
Hand Simulator: Aliens is a multiplayer game where your mission is team survival. You either battle infected colleagues, saving the ship and crew, or sow chaos and death as an infected member.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра понравилась, но палец вниз т.к. у меня нет друзей с которыми можно было бы поиграть.
I love the games in this series, I bought them as soon as I saw them and did not lose. Management has become much better and more convenient, it's a pity that so far I can only play alone since there is no one on the servers. I advise you to buy and play this game! Мне нравятся игры из этой серии, я купил их, как только увидел, и не прогадал. Управление стало намного лучше и удобнее, жаль, что пока я могу играть только в одиночку, так как на серверах никого нет. Я советую вам купить и поиграть в эту игру!
インゲーム中に右クリック→クリックしたまま右上にマウスをスライド→数字keyの2を押すゲーム
Hand Simulator: Aliens, developed and published by HFM Games, is a bizarre yet fascinating experiment in multiplayer chaos that combines the unpredictable physics of the Hand Simulator series with a social deduction premise set aboard a malfunctioning spaceship. The game drops players into a claustrophobic sci-fi environment where they must survive, cooperate, or deceive each other as a parasitic alien infection spreads among the crew. On paper, it sounds like a strange cross between Among Us and QWOP, and in practice, it delivers exactly that kind of unpredictable absurdity—an experience that is equal parts comedy, confusion, and catastrophe. The core of Hand Simulator: Aliens remains faithful to the signature feature that made the series both infamous and beloved: the deliberately awkward hand controls. Every action, from opening doors and pressing buttons to reloading weapons or flipping switches, must be performed through direct, manual manipulation of the character’s hands. What might take a second in a normal game can take a full minute here as players fumble with clunky motions, rotate fingers the wrong way, or accidentally drop crucial tools at the worst possible moment. This unwieldy control system is not a flaw but a design choice, meant to provoke laughter and tension in equal measure. When you add the layer of deception—where some players are secretly infected aliens trying to sabotage the mission—the result is a gameplay loop that feels chaotic, frantic, and often hilarious. The setting amplifies the tension perfectly. The spaceship is filled with flickering lights, metallic corridors, and control panels that demand coordination between players. Crew members must work together to repair damaged systems, maintain oxygen levels, and manage resources, while at least one among them hides a sinister secret. The infected players blend in at first, pretending to assist while secretly plotting sabotage, killing unsuspecting teammates, or spreading infection. The game thrives on mistrust and paranoia: every mistake, delay, or clumsy movement could be evidence of alien interference—or simply another victim of the game’s intentionally ridiculous hand physics. The line between suspicion and slapstick blurs constantly, and it’s this uncertainty that fuels much of the fun. In multiplayer sessions, the game often transforms into a comedy of errors. Watching a group of players attempt to operate a simple airlock or pull a lever can be an event in itself, as each participant’s awkward gestures collide with others, leading to accidental disasters. The moments where players try to coordinate repairs or accuse each other of sabotage are the highlights, as the absurdity of the controls turns what would otherwise be tense confrontations into comedic spectacles. There’s a unique charm in how every session feels unscripted and organic, with the outcome determined as much by player incompetence as by strategic deception. When it works, Hand Simulator: Aliens captures the rare kind of spontaneous multiplayer magic that can’t be engineered—only encouraged through chaos. However, the game’s humor and unpredictability come at a cost. The very control scheme that gives the game its personality can also make it frustrating and inaccessible. Simple tasks often devolve into mechanical struggles, and while that’s the point, it can wear thin during longer play sessions. Players who prefer tight, responsive systems may find the intentionally clumsy mechanics more irritating than amusing. The learning curve is steep, and mastering even basic interactions requires patience and a willingness to embrace failure. The game’s balance between infected and uninfected roles can also feel uneven, as some rounds favor one side too heavily, depending on the number of players and how coordinated the crew is. These issues are amplified by the small player base, which can make finding full lobbies difficult, especially for those seeking quick matchmaking rather than organizing sessions with friends. From a technical and aesthetic standpoint, Hand Simulator: Aliens keeps things simple. The graphics are functional rather than impressive, with a clean, utilitarian sci-fi design that fits the tone without distracting from the gameplay. The ship’s interior is detailed enough to convey a sense of place but minimal enough to keep the focus on player interaction. Sound design does a good job supporting the atmosphere, using ambient hums, alarms, and eerie echoes to enhance the tension. While it lacks polish compared to bigger multiplayer titles, the minimalist presentation works in its favor—it complements the absurd mechanics and emphasizes the unscripted player-driven chaos that defines the experience. As with many of HFM Games’ titles, the real value of Hand Simulator: Aliens depends heavily on context. Played with friends, it can be a riot—a game that generates laughter, confusion, and endless storytelling fodder. The sheer absurdity of its physics-driven interactions ensures that no two sessions ever unfold the same way. But played with strangers, or in half-empty lobbies, the charm can fade quickly, replaced by awkward silence and technical struggles. The replay value ultimately depends on the group dynamic: with the right mix of people, it’s a comedic gem; without it, it risks feeling repetitive and clunky. Despite its flaws, Hand Simulator: Aliens succeeds in offering something few other games dare to attempt—a multiplayer experience that thrives on imperfection. It’s not about mastery or skill, but about embracing the chaos and laughing through the failure. The unpredictable hand physics, the constant miscommunication, and the absurd drama of suspicion combine into an experience that is messy but memorable. It may not appeal to everyone, especially those who value precision or polish, but for players who appreciate unorthodox comedy and social experimentation, it offers a uniquely entertaining ride. Hand Simulator: Aliens is less a competitive game and more a digital improv session—an experiment in human clumsiness, trust, and laughter that reminds players that sometimes the best kind of fun is the one that comes from complete and utter disaster. Rating: 6/10
Bu serinin oyunları çok seviyorum görür görmez aldım ve kaybetmedim. Yönetim çok daha iyi ve daha kullanışlı hale gelmiş ancak sunucularda kimse olmadığı için şimdiye kadar sadece tek başıma oynayabilmem biraz üzücü.
Cant make a server
Plis Gib Bak mone me
Eu gostei muito de jogar, pois o Hand Simulator:Aliens passa um pequeno gosto de como seria um jogo de convivência entre uma tripulação de uma grande nave. Para mim é um grande desperdício deixar com esse modo "Among Us" e não colocar um modo tipo sobrevivência, adicionando fome, sede, mais tarefas e adicionando mais cômodos como a sala de carga, refeitório, dormitório, laboratório, estufa, entre outros.
cant play with two player you need three bull
HFM хм автоматом палец вверх
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bubble Strike | $2K | 65 | 54% | $1.99 |
| Nixxsz Castle | $2K | 106 | 72% | $0.99 |
| Elder Chaos | $2K | 84 | 46% | $0.99 |
| Alexa's Wild Night | $2K | 52 | 83% | $4.99 |
| The Backrooms: Liminal Space | $2K | 107 | 93% | $0.99 |
| Virtuous Western | $2K | 50 | 92% | $1.99 |