
A punishing precision-based, speedrun 2D platformer...in the dark. Uncover the level with every death, earn swag and unlock new chapters. Run, Jump, Dash, Die, Repeat.
Modeled estimate, not a reported figure. How we estimate →
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About
HardAF is a punishing, precision platformer . . . in the dark. Uncover the level with every death, earn swag and unlock new chapters. Run, Jump, Dash, Die, Repeat.
The player navigates through a series of increasingly difficult levels filled with hidden obstacles, traps, and hazards, only revealing more of the level with the splatter of every death. Along with the included levels, HardAF comes with a built-in level editor that allows the players to build and share levels.
Game Features
Brutal, yet familiar side-scrolling action, with a twist.
Precision based 2D controls. Run, Jump, Dash, and Die your way through each hand-crafted level.
A massive story mode, featuring over 60 punishing levels spanning 5+ chapters.
Tough but addictive gameplay!
Unlockable in game swag to customize your Player.
Multiplayer mode!
Build and share your own creations with a built in Level Builder.
Dash and Die your way way to the top of the Leaderboards!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Good music. The game isn't really hard it self, it's a simple die and retry. What makes it frustrating is poor handling of spike hitboxes in the wall (when you die on a flat surface where spikes are horizontally underneath) or sometimes the game just decides that you can't double jump or dash randomly...
pain to play but addicting
玩法上很有创意
В HardAF вас ждет путешествие по лабиринтам тьмы, где каждый шаг может стать последним. Основной сюжет – это испытание вашей выдержки и мастерства, где 60 с лишним уровней станут настоящим полигоном для оттачивания навыков. Забудьте о привычных ориентирах, здесь вашим проводником станет лишь память о собственных ошибках. Ощутите себя первопроходцем в неизведанном мире, где каждый проигрыш – это крупица знания. Тьма окутывает локации, скрывая коварные ловушки и смертоносные препятствия. Лишь после очередной гибели, словно вспышка молнии, на мгновение освещается часть окружения, позволяя запомнить опасный участок и наметить дальнейший путь. Но HardAF – это не только проверка на прочность в одиночном режиме. Разделите азарт соревнований с друзьями или незнакомцами в многопользовательских схватках. Почувствуйте вкус победы, демонстрируя превосходное владение управлением и умение адаптироваться к непредсказуемым ситуациям. Пройдя через испытания, вы не только докажете свое мастерство, но и получите заслуженную награду. Открывайте доступ к косметическим предметам, преображая своего персонажа и выделяясь из толпы других игроков. Подчеркните свой индивидуальный стиль и покажите всем, что вы – настоящий ветеран HardAF. И, наконец, дайте волю своей фантазии во встроенном редакторе уровней. Создавайте собственные испытания, полные коварных ловушек и хитроумных головоломок. Делитесь своими творениями с сообществом, пополняя коллекцию контента и вдохновляя других игроков на новые подвиги. HardAF – это мир, который вы творите сами.
sos sosowski and his influence on the indie market
SUPER MEAT BOYなんかが好きな人にお薦め ラスボスが強い 創作ステージでも遊べる 面白いのでセールやってないときでも買っちゃっていいと思う。 私は定価でかいました 満足してます。
This is mostly a very standard and simple 2D platformer. You can jump, double jump, and dash your way past spikes and saws to reach the end of short levels. The controls (once you change the awful default keyboard bindings) feel pretty decent. The main gimmick is that the levels are completely dark, so you cannot see the obstacles you are supposed to avoid. But every time you die, your blood splatters and makes parts of the level visible. When I first heard that concept, I thought it sounded kind of dumb and like it would just turn the game into a trial-and-error simulator. Even after playing it, I still think the idea is a bit dumb, but honestly not nearly as bad as I expected. In a weird way, it actually makes the game feel quite relaxing, because dying makes the level easier. Deaths do not really feel like failure, just part of the process. The levels are also short, and the longer ones even have checkpoints, so you are rarely stuck on one section for too long. The boss stage at the end of each chapter was honestly pretty neat, and it is the second reason this game is not completely forgettable. Although the final boss was really annoying and I never want to fight him again. And despite the name, the game really is not that hard. A few levels, mostly near the end, were tricky, but nothing too crazy. If you have played precision platformers before, this will mostly feel pretty chill. Still, after finishing all six chapters, I definitely felt like I had seen enough. A decent enough platformer.
Bon jeu de plateforme qui se renouvelle entre chaque chapitre et qui est assez court pour ne pas être trop ennuyeux.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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