
Hanako: Honor & Blade is a multiplayer melee experience set in Feudal Japan, with up to 24 players. Become one of four distinct warrior classes. Dominate the battlefield through multiple game modes and maps. ------ Full Release September 15th, 2021... 14 years in the making!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, German, French*languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots potential... I rarely by early access anymore, been burned too many times. Gorgeous style, controller support, good music, combat gameplay appears to have potential. Needs more players, hopefully it gets them.
TLDR: Lots of potential, kind of clunky, worth a look. I am really on the fence about whether or not to reccomend this game. It has alot of potential and I will definitely be checking it out again further down the road but as of right now I feel the combat is lacking a little. Your hits dont have any sort of impact (other than the stuns/knockdowns) the blocking is not bad but feels weird and the heavy attacks I found to be awful, your charcter does a jump slash in the direction you press and its just doesnt feel right, I like the idea of the jumping and more mobile striking but the way its implemented I personally dont enjoy. Also having a proper dodge such as a simple side step or hoping back to avoid strikes would improve the flow of combat alot as it is right now its either people standing and swinging like mad or jumping around swinging like mad lol
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hanako: Honor and Blade. Wow where to start here. The graphics are akin to a graphic novel in motion. That's the closest description I can give for the artwork. the background of feudal japan is a beautiful backdrop in which to do battle against other samurai! The game mechanics are smooth and there is a learning curve for each of the three classes you can play. I would heavily suggest running through the training sims to get a good grasp of what your chosen class is capable of doing. The traditional music which plays in the background can help to immerse you in the game as well as the sounds of the sword being drawn, the Naginata delivering a blow, and the sound of the ninja's Kusarigama flying through the air. I am especially impressed with the way the Kenshi fights as the swordsmanship is fairly accurate. Slashes, thrusts, overhead blows, and even the way the sword is drawn is amazing for a video game. Even the footwork and stance have been addressed. The Naganatashi also has impressive moves! As far as the ninja goes, you really need to stay mobile with him because he has very light armor. However, played correctly, he is definitely a force to be reckoned with! Replayability is also there. Team v team scenarios with different objectives keep a person engaged and on their toes! Although this is an early access game, I believe the potential here to make it an outstanding indie! I just hope that more players gravitate to the game as I have. real players will make this game awesome! the bots tend to get stuck but that too can be improved I am sure. Only small bugs I found so far. Bots being stuck on rocks and not being able to attack if you are positioned in a certain place. My overall Rating for this one is an 8/10 - Great work so far on this early access indie! can't wait to see the future improvements!
No honor among all these blades to be found or had.
this looks nice but the levels are so puny they should have just made fighting rings. another issues is everything is server side and no one plays so i don't see how long those servers will be around. the main game play is for player vs player but again no ones playing but they do have co-op vs bad AI. these bots are so brain dead i beat them by hiding behind a wall and slashing through it. this worked well until i went into the next area where there was no wall so they just swarm killed me. maybe one day it will be good but i will not hold my breath.
Great game but barely anyone plays it. Basically a super-simplified [i]For Honor[/i] but only the Japanese faction; the combat feels like a smoother version of the third-person combat in [i]Star Wars Jedi Knight II: Jedi Outcast[/i]. It's been in Early Access for going on four years, but the dev team is very small—they actually update the game quite often though, despite the size of their team. I would love to see the community grow for this one. [b]Edit - Response to Developer:[/b] Sorry my positive review and praise wasn't positive enough for you.
Great game. Very much like a Japanese Chivalry. It would benefit greatly from a lock on target feature as the melee can be very fast paced an losing your targety can mean your dead.
Это если бы самурайский боевик решили снять по сценарию из аниме про подростков: тут и честь, и клинки, и драмы больше, чем в школьном чате. Игра цепляет атмосферой - всё такое стильное, с восточным колоритом, будто листаешь оживший комикс про бусидо и нелёгкие решения. Бои динамичные: машешь мечом, уворачиваешься, пытаешься не выглядеть глупо, когда противник вдруг делает что то неожиданное. Персонажи колоритные - каждый со своей фишкой, от серьёзного самурая до того, кто явно пришёл на вечеринку не по дресс коду. Из минусов - местами сюжет напоминает мыльную оперу: столько поворотов, что начинаешь забывать, кто кому кого обещал убить. Но если не придираться к логике и просто получать удовольствие от красивых поединков и пафосных реплик, Hanako вполне может скрасить пару вечеров - как раз чтобы почувствовать себя героем эпичной, слегка безумной саги. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в монастырь помолиться за разрабов, чтобы они делали только крутые проекты… ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣷⣆⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠿⣿⣿⣿⣧⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣷⡄⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡄⠀⠀⣹⣿⣿⣿⣿⣿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣆⣸⣿⣿⣿⣿⣿⣤⣀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⠮⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⡄⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣿⣿⣿⣿⣿⣿⣧⣄⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⠃⠀⠈⠙⠓⠦⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡟ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣶⣿⣿⣿⣿
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A clunky but interesting passion project that reminds me of Chivalry. It's a shame it no longer has any players so due to this I can't recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.