
What could be scarier than a massive dungeon-tower infested with skulls, ogres, and dragons? That those same monsters ride the largest multinational in the world with it. You know; business is business.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Directo, divertido y cachondo. No inventa nada, hace cosas sencillas bien. El control es pulido y agradable, tiene algunas erratas en los diálogos, que no son su punto fuerte aunque siempre hay alguna referencia para contentar a todo el mundo. Constantes paralelismos con el mundo real y otras marcas, empresas, pelis y juegos mientras avanzas en el farmeo de rol a hostias por las mazmorras.
It's pretty good so far. I'm excited to see more from this game. I would just say that the devs should spend more time reviewing the dialog and grammar. Its a really fun game though! I died after defeating the slime boss and getting into the prison, But I don't know how to get back. The elevator won't let me go there and I don't know what to do. A little help would be great.
Una joya indie que esta en constante mejora y que no pararas de jugarlo. Yo le doy mi 10 porque lo que nos da este juego creo que hoy en día no nos lo da ninguno.
Hack and Slime is a roguelike side-scroller that tends to lean more in the direction of classic 2D games, rather than the stamina management, dodge roll, i-frames school of thought that tends to dominate modern 2D games. Despite its flaws, it's worth the very low price tag, and there's a lot of potential here for the developer to refine into something great once the Early Access period ends. [h1]Pros[/h1] [list] [*]Excellent pixel art - it's crisp, colorful, easy to read, and has its own unique style [*]Consistent, well-paced level designs that ride the line between too short and too long quite well [*]Tons of gear to collect, compare, and equip [*]Solid enemy designs with well-telegraphed attacks [*]Decent music with memorable themes, comprised of logical and appropriate instrumentation [*]Fun, logical character progression that leaves you wanting to level up and advance your skills [/list] [h1]Cons[/h1] [list] [*]Weak sound design - sound effects could use an overhaul, particularly attack and damage sounds [*]Very weak writing - really need a native English speaker to come in and overhaul the dialogue and copy [*]Controls occasionally feel a bit sloppy - could tighten up the player character movement code in particular [*]Collisions sometimes seem a bit off - explosions in general linger for far too many frames [*]More enemy variety would be great - slowly adding more enemies to the mix would create more intrigue [*]"Compare" dialog in inventory could be improved with colored highlights and some reorganization [*]A panel in your player info menu displaying a rundown of your current status effects and what they do would be nice [*]Overall UI cleanup and polish - a nice pixel font, more logical menu structure, key remapping, etc. [/list] [h1]Conclusion[/h1] There's a lot here to like, and I can see myself returning to this as development continues. Assuming some of the aforementioned gripes are resolved, there's a genuinely good game here just waiting to be polished and refined. Especially for this price, you really can't go wrong. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
Juego en desarrollo con mucho por decir todavía, diseños muy bonitos y con mucho mucho cariño detrás, esperando con ansias que siga adelante.
The team behind Hack and Slime needs to take the time they put into the details with the graphics and spend some time on the dialogue as well as the story-line. Before I get into details about the dialogue, I would like to mention how the difference in detail with the roof in the background goes with each other, and how each one is different from the next. I like how they pay attention to how to shade the tiles to show damaged and old roof tiles. I enjoy how they did the swinging of the chain/flags in the sewers with the raindrops. Even though it all being a looped animation, they are different without feeling overlapped. This is a great game and once you can look past it. it is tons of fun. But the broken and lazy dialogue is almost enough to make you want to close the game and forget about Hack and Slime and Humble Villa as a whole. It's almost like they spend 22 minutes on the whole dialogue and just figured translation would be a good enough reason to leave it.. I have taken the time to fix the dialogue on my detailed report on Hack and Slime on my old website www.ontothenextlevel.com - which I still have the document for the developers and offered so in the past. I do highly recommend this game to anyone who enjoys a great side scrolling RPG with lots of combat. I wish the developers would take the time to fix the dialogue and put care into the story. That, in my opinion is the main foundation for what this game needs to find their true target audience as well as those committed to playing long term.
Cuando te pones a jugar te engancha cosa mala, puede parecer simplón, pero no lo es PARA NADA!!. Empiezas a encontrar power ups para tu personaje y MADRE MÍA!!. ¿Quieres un juego sencillo y adictivo sin muchas milongas? Este es tu juego!. Si que es cierto que se echa en falta varias cositas: - Un botón de acción para cubrirse - Correr - Combos Saludos
es simple de entender y entretenido. bueno para alguien que busca algo bueno y de un estilo que me gusta mucho un buen juego para los amantes de los pixeles como yo
[h1]Muy entretenido![/h1] Es divertido, entretenido y balanceado. Parece que hay poco que hacer y te encuentras con nuevas características que sorprenden. No duden en darle una oportunidad!
Love the idea here! Nice atmosphere and art style. Lots of potentials. Now it's discontinued and can't be completed. So I would not recommend anyone to buy it. But if you get it for free somewhere it's nice to try as a demo of what could have been.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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