
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 181.2Kreviews | 69% | — | $0 |
| $59.99 | 22.1Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Dude this game straight ahh, horribly optimized.
I enjoyed most of this game. It's a bit repetitive, and the difficulty is pretty boom-or-bust, but it was fun... until the final boss. I eventually quit. Call it a skill issue all you want - I wasn't having fun anymore. This is such a poorly designed fight that I walked away away from a final boss for the first time ever. Life is finite and you should not spend any of yours on such unfathomably bad game design. I realize it's one fight but last impressions are crucial. More importantly, though, the PC version is extremely buggy. I had to jump through hoops to even open the game, because it kept insisting I sign into to Xbox Live when I already was. It crashed repeatedly, including once halfway through that same final boss fight. I am so glad the management behind this game and Halo 5 are gone.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fire
Solo para halotards, juego medio generico pero se juega por lore
I am not sure about why it is crashing but it really sucks to keep having the game crash when I am playing constantly >:(
yes
Buggy, sluggish, poorly written, it hurts me to say that HALO peaked at Reach but that's how I truly feel. If I could rate it out of 5 it would be a 2, it was a game, and it engaged me enough to want to complete it but that is solely because I like the Halo franchise. I feel as though both my money and my time were stolen from me.
it's addicting fun you most likely will get mad because you loose.it also just entertaning
BOMBA EN EL OÑO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $0 | 662.2K | 79% | Free | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.9M | 16.8K | 78% | $29.99 | |
| $2.6M | 3.9K | 63% | $24.99 |