
Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 205reviews | 64% | — | $32.4K |
| $14.99 | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An odd teamup of Popcap and Square Enix trying their own hand at Puzzle Quest gameplay. Maybe they would have had something more successful if it weren't for the odd design decisions [list] [*] You have to pay currency any time you swap monsters on your team. This discourages experimentation and it doesn't help that a lot of the monsters are bottom-tier useless in your hands due to slow play styles or only countering one specific enemy type. [*] Currency does not buy items. No on Xbox 360 they wanted to get you to buy a DLC pack with 10 of each item. No such DLC exists on PC, so the items you find in chests are seemingly all you get. Chests also don't respawn on any map I explored, so there's a finite amount for a normal playthrough. I'm fine with it limiting the number of times I can 'meat nuke' a boss, but the magic mirror is way too important especially after the halfway point... [*] Said halfway point introduces a new mechanic, every twist you do that doesn't result in a match counts as you having twisted twice. It was way too easy without this mechanic, but after it's brought in it feels like a lot of the fun has been scrubbed from the game. If the enemy places an attack in the bottom-left corner (by default you can only twist clockwise), it's almost impossible to remove it in time. Instead gameplay devolves into saving your own attacks to camp the enemy's, which contributes to severely limiting which monsters are viable. [*] The story feels like an awful stageplay. Laska could have been written out entirely and most maps boil down to 'chase after this person then split apart so you can chase down someone else'. The mastermind was pathetic and they don't even bother to scroll the credits when you beat him. Instead you get some more party chatter then back to the map. [/list]
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.9K | 81% | $14.99 | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $229.7K | 362 | 96% | $19.99 | |
| $202.5K | 1K | 86% | $9.99 | |
| $223.2K | 436 | 81% | $17.99 | |
| $198.9K | 586 | 79% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 97 | 97% | $12.99 | |
| $32.4K | 91 | 51% | $9.99 | |
| $32.4K | 1.3K | 80% | $0.99 | |
| $32.4K | 304 | 51% | $4.99 | |
| $32.4K | 123 | 80% | $9.99 | |
| $32.4K | 136 | 90% | $8.99 |