
Manage your commanders like a sports team. Scout & train your commanders, set tactics, and outsmart rivals to become champion of the War League. It's like Football Manager, but with armies!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
自走棋泔水游戏,十块钱的key买了放库里都是浪费空气的那种存在 交互逻辑稀碎,教程无,所谓的训练管理就是给不同资质的将领给提升不同属性的训练,然后选一个战术装模作样的开打。 构想听起来不错,实际上完全稀碎,一点不战术。双方在完全平衡对称的地图上接近于公平竞技,并且无法手操或者场内计划,甚至打个旗帜都不行。骑兵会在战局过半时才出发,又因为地图过大,兵力分散的原因,只要前线的敌方将领属性比你方的高一点你就必败,因为没有任何支援。给骑兵无论选择什么指令都是战局过半才行动,其他行动也是可有可无。 为数不多的事件就是花钱去招将领,先不说不一定找的见,你前期压根没钱找。然后场场战败。看着偌大的地图上就几个单位对碰,连弓兵都要上去碰。 最主要的是没有什么内容,没有任何深度,你随便开个小游戏手游都比这有内容。因为你除了点日期前进然后象征性点点没什么作用的战术以外,就没有任何用处了。这就是游戏的全部内容,连装备和兵种训练,征召补员这样的内容都没有。 以及这个开发者还买了点水军刷了好评。
過於單調ㄌ 兵種竟然無法升級還是更改 只能更改LEADER 畫面拉到最近的話 沒有任何的戰鬥動作 就一堆小人站在那
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Simplified Chinese, Japanese
Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $67.3K | 94 | 69% | $19.99 | |
| $53.6K | 153 | 76% | $9.99 | |
| $25.5K | 241 | 94% | $6.99 | |
| $85 | 1 | 0% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 66 | 98% | $9.99 | |
| $8.8K | 142 | 86% | $2.99 | |
| $8.8K | 104 | 96% | $2.99 | |
| $8.8K | 93 | 96% | $5.99 | |
| $8.8K | 183 | 81% | $4.99 | |
| $8.8K | 417 | 77% | $0.99 |