
Have you ever shot a revolver? Now grab one, feel its coldness and weight, install a scope, and make a goddamn perfect shot. Learn how to use and customize different types of guns. Create levels and share them with the community. We've created this sandbox inspired by the popular VR titles for you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian, Ukrainian, German*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "GunsBox VR" is a badly made and objectively failed "gun simulator" VR tech demo that's more about how the developer wants all of your money than being a real game... at best this is a badly made shooting range for VR, and almost all the content is blocked behind MTX and ridiculously priced DLC. Yeah, the developer didn't even bother finishing to make this, but they worked out three different ways to try get your money! This has been abusing Steam Early Access, in Development Hell for 4 years (they committed to finishing this at the end of 2022), but it still isn't complete. Developers have an essential obligation to abide by their promise and commitment to complete developing a game in the set timeframe. They made and broke a promise, and it indicates either sheer incompetence, or worse, deliberate intention to abuse Early Access for profit. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $16 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. It doesn't stop there, this game is also infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, you're expected to pay up to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". What makes the monetization situation even worse is that "GunsBox VR" is still in Early Access. Games aren't accidentally published in Early Access, the developer deliberately acknowledged this is an incomplete product. Then they locked content behind DLC you have to pay for despite not finishing the game. It takes a special kind of audacity to start selling paid content for a game you haven't completed yet. The priorities are completely backwards: money first, delivering on the Early Access promise a distant second. That makes this a cash grab. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free, that was a dismal public reception. But if you take into account the problems I bring up in this review, it's easy to see why gamers rejected it. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Not on a bet. This might be "free", but I still feel like I got ripped off. One final note, there's so many games on Steam, it would be impossible for anyone to play all of them in one lifetime (although I am trying). As gamers, our time is important and we have the luxury of choosing between so many games... but so many of them are so badly made, often unethically through incompetence or greed, so I think it's important for gamers to help each other find the games that deserve our time. If you don't agree with my review here, prove me wrong, download this game and play it for yourself. My reviews are just intended to help gamers make informed choices, and I hope they help you, too.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best free VR gun sim! The best! ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
пытаясь снять магазин с автомата случайно yeбал по пениcy
I think I like it, like how the hand's pose changes depending on how you're holding your controller but PLEASE add an option to disable or at least decrease the Invincible wobble edit ass hand inertia/drag thing, I get that its to stop people from doing stupid stuff like dual wielding heavy guns but it feels very noticeable, sluggish, and disconnected from your hand in real life.
Классная игра, с нереальным вниманием к деталям. Положил палец на кнопку контроллера - палец в игре переместился на защёлку магазина. Мелкие анимации, особенно что взводить курок револьвера нужно движением стика вниз, короче потрясно. Есть и русский и украинский язык. Графика на уровне, партиклы, вспышки и т.д. тоже. Графика прицелов правда не очень, но надеюсь подтянут. Классная демка можно сказать. Только настоятельно попросил бы Разрабов сделать возможность редактирования или отключения плавности передвижения рук, хоть может это и нельзя сделать, потому что это наверняка связано с симуляцией веса объектов.
Хорошая бесплатная игра, много бесплатного оружия и прикольная разрушаемость.
классная игра но немного непонятная в плане например как вернуться со стрельбища и т.д и т.п
Игра норм, но не идеал. Физика староватая, не много функций отсутствуют, не удобный интерфейс и не очень анимации
в целом прикольно оружий много пострелять можно
кривая. косая. глючная
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.