
I started a part-time job with my hard-working personality and earned money to buy gifts for my favorite characters.
Modeled estimate, not a reported figure. How we estimate →
Media

About








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Handsome Me with 100 Girlfriends!, developed by philosophy♂ and published by monster home, is a sandbox-style life simulation that leans heavily into exaggeration, both in its premise and its execution. Built around the idea of managing relationships with a large cast of characters, it presents itself as an open-ended experience where players are free to explore, work, and gradually build connections in a small, interactive environment. It is not a game that hides its intentions—its design is unapologetically focused on a very specific theme, and everything from its systems to its pacing reflects that focus. At the center of the experience is a loop that combines basic life simulation with relationship management. Players move through a town-like setting, taking on jobs to earn money and using those earnings to interact with various characters. Activities are simple and easy to grasp, allowing players to quickly understand how progression works. Jobs provide the primary means of advancement, and interactions with characters—through dialogue, gifts, and events—drive the rest of the experience. This structure creates a steady rhythm, but one that relies heavily on repetition. Over time, the cycle of working and improving relationships becomes predictable, with only minor variations to break it up. The game’s defining feature is its emphasis on the sheer number of characters and potential interactions. Building relationships is clearly the main goal, and the progression system is designed to reward players for investing time into these connections. As affection levels increase, new scenes and interactions become available, providing a sense of advancement. However, the scale that the game promises is not always matched by its current implementation. Many elements feel incomplete or underdeveloped, which can make the experience feel more like an early version of a larger idea rather than a fully realized system. Structurally, the game adopts an open-ended approach, giving players the freedom to decide how to spend their time. There is no strict narrative path or clearly defined progression route, which allows for a more relaxed style of play. This flexibility can be appealing, particularly for players who enjoy setting their own goals, but it can also lead to a lack of direction. Without a strong guiding structure, the experience can feel aimless, especially once the initial novelty begins to fade. Visually, the game places most of its emphasis on character presentation. The environments are relatively simple and functional, serving primarily as spaces to navigate between activities. In contrast, character artwork is more detailed and expressive, clearly designed to be the focal point of the experience. This contrast highlights the priorities of the game, with most of the effort directed toward the elements that define its identity. While the visuals are not particularly advanced overall, they are consistent enough to support the game’s tone. The tone itself is highly specific and clearly targeted, shaping the entire experience. It embraces its theme fully, without attempting to broaden its appeal or dilute its focus. This gives the game a strong sense of identity, but it also limits its accessibility. Players who are interested in this type of simulation will likely find it engaging within its scope, while others may find the lack of variety or broader gameplay systems difficult to overlook. One of the main challenges the game faces is its lack of depth over time. While the initial hours offer a sense of discovery, the underlying mechanics do not evolve significantly. The repetition inherent in the core loop becomes more noticeable as the game progresses, and the absence of more complex systems or meaningful progression layers can make it difficult to stay engaged. Combined with the unfinished feel of certain features, this can leave the experience feeling uneven. Despite these shortcomings, there is a clear sense of ambition behind the concept. The idea of combining open-ended exploration with large-scale relationship management has potential, and there are moments where the game hints at what it could become with further development. Its strength lies in its willingness to commit to a unique premise, even if the execution does not fully support it yet. In the end, Handsome Me with 100 Girlfriends! is a niche and experimental title that delivers a straightforward simulation experience built around a bold concept. It offers a degree of freedom and player-driven progression, but its limited depth and incomplete elements prevent it from reaching a higher level of polish. For players who align with its focus, it can provide some enjoyment, but for a broader audience, it may feel too narrow and repetitive to sustain long-term interest. Rating: 7/10
品質不佳
石中史中屎
屎一样东西,逼养的玩意,骗了钱修一个人物头像不匹配的问题就跑了,你妈还建那么多群,死了妈之后还要禁言宣传你那个傻逼新游戏
骗钱的
半年了完全沒更新真的有夠爛
遊戲是未完成品也停止更新了,作者在DC也沒在理玩家了
[h1]------帅气的我与100个女友------[/h1] 1.steamdeck可玩,但是现在按KC无效,只能浏览器搜方法放进deck里安装或覆盖文件。 2.好几个月没更新了,看来是烂尾了。不建议买了,因为制作人基本是卷钱跑了。居然只在发行几天内更新了一下,之后就再也没有消息了,目的就是来骗的。 3.现在连服务器都关了,原本按KC就有的神秘布丁也不提供下载了。现在只要是按KC的,都需要找群去下载了。还得抓紧,再晚点就怕连群都给你解散了咯~ ---------- [h3]内涵评价:[/h3] 内涵+1,内涵会动+1,内涵场景多+1,内涵音频+1,内涵和音频分层次+1,啪啪啪+1,没有图馆提供回放每次都要消耗游戏内体力+0。 黄油甜度=6 ---------- [h3]关于游戏:[/h3] RPG小黄油,此类型游戏太多了,就是打工,在用金币去买道具触发相关剧情。 ---------- [h3]关于内涵:[/h3] 内涵确实给的多,如果还在更新的话,那真是未来可期,只不过制作人是真的不当人啊。 别说吹的100个女角色,实际目前却不到10个,严重缩水。 很多地点也都没有开放,家+按摩店可打工+酒店可钟点房,就这么几个内涵地点。 总结,很实用,很可啪。个人直观,黄油里排第二序列4/5级别。 [h2]by-PJ.Yun[/h2]
别买
la neta no supe que hacer, lastima no se puede devolver ya
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wolf Mate | $99.1K | 596 | 94% | $6.99 |
| TAISHO x ALICE episode 3 | $99.1K | 443 | 91% | $16.99 |
| Turnfall | $99.1K | 102 | 95% | $39.99 |
| Dysfunctional Systems: Learning to Manage Chaos | $99.1K | 786 | 75% | $4.99 |
| Skelethrone: The Chronicles of Ericona | $99K | 304 | 79% | $14.99 |
| Horticular: Build a Garden, Attract Wildlife | $99.2K | 382 | 89% | $7.99 |