
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 225 reviews with recorded playtime.
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Soy Bien pero bien fan de esta saga, mis respetos para los creadores de happy por sacar un nuevo juego, el precio vale la pena, y sin hablar del juego original, una joyita.
вов говно
Absolutely do not buy this game until they fix the tutorial. This is an insane waste of time and money.
Seems fun but ultimately very confusing. Monster chases after close out makes little to no sense. Refunded.
Firstly, I enjoy this game, love the devs, and love the universe they've built. I want to be able to recommend this game. I love it's gameplay loop. I love the vibe. Currently, however, I cannot recommend it, and that sucks to say. I hope that I'll be able to change my review soon, and I will happily be playing more of it, so I'd like to highlight some of the things I hope will be addressed in the following weeks/months: Performance. This game unfortunately suffers from lack of optimization, especially when compared to something like Happy's Humble Berger Farm. Consistent framerate drops even on high end pc's. Co-op multiplayer. The multiplayer feels unpolished in what feels like a very addressable manner. I can look past this however, as this is Scythe Dev Team's first Co-op game. Enemies. Asset Joy feels a bit unfair, as her mechanic is never fully explained and there is no health or respawn system attached to player damage or death. A booklet explaining different mechanics and added enemy verity would go a long way in a game like this, and Scythe Dev Team have a good cast of character's already established in the Paragon Corporation's simulation that could have easily been implemented into the game narratively and mechanically. Maps, secrets and level design. I would love to be able to familiarize myself with the maps and/or their layout, but the game provides no time before or after shift to do so. This is particularly unfortunate as co-op games rely on player to player interaction and discovery, and the game feels like it's holding that back. Single player. Single player is especially unbalanced and unfairly difficult when compared to co-op mode. Conclusion. Increased enemy verity, downtime to enjoy with friends and figure stuff out during levels, and balancing (both up and down, depending) would make this game my favorite multiplayer co-op game, especially if it took more inspiration from it's roots, leaning more heavily into atmosphere and creepy fast food theme (like in Happy's Humble Burger Farm). Even with all these notes, I have bought the game three times now, and enjoy it. I want to see it become the best version of itself and support the devs and this franchise as it's one I hold dear to my heart. Still, as of right now, particularly as the balancing and performance issue impact gameplay, I cannot, in good faith, recommend it. I hope I'll be able to change that part of this review soon.
Es divertido, aunque el juego haya salido relativamente poco, para mi es una bomba jajajaja
Absolutely plagued with bugs. Friend's cosmetics not loading in, whole characters not loading in, desks and counters not loading in, my UI isn't loading in, stuck in the camera despite seeing my character running around, stuck on a black screen after hopping into the ready up, and I've barely played the game at all. This is ridiculous and I hope they fix it so that I can turn this review around. It is also extremely frustrating trying to tell your teammates apart, even with cosmetics because they're so similiar. Player's need different colour shirts or permanent name tags that stay above head.
Nuestro querido vecino TOE aquí no hace ni el huevo a parte de servir alguna que otra bebida. pero aún así queremos a TOE. Increíble poder escupir a las hamburguesas y pegar a tus compañeros.
[h1] Uncountable amount of bugs, mechanically stupid, disgustingly ugly UI and bad UX. [/h1] [h2] General experience [/h2] [list] [*]First time boot, horrendous UI right from the get go. Intro video is stupid, why would you make people watch a gameplay video with a monotone commentator instead of playing the existing tutorial? [*]Hosted coop, friend joins, no entities spawn not even doors or objects. The game didn't let us go to the actual level so we couldn't play. [*]Second try, we finally managed to get to level, This time whenever I grab an item, the game instantly discards it. [*]Third try, first order includes salmon nuggets but there is no salmon nuggets anywhere. Paid the worker NPC but he's just standing still. While trying to cook a burger, I threw a cooked patty at the chopping table, it clipped through the table, I had to cook again. [*]Fourth try, this time we actually played until quota completion and closed the restaurant early, BUT now we couldn't see any objective outlines. We tried to complete anyways, until a monster grabbed me from behind a wall. [*]Fifth try, game discards held item at random times, RQ. [/list] [h2] Gameplay complaints [/h2] [list] [*]Why do we slip some random papers to a random monster at the beginning, what's the point? [*]Why do we ring a bell instead of just clicking the finished item? [*]Why do some item cooking cooldowns progress up while others progress down? [*]Why is the tutorial level vastly different to the starting level? [*]Why isn't any random event monster demonstrated at the tutorial? [*]Why can we spit if it does nothing? [*]Why can we both punch and shove if punching does nothing and shoving is just the superior option? [*]Many more issues... [/list] [h2] Positive sides [/h2] [list] [*]Main menu splash screen looks cool and unique. [*]The humor is kinda cringe and unfunny but that makes it funny. [/list] [h2] Closing remarks [/h2] It feels like a roblox game, but those are free. This costs 5 bucks and it's extremely low quality and ugly and bug ridden. Just skip this one.
菜单没中文,食谱书也是英文,完全看不懂,比第一部差远了 中文补上了,但是下单的还是英文,不过还是改成好评吧
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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