
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Most likely between $27.2M and $77M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 88% | approximately $45.3M |
| PlayStation | $39.99 | 91% | — |
| Xbox | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.35 on Xbox · Türkiye (−87%). Compare 17 prices in 15 markets →
Reviews
Themes across 1427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我做过最后悔的事就是因为喜欢前作的浮士德而买了这一部屎,从头到尾的更新没几次是正优化,全是删删改改的负优化,2.0更是一坨,但是我还是能接受,毕竟大部分角色都削了点(除了那几个被改的面目全非的角色以外),但是现在,我真的想问arc,你们真的有在认真做这个游戏吗,如果认真做了那为什么老是在弱势角色身上开刀,把原本就弱的角色改的更弱,把原本能成立的连段改到连不起来,把原本属于浮士德的有趣,有意思,很好玩的连段改成不可成立!是浮士德那些弱势角色伤害很高吗,是他们的连段很简单吗,那你改你妈呢,我他妈的弱势角色打了半天再加上觉醒技才勉强赶上别的角色两三刀的伤害,你降速了什么, 你平衡了什么,平衡在哪?赖的不削,光削弱的,弱的削完再削,强的依旧很强很赖甚至更赖,你他妈知道你叫什么吗?你叫罪恶装备奋战,ggst,你不是街头霸王6,你为啥老想着你那逼平衡啊?你真的把平衡做好了好啊,你做了个鸡脖的平衡! 煞笔游戏,现在不建议入坑,除非你喜欢吃(相信我,你越是玩到后面越是能清楚的认识到这玩意有多拉,还有真的想玩就玩强的不然到时候就等着被arc改成减速带吧),想玩格斗游戏建议直接玩街头霸王6而且价格也比这边便宜,而且他还有试玩demo
Sometimes you'll play this game and end up running on another trans girl and play some matches and then you'll show each other your plushie collections and then do other things It's a good game
在这个游戏里你同样可以看到一个用紫色拳头打出高伤害的老人
崩防,崩防,然后是崩防 抗压,抗压,之后是抗压
I wanna kill myself while playing this game. Highly recommend!
Да яж нажал!
As a 1v1 fighting game, it's good enough. You'll have fun with the characters and mechanics that come with the Guilty Gear series. As a video game overall, it is severely barebones in comparison to it's predecessors. Guilty Gear to me personally has been known for it's gameplay, it's really out there characters, and mode variety all the way back to the original release of Accent Core on the PlayStation 2. In Accent Core, each character had their own story mode and arcade mode to go through with branching paths for story mode on top of awesome custom battle intros with certain fights in story that could leave you in an advantageous or disadvantageous position before a fight started. The M.O.M. Mode really became awesome in Xrd to Rev 2 where it added more RPG elements such as stat upgrades, weaknesses and resistances, and consumable items to spice up the matches. I bring these modes and nuances up to point because Strive has none of them, or barely a fraction of what made them cool to begin with. M.O.M. is still missing from this game after five years. That is unacceptable. Enough Said. Arcade in this one bleeds story mode and arcade mode together, but you'll really only get three fights that have any bearing on the lore of it all. The way it branches also sucks. You just need to win rounds without losing one in a match. Branching in Accent Core had you win with certain conditions, like timeout, having massive health leads, OR, my personal favorite, winning by an instant kill... which by the way has been a staple mechanic that's been in every game in the series... except this one... The story mode in Accent also had various fighting conditions, such as characters having infinite tension, regenerating health, not being able to jump, etc. Here though, your only curveball is a boss character that has high defense, health, and damage output, and that's for every character in arcade, and a lot of characters have the same boss fight too. Also, the fight itself is just not fun regardless of which boss your character gets in their arcade. Now, with the addition of the FOMO battle pass, still being unable to lab against DLC characters you don't own, AND STILL no M.O.M. mode, I really can't recommend this as a video game because it's just so lacking in content outside of online play. If you want a 1v1 fighter for online play, it's fine, but don't expect it to offer anything else other than that.
e
Um dos melhores fighting games que eu já joguei, desde personagens carismáticos para um k7( a.b.a é a minha bebezinha, que personagem incrível), até uma gameplay dinâmica e muito recompensadora, a mecânica de roman cancel é muito bem feita e da muitas possibilidades para diversos mix ups. em resumo, guilty gear strive é uma ótima porta de entrada para iniciantes no gênero, dentre todos os jogos mais atuais( street 6, tekken 8, mk 1) esse é o que mais vale a pena na minha visão. uma pequena dica, caso vc não consiga comprar as DLC'S por questões monetárias ou só não quer gastar atoa 30 pila com um boneco , baixe um cream api que funfa sem nenhum problema, tanto nos modos offline , quanto no online.
Awesome on paper, but in practice it's the fighting game equivalent of being waterboarded with molten lead over a simultaneously sodden and crusty towel stuffed full of fiberglass. Fun if you want to play with a lobby of friends, but any form of online matchmaking has you playing the most gormless, sun-unseen, forsaken losers you'll ever have the unfortunate displeasure of interacting with. You can smell and TASTE the air of the hovels and crypts these unlovable freaks dwell in. Coming back to play this game regularly is like substance abuse with no substance. I can feel the years fading away faster with each round of the game. I feel sick after each session. You'll sooner find me getting my back blown out in an Arby's drive-thru, undecided on which meat I'm loving more, than genuinely and fully enjoying a match of this stupid game.