
Half Alive is a low poly wave-based survival game where every decision matters. Face hordes of zombies solo or in co-op, tackle unique challenges, and customize your arsenal. Fight, adapt, and survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Survive. Adapt. Conquer.
Half Alive is a fast-paced, wave-based zombie survival game where every choice counts. Face off against the undead, whether you’re going solo or teaming up with friends. Upgrade your weapons, adapt your strategy, and push your limits to survive.
How Long Can You Last?
Start with nothing but a simple handgun and a small, confined space. Survive wave after wave of increasingly tougher zombies, earn money, and use it to unlock powerful weapons and expand your battlefield. But be warned—the longer you survive, the harder it gets.
Weapons, Upgrades & Perks
Unlock a variety of weapons and enhancements to keep the undead at bay. From pistols to assault rifles, customize your arsenal to fit your strategy. Use upgrade stations to boost your weapons and gain an edge with temporary power-ups and perks.
Multiplayer & Customization
In multiplayer, death isn’t permanent. Teammates can revive you within 30 seconds—keep fighting, or spectate until the next wave. Customize your experience with character and weapon skins as you progress.
Are You Ready to Face the Horde?
With evolving challenges, random wave types, and continuous updates, Half Alive offers an intense and dynamic survival experience. The undead aren’t waiting—lock and load.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Franchement, jeu qui fait bien passer le temps ! un peu répétitif mais ça reste très sympa quand même, en plus le dév est actif, à l'écoute et c'est un gros point fort aussi pour le jeu !
Great Game! Its Like Zombies in a call of Duty. i Love the world Design and the Wappon Handling Great game to play if you dont have anything else to play, Wappons look Good, Handling is Awesome, i smell UnrealEngine5 all in all 8/10
horrible. bugs. zombies stuck. sounds from zombies so loud it almost blows my ears even tho volume is low in settings.
Half Alive, une petite pépite. Après près de 4h de jeu, je vous soumets mon avis qui est très favorable. Half Alive c'est quoi ? C'est typiquement un COD Zombie like mais avec sa petite touche low poly qui va bien. Au cours du jeu j'ai pu rencontrer plusieurs bug de type spots en hauteur pour être invincible aux zombies. Etant donné que c'est un jeu indépendant (qui plus est réalisé par une personne, un francophone) et que le créateur est ultra réactif pour palier à tous ces problèmes (le jeu est aussi mis à jour très régulièrement), je n'en tiens pas rigueur, surtout que pour la plupart, ils ne sont pas du tout contraignant pour le gameplay. En parlant de gameplay, que dire hormis le fait que si vous appréciez le gameplay d'un COD Zombie vous ne serez pas du tout dépaysé. Très agréable en main, peut-être même un peu casual ? (selon moi) Le jeu possède aussi un mode multijoueur, en constante évolution qui peut être très fun à jouer avec ses potes (étant principalement un joueur solo je ne peux vous donner plus d'infos) En résumé, si vous aimez le style low poly ainsi qu'un gameplay round par round, pour 5€ c'est vraiment le meilleur investissement que vous puissiez faire.
Très bon jeu, hâte de voir les prochaines nouveautés qui nous serons proposées.
Its not a bad endlessshooter
I don't think it's fair to bash on or criticise small game developers. Feedback sure, but it's not like this game is pretending to be something it's not, does it take inspiration from other games? Sure, what game doesn't? Honestly, this game is worth the price. It's simple, has a few bugs and also needs some work, what doesn't? I'd still pay the full $7.50 considering the developer is still working on the kinks, as opposed to $110 on a game from a big game developing company who knows their game is a big pile of garbage but don't suffer anywhere near as much as small game developers do *cough, cough, Dragon-Age, cough, cough, looking at you*. These bad reviews actually do a lot of harm, I think people should take it at face value more than they make an excuse to bag on. Overall: Game-play - 6/10 (had a lot of fun, minus the bugs) Aesthetics - 9/10 (It's low-poly wave, and I've seen a lot of them, this ones really good) Story-line - N/A (not really any story line but love the boss fights) Game-mechanics - 5/10 (as I've stated needs a lot of work, other than that, point and shoot) Concepts - 6/10 (similar concepts to a lot of other games, do love the challenges per set rounds) Note: I understand the flaws with the enemies (unable to get out of spawn so you have to search for them or forcefully leave the game due to game progression) and many other aspects can be quite frustrating, however $7.50? its bound to happen.
I dont hate the game and it is at least cheap but i didnt really find any fun in it. Maps were to big most the time and ai was very basic. Still for what it is id recommend it if you can get some friends to play just for something to do. While i did play most the maps i came across these bugs and wrote them down while playing (thank you for menu pause). These are copy paste so sorry if stuff doesnt make sense or anythings spelt incorrect but i lost the drive to really try to capture everything. [spoiler] snow map music resets on some kills/damage tunnel gets zombie stuck map too big set timer for zombies to die after 60 secs or respawn closer to player same problems as western map also stop making invisible walls everywhere! opening bank mystery box tanks fps trashcan between lobby and spawn gets zombie stuck tropical island - aks 74u invis wall messes with zom ai ,can walk back and forth closer to wall and distract ai but they cant go through the invis wall most the time zombies get stuck underwater and cant shoot them zombies only want to go on the main bridge and not the side with invis wall by weapon invis wall infront of ammo is stupid and should be there to block the vending machine( find another way to block the river) Fantasy map is completely missing textures at low setting space map ammo can only be bought when standing on table let grenades do 50 points x enemies killed for the love of god get rid of the high heal footsteps [/spoiler] Hope this helps the dev and didnt come across as rude. honestly though for what it is, it is not bad and im always glad to see it update with new stuff. 5/10
Great game so far. I like the concept. Its a bit like Black Ops Zombie Mode. I will try the coop mode soon! Keep up the great work with your Updates.
Really like this game! I Had to adjust a little to the graphics ( the feeling of movement when moving around/aiming) but got used to that quite quickly. I really enjoyed playing this game so far, feels good and plays well. Feels a little like COD zombies, wich i am obsessed with so im automatically very hyped! Played a couple of levels but noticed (for me personally) 'possible adjustments'. When a large group of zombies dies, they leave the blood splatter all over, for me, at least i think it is because of the blood splatter, it caused some major FPS drops when looking in that specific direction. I'm using a i5 13th gen and a 4070TI so i assume it's not my gear what's causing the FPS drops (but you never know ofcourse!). even though couple of rounds later when the blood splatter dissapears, it runs absolutly stable again so no problem then. Maybe something worth checking out? Next thing is, as someone else mentioned i think, when you pick a weapon from the mysterie box in some levels i've played, at least in Meadow, it allways swaps the secondary weapon, never picks the primary even if you're holding the primary. This doesn't happen in the Western map, here i could change any weapon im holding and it would nicely swap the weapon from the mystery box with the weapon im holding, no matter if its primary or secondary, how i think it should be? my last little point is the blue barriers when you're walking close to a wall, to me personally it's really annoying. Maybe adjust these barriers and make them invisible? A lot of the time i am looking at an open gate or something wich i asume i can walk through, and in some cases i can, but then when getting close i bump into that blue barrier, wich in my opinion is kind of annoying. Maybe make these barriers invisible, and adjust those gates/doors to make it like more obvious wich ones you can go through and wich ones you can't go through. For example like placing extra objects in the doorway etc. Yet again i would like to say i really like the game and i think the developer should be proud of creating something this stable and fun to play ( saw the video on TikTok) Hard work and dedication will allways pay off! Also if needed, i would like to be in touch if you need anyone to test stages of the game, i would like to help if needed! I'm really looking forward to the future of this game!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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