
Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] - Parry it! [/h1] [h2] ~ Dies to funny rock mushroom with a sword [/h2] The main part of this game is parrying, which is done greatly. If you can't parry or try to spam your way out, well... you won't, Git gud. At first, you will struggle, but after getting your ass whooped a few times, you will begin to grasp the timings and combat better, which, after mastering feels really good. You can feel the inspiration from Souls series. The game is pretty difficult, especially on Mind-Eye mode, which I recommend starting on, if you are up for some challenge. Even though it is difficult, it is fair, when I died it was always due to skill issue or just lack of understanding of mechanics. Every attack is telegraphed visually or by sound, if you watch out for them, you will be fine. Art direction is really cute, loved the animated segments! Voice acting is also really nice when it is present! The only complaint I have, is pretty rough translation to English, but it's not on the "All your base are belong to us" level. Music, well.. it's touhou derived. Can't expect anything other than: [h2]THAT IT WILL SLAP[/h2] Just wish the game was a longer, it took me around 9-10 hours to get all the achievements. But for that price I highly recommend it to any Souls-like and Touhou fans!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game isn't too easy nor too hard, as long as you get used to the control and the constant raging from your keyboard, the game is very good. 10/10
没玩过类魂,但是为了点数商店背景还是全款买来玩了俩小时。感觉还行吧,画得很好看。
我不到啊,我看有恋恋就点进来了,无意识就买了。[spoiler]古明地恋这招太狠了[/spoiler]
cg的画风很不错,战斗时符卡宣言的动态cg也很好看,只不过这游戏战斗手感是我玩过所有游戏里最区的,轻重攻击我玩起来几乎没什么感触,全程用重攻击和弹刀过的,机制也看得出作者是有用心加的,但是加的似乎太多了,弹幕似乎作用有些少了,用来清杂兵还差不多,后期学会秦心技能基本一招鲜吃遍天了,前面有个蘑菇怪的技能要跳起来躲,但是总感觉特效打到了,但没判定受击。顺带一提,每个需要弹刀以及闪避的招式实在是有点不明显了,战斗体验欠佳。秦心boss战除外,虽然打起来也有些难受,初见可能被快慢刀恶心死,不过秦心算是交互很足的boss,突刺,双格挡,重击,地面重击(在所有boss里打起来算较舒适的了)。就是最后关卡这里有大问题,这个逼养的骷髅狙能不能改掉???麻痹的高伤害就算了,射程巨远,还他妈不止一个拿狙的,打着打着格挡就被狙破了,狙破完格挡后另一发狙就来把你收掉,体验最差的就是这关,骷髅狙就算只是放在那一关也卡了巨久,建筑破坏的方式也少,想开局去把狙做掉,然后有个栅栏挡住,骷髅盾也是,解法也太少了,打盾兵几乎只能用满蓄力的秦心技能,关键那个雷霆蓄力还老给小怪打断。boss战,前面三妖精的招式有个提示不足的零帧起手,体验较差,最后的符卡就是只能用弹幕打,总之三妖精作为开局的boss战做的有些不尽人意,从游戏体验来看的话实在太差了,就算画风再好也有点难补救,只能给到差评了。
好玩
傻逼游戏,ce都不好搞
好玩,但是难度较高,普通玩家能把难度E打通关游戏就可以关了,一般人不要尝试N以上难度,真的坐牢。 喜欢贴脸狂战士乱打一套的不建议玩。 游戏含有大量只狼元素并且融入了东方弹幕元素 游戏手感有点便秘,闪避默认S没绷住,建议改为shift。 体力条要注意,本人刚开始经常进攻狂摁冲刺打连招导致没体力闪避攻击吃了大亏。 游戏攻击和受击僵直太长,要把握好距离不能贪刀,否则经常被摁着打到大残。 近战真的不好防,敌人出刀动画不明显且受击不一定会僵直,前期贴脸打一套时经常敌人不吃控反手打你一管血。
Only good for it's goodies
不好玩,只能看不能玩的游戏,我当时抽风了居然冲着美术买了,抽象手感抽象设计,游戏性基本为零
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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