
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как была сырой, так и пока что осталась, так и вылетает постоянно
Very entertaining even though i don't have the greatest preformance, there's lots of different things to do in the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a pretty fun E.A. game. Gunplay is pretty smooth, though pump-action shotguns and lever action guns could be tweaked a little more as it's hard to rack a new round in. Melee is a little harder, but most of the time you're using guns anyways. The aim-assist is extremely helpful for throwing melee weapons, makes me feel cooler. The city game-mode is meh, basically just a test demo. The rides are okay, the sandbox is cool. A.I. tends to get stuck on the more recent levels which stinks, could also do with more gore, but it's still pretty good
this game is really good and shows lots of potential to be fair its alot of fun ive put way more hours then it says i have here and its definetly worth the money but there is one gripe have the physics the body rig seems very strong but i think its acctuly the lack of proper weight on enemies and most things feel inflatable with a little bit of sand in each part u can basicly throw them around like u have super strength nothing really feels impactful due to this and this can acctuly make the game feel really good sometimes but most times ehhh ull often find urself doing a bit too much on accident and it often breaks the flow of cqb everything has to be a light touch and u have to really understand the animations and almost dance with them softly
Pretty good game, thought it was pretty cool, but man this optimization is ASS, my grandma's wheelchair runs faster and smoother than this damn game, but since its early access ima cut it some slack, please improve the damn optimization, its just so annoying for the lowest settings to have me freeze framing.
When the game was in it's earlier stages there were bugs left and right and everything felt very janky, but there has been a long journey since and I can say the game is now so much more enjoyable and solid. The developers are amazing and listen to the community and as a result we have a (unfinished) fast paced gruesome VR shooter!
One of the best VR games right now. Mix of max payne slo mo physics with boneworks body and gun physics. The way you can add any enemy and make them any size. Not to mention the machine that helps you shoot whatever you put in to it at whatever size (shopping carts, crowbar, another gun as a bullet) It is insane amount of control and I am all for it. Every update adds more and more character. You can make enemies super huge or chucky tiny and its crazy all the things you can do (the way the npc's react is priceless, immersive to say the least, haha)
cool
zabawa przednia a gra cały czas jest aktualizowana. twórcy słuchają graczy co dodać nowego do gry
hot ass
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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