
Hold your Gunpyres akimbo in this fast-paced twin-stick shooter, set in the Crypt Alchemist’s semi-procedural dungeon. Remember, Vampyres are your guns and blood types are your bullets, so be assured to brutally steal them from your enemies in order to collect upgrades and take down your target.
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About
An AKIMBO TWIN STICK SHOOTER
Use a pair of Vampyric Guns -the Gunpyres indeed- to slay hordes of dangerous creatures created by the infamous Crypt Alchemist: each monster is packed with Blood with unique colors and abilities that you can absorb with your Gunpyres.
One Gunpyre for each hand, no one is safe
A never-ending horde of enemies to slay and then some more
Challenge The Crypt Alchemist and his Elite Experiments to escape the Dungeon

DIFFERENT BLOODS = DIFFERENT PROJECTILES
Upon brutally executing an enemy with a finisher you can receive one of four different Blood Types. Every Type generates a unique Bullet that will behave differently when shot based on its Color and its unlocked upgrades. Use them wisely according to the situation in order to survive.
Human, Freeze, Thunder and Iron Bloods are your weapons of choice
Lots of upgrades - Blood Type specific - that change shooting features at your favor
Unlock the rare Perfect Barrels, an Ultimate Upgrade for each Blood Type

EVERY BULLET COUNTS
Your Gunpyres can only shoot Blood Projectiles: hopefully it will be the Enemy’s Blood. Miss too many shots and you will have to sacrifice your own Blood to reload the Gunpyres, by stabbing yourself.
6 Bullets per Gunpyre, choose hastily your next victim to absorb their Blood to
Enemies are weak to their own Blood Type: Shoot the right color to the right enemy to maximize the damage

ROGUE-LIKE PROGRESSION
Explore the insidious layout of the Crypt Dungeon: its structure will change in every new attempt, so be careful not to spoil your occasion.
You have 10 Rune Keys, plan your route and gain powerful upgrades along the way (or keep the keys and let the Crypt Alchemist absorb them for an extra challenge!)
Access to the Dungeon Rooms is limited by the Rune Keys you possess
Explore the Dungeon for secret challenges and unexpected character benefits
Obtain Gold from Enemies to obtain unique upgrades from the Shop
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
This rogue-like delivers a thrilling experience with its inventive mechanics and engaging gameplay. The various power-ups are impactful and fun to experiment with, while the unique ability to turn enemies into weapons adds a fresh strategic layer. The levels are challenging yet rewarding, making it really funny.
A little roguelike experience: The gameplay is fast paced and soon becomes challenging enough. There's not a crazy amount of power ups but they all seem to have unique effects and are fun to use. PS: You can double dash
Really nice game to play, tried to brute force the boss but always lost with the electric phase, still really fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Pretty fun. Would love to play the full thing.
Nice game! I like using my enemies has bullet, and the power-up system!
Nice fast paced twin-stick shooter based on a high risk-high reward system. For a free product I recommend it.
Very fun and fast-paced gameplay
неплохая игра занявшая у меня 77 минут неплохой ♥♥♥♥♥♥ с боссом
"GUNPYRE" is a student project that has been published on Steam Direct. It's from Accademia Italiana Videogiochi in Italy. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. The students made an unconventional shooter game that revolves around a gimmick where your guns are little "vampiric" entities that are fuelled by blood. So to "reload" your guns, you suck all the blood out of your enemies. Different blood types give you different ammunition effects. Often, these student projects do carry very inventive ideas. Many of them, like this one, could have been truly successful on Steam... if they were fully made, fully tested, and fully complete video games. However, we meet our disappointment here because this is just a short student demo and not a full game. We are teased once more with what might have been but will never be. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
This game is just alright. Nothing too special but also nothing to write home about. Pros: - has decent graphics - runs smooth - good premise - good difficulty Cons: - not much replayability - limited settings - lacking in content - controller only Overall its a good game. Fun for a few minutes to a couple hours. And of course, its FREE so I would recommend picking it up, even if its just for a few minutes because you might enjoy the game more than I did. I definitely can see how people would enjoy this game so give it a try. 6.3/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.