겠네요 하면서 한번도 안놀란거같긴합니다..
PROS - Strong atmosphere - Creepy enemy designs - Fair chase sequences - Intuitive puzzles - Interesting photography and child-perspective mechanics - Surprisingly emotional story CONS - Some environments feel bland - A few scripted scenes lack polish VERDICT Hariti left me with a better impression than I expected. It may not be the most polished horror game out there, but I enjoyed the experience from beginning to end, and its emotional side gave it more weight than I initially expected. It's a short game, but I think it makes good use of its runtime. 3.5/5
作为Ghostcase制作组推出的第三部恐怖游戏,本作一切的因素都是为了恐怖服务,游戏恐怖的色调搭配上特殊的地点,并且融入了游戏同名的民俗典故,氛围和恐怖感营造的很不错,跳脸部分也颇为吓人,但是稍显遗憾的是游戏的后期地图有点绕,同时整体的恐怖设计有些过于模板化,但是对于这个价格来说,还是值得喜欢的玩家一试的。 [h1]太长不看版购买指南[/h1] 游戏中大部分内容都是为了恐怖服务的 价格还行,有瑕疵但是还算值得体验 流程偏短,而且只有单结局 [h1]越做越好的恐怖游戏[/h1] 作为一个做恐怖游戏出身的独立制作组,本作已经是其第三部游戏,如果有游玩过前两部作品的玩家会发现,本作的整体质量有着明显的提升。游戏的恐怖氛围营造的更加优秀,走廊上绿白相间的破墙、停电后忽明忽暗的灯光,还有隔壁病房里时不时传来的推车声和抽泣声,都进一步的增加了游戏的恐怖感。 同时相较于上一步逻辑有些混乱或者说制作组想要拼凑起的复杂剧情,本作的剧情明显好理解很多,游戏名的“鬼子母”取自民俗典故,讲的是原本吃小孩的恶鬼后来变成护童神的故事。游戏把这个设定融得蛮巧妙的,你在里面搜病历、看日记,能一点点拼出这所医院当年干的事情,还原出真相。这位母亲为了救孩子表现出来的疯狂执念,跟医院里的畸变怪物叠在一起,玩到后面反而让人觉得有点唏嘘。 但是稍显遗憾的是游戏的流程偏短,抛开demo之后游戏只有一个一个小时多的剧情,同时游戏只有单流程单结局,没有重玩的价值,同时后期的地图弯弯绕绕稍稍有些迷糊。 [h1]结语[/h1] 如果你平时喜欢中式恐怖这种调调,或者想找个周末玩点能出汗的第一人称惊悚解谜,那《鬼子母》确实值得上手玩玩,毕竟价格也不贵。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
单老师真的很厉害
I think this game is an improvement compared to their second game (Dread Neighbor), The game is shorter but you can tell more work went into it. The 1st and 2nd game are around 2h of gameplay but this one less than 1h30. Still worth it and might be my favorite from the saga (either this one or their 1st game (Dread Flats). I have to admit that I wish they expanded more, made it longer with more variation. I felt like they tried something new, that worked, but were afraid to experiment more and add too much. Honestly I wish they did risk more with this one and made it longer. At the end of the game they did a "lore dump" on the player. I wish they showed it instead of "here is text about what the hell is happening". Their second game felt a little bit recycled (same textures and assets, some not all). But this one is brand new concept, story, location and etc. Great job! It felt like in the shorter span of this game they added all the scares from a longer game hahaha. They were kind of merciless with his one. The theme is interesting and the monster is terryinfly great. I hope they keep at it. Do not skip this game from the series.
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