
Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看到恋恋就来了,15个小时轮椅技能拿完全成就,其实讲真感觉游戏性不是很好,美术很顶(
糖糖糖
Halluci-Sabbat of Koishi, developed and published by ZRIGN 地霊研究院, is a 2D action title that blends side-scrolling combat with bullet-hell design, creating an experience that is both visually charming and mechanically demanding. Set within the broader Touhou Project universe, it places players in control of Koishi Komeiji and quickly establishes itself as a game that prioritizes precision, pattern recognition, and persistence over accessibility. While its presentation may initially suggest something lighthearted, the gameplay reveals a far more intense and unforgiving structure. The combat system is built around a careful balance between offense and evasion. Players engage enemies at close range using melee attacks while simultaneously navigating dense projectile patterns that fill the screen. This combination creates a constant tension, as positioning becomes just as important as timing. Rather than encouraging aggressive play, the game rewards patience and observation, asking players to study enemy behavior and respond with calculated movements. Boss encounters, in particular, emphasize this design, presenting layered attack patterns that require memorization and quick adaptation. The result is a gameplay loop that feels challenging but also methodical, where improvement comes from learning rather than relying on reflex alone. Difficulty is a defining aspect of the experience, and it is clear that the game is designed with a specific audience in mind. It does not offer much leniency, and progress often depends on repeated attempts and gradual mastery of its systems. For players who enjoy this kind of challenge, the sense of accomplishment can be significant, as overcoming difficult encounters feels earned. However, the difficulty can also feel inconsistent at times, particularly when combined with movement that may not always feel as responsive as the game demands. In a system where precision is critical, even minor control issues can become more noticeable, occasionally leading to frustration. Progression introduces new abilities and mechanics that expand the player’s options without fundamentally altering the core gameplay. These additions provide some variation and allow for different approaches to combat, but the overall structure remains consistent throughout. This gives the game a sense of continuity, though it also means that players who do not connect with the core mechanics early on are unlikely to find significant changes later. Visually, the game is one of its strongest elements. The art style is vibrant and expressive, with detailed character designs and colorful environments that capture the aesthetic associated with its source material. The contrast between the playful visuals and the demanding gameplay creates an interesting dynamic, reinforcing the idea that the game is more challenging than it initially appears. Effects and animations are clear enough to support gameplay, helping players read incoming attacks even during more chaotic moments. The soundtrack complements this well, maintaining energy and intensity without becoming overwhelming. The narrative, while present, is less central to the experience. It follows Koishi through a surreal journey tied to a witches’ gathering, but the storytelling can feel fragmented. Translation inconsistencies occasionally make it difficult to fully grasp the details, and as a result, the story functions more as a thematic backdrop than a driving force. Players are more likely to stay engaged because of the gameplay rather than the narrative itself. Replay value is largely tied to the game’s difficulty and the player’s desire to improve. Completing stages, refining performance, and uncovering additional content provide reasons to return, but the experience remains heavily focused on its core mechanics. Those who enjoy mastering challenging systems will find plenty to engage with, while others may find the repetition less appealing over time. In the end, Halluci-Sabbat of Koishi is a focused and stylistically distinct action game that delivers a demanding but rewarding experience. It succeeds in combining bullet-hell intensity with close-range combat, creating a unique rhythm that sets it apart. At the same time, its rough edges in control and narrative clarity prevent it from reaching its full potential. It is best suited for players who appreciate difficult, pattern-driven gameplay and are willing to invest the time needed to master it. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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10/10 恋恋领域大神 ++可爱捏 +cg和立绘都挺好看 -整体游戏质量比较一般
除了boss难度不太平衡,别的倒是还好
很好的游戏 使我的S键旋转
这才叫好玩 这才叫乐趣 而不是上头
好玩,恋恋可爱
手感不是一般的差,打的感觉很怪。但ばくP莉莉白太可爱了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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