
Hang The Kings is a chess-inspired puzzle game. Capture all pieces of the same color before eliminating its King.
Modeled estimate, not a reported figure. How we estimate →
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About
Hang The Kings is a chess-inspired puzzle game. Capture all pieces of the same color before eliminating its King.
100 hand-crafted levels with increasing complexity;
Originally composed music to help you focus and relax while solving the puzzles;
A fun chess puzzle available to everyone (even to those who never played chess).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoyable game! Does not follow typical rules of chess, but uses the same thought process behind calculations you would do during a game.
Juego de ajedrez de resolver puzzles y ir pasando 100 niveles
おもしろくはないと思う
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Non ha una bella idea, dopo il primo enigma hai già visto tutto.
Excellent chess puzzles to tease the brain with.
100레벨, 체스 퍼즐 행마법은 일반적인 체스랑 동일하지만, 말을 잡아 먹는 방식이 아닌, 움직이는 말이 잡아 먹히는 방식. 마지막에 킹에게 잡아 먹히는(?) 풀이가 나름대로 역발상이 재밌었던 부분.
Udana i oryginalna gra od Minimol Games na 3-4 godziny. Wymaga planowania na wiele ruchów naprzód, ale nie jest frustrująco trudna. Wbrew opiniom innych graczy nie uważam, aby występowały poziomy zbyt złożone - wszystko da się przeliczyć w pamięci.
Good game
遊戲本身還算能玩 但棋子的樣子根本看不出原本樣子 也沒有另外說明 剛開始根本不知道怎麼走 扣分 棋子會被放在前一格的棋子蓋住 導致很難點到 扣分 玩一玩會突然畫面卡住不能動 扣分 類似的遊戲 你絕對能找到更好的甚至更便宜的 不需要買這東西
看到第三个成就叫“克伦威尔的信徒”改好评了,毕竟能把成就系统做得这么有趣味性的制作组不多,还结合了查理一世被砍头那段历史。 这个成就系统前面还算正常,20关法国大革命断头台,30关查理一世,越往后越放飞自我,60关亚瑟王,70关路易十四,统统难逃一劫,这是杀疯了。 —— 57关心得:关键是在一开始就分配好由谁来攻击哪个王,预留出染色用的棋子,然后把一些杂兵给它合并掉。 60关:看似棋盘很大,棋子很多,实为爽局。把杀王的任务交给最远的棋子,然后马就随便跳,只要预留出染料棋就不用担心跳错。 个人最喜欢78关的设计,棋盘很小,没有那么多让人眼花缭乱的棋子,但是设计很精巧,棋子之间相互制约,很有puzzle的感觉。 最讨厌那种巨大的棋盘,棋盘一大满屏白色,非常刺眼。玩起来也是非常麻烦,得截下图来在上面画圈圈做笔记,不然根本记不住。 —— 已通关,这游戏真的太伤眼了。 游戏总时长要减去2~3个小时,因为白色棋盘过于刺眼得不时停下来,挂机时间占了很多。 —— 原测评: 挺有意思的小游戏,一笔连线+消消乐。这个公司的小游戏都还不错,虽然大同小异,但每个游戏都有自己的特点。 游戏规则如下: 1. 每动必吃:只有吃子才能移动,否则不能移动。 2. 反杀:移动棋子A吃棋子B后,A会消失(被反杀),被吃的B保留。 3. 最后一击:其他棋子可以以任意顺序被吃,但国王必须留在最后被吃。 4. 清版:国王被吃后本关通过。换句话说,玩家的目标是清掉棋盘上所有棋子。 5. 染色:将A棋子移动至B棋子,得到的新棋子拥有B的形态、A的颜色——可以简单理解为牺牲A给B染色。 给差评不是因为游戏不好玩,而是白色的棋盘太伤眼,再加上棋子是会反光的金属材质更是亮瞎眼,电脑亮度已经开到最低了还是很刺眼,希望制作组改一下。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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