
Hamboy is a rogue-like arena shooting game where you fight against aliens by strategically combining 12 attributes and 10 types of weapons to create synergies. As the waves increase, you'll realize that you shouldn't spend gold recklessly.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Swedish
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
5성짜리 다 뽑으면 할게없음 활최고
4까지 클리어 했습니다. 초반 템의 시너지가 적다는 점이 초반 특성 선택의 폭을 줄임 5코 3성은 특정 캐릭터나 빌드로 플레이 하지 않는 한 사실상 20라 전에는 거의 안나옴 10~20라 골드 수급을 늘리든 라운드 자체를 늘리든 뭔가 조치가 필요한 것 같음 극한의 쿨감 조합 뺴고 모든 빌드 맛보는데 6시간 걸림. 다양한 빌드와 개성있는 캐릭터와 업적이 추가되면 좋을 것 같음.
최고
시간 사르르 녹는다~
The game is like a fusion of vampire survivors with auto chess. Though it feels more repetitive then either of the two. The game also has some minor design flaws. Gold gain for example. While gold drop from minions increases as you progress, there is a major diminishing return on it at the same time. Because of this you pretty much allways get the same amount of gold from minion kills. While this balances the game, it just does not feel well for you as a player. Gold pick up could also be a bit better. The radius of it is on the small side, but because you gain a circle of weapons around you, it makes your character feel bigger then it actually is. And since the gold pick up radius is smaller then the weapon circle, it feels as if you need to walk into the gold. It might seem I m nitpicking here, but these small issues make the game feel slightly less enjoyable. Translation seems to be done by chatGPT. A few explanations of bonusses are not well formulated. Pro's: The dev does do daily updates.
해보고 나서 댓글 달아보자
画面から溢れ出るbrotato感 出来が悪いわけではないが、brotatoのような取捨選択による戦略要素は少ない 全20Wave。1wave毎にショップ画面に移行する。アイテムは武器のみ ショップではゴールドを使ってLvUpと武器購入ができる LvUpすると装備できる武器枠を増やしたり、ショップに高レアリティ武器が並びやすくなる 武器はタイプ(パイレーツ、騎士みたいな)が設定されており、同タイプを複数装備したらシナジーボーナス付与される 武器の重ね要素もあり、同じ武器を3つ集めると強制的に合成され強化される 武器の選択とそれに伴うタイプ合わせのみがビルドで考える部分であり、brotatoのようなHPや回復手段の確保、攻撃数値や防御の値を必要に応じて細かく取捨選択するゲームではない といってもbrotatoライクを期待するとダメだよというだけで、ゲーム的につまらないわけではなくそこそこには楽しめた アーリーアクセスではあるが、それでも現状はコンテンツ不足ではある。難易度は0から5。キャラは6人。 ※やりこみ要素は、クリア時に次難易度が解放されるのとプレイ時の報酬ルビーでキャラアンロックする程度 【改善して欲しい点・期待したい点】 ・クリア報酬がないので、クリア時に新武器アンロックなどの報酬が欲しい ・同様に簡単なものでいいので実績は欲しい ・ダッシュスキルを持っているキャラ以外はキャラの特徴が薄味な印象
4활(+6활) 2총 3MF3 2악이 시너지 업글 안먹어도 가능한 좆사기 날먹빌드임
라이트 해보기엔 좋은 공략을 찾아보지 않아도 도감으로 미리 볼 수 있어서 자기가 빌드짜서 깨면 간단하고 재미있음
진짜 및힌 시간 순삭게임 개재밌음
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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