
Build your guild. Shape your story. In Guild Hall Simulator, you don't slay dragons — you send others to do it. Manage gold, assign quests, upgrade your hall, and wrangle rowdy adventurers who drink too much. Will your guild rise to fame...or collapse under a mountain of paperwork (and slimes)?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Guild Hall Simulator: Prologue gives you an early chance to step into the role of a guild master — build your guild, manage heroes, and guide your hall to legendary fame!
Don't forget to wishlist the full game to continue your journey and build the greatest adventuring guild the world has ever seen.
Design and build your perfect guild hall:
• Place crafting stations, taverns, research labs, and training grounds.
• Optimize your layout to empower your adventurers and boost quest success.
• Unlock adventurers' hidden potential by matching the right hero to the right quest — from humble G rank missions to elite SSS ranked challenges.
Start your journey from zero fame and no gold:
• Set item prices and manage your inventory.
• Grow your guild’s economy carefully — even when pressure rises.
• Balance risk and reward: will you prioritize fame, fortune, or survival?
This Prologue is just the beginning.
Wishlist Guild Hall Simulator to experience the full game, where your choices matter:
• Rebuild your guild from rubble in an abandoned town.
• Gather materials through mining, farming, and logging.
• Craft rare weapons, forge armor, and brew powerful potions.
• Train weaker adventurers to meet quest requirements.
• Defend your guild and town against monster attacks.
• Automate your operations to run a thriving guild hall — even while adventurers eat, drink, and celebrate!
The choice is yours, Guild Master.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2-3 petits trucs à optimiser mais j'ai globalement bien aimé ! c'est vraiment sympa !
it's a cute fun game it just has to many bugs right now that break the game I personally think it has a year to go before it's in a playable state but if you choose to get it now just know it's very early in development so don't expect everything to work for example if i were to label it right now it's only in Pre-Alpha phase getting close to Alpha stage won't be in Beta stage for a min but at the end of the day I see a lot of potential
Definitely seems like it has potential. 2 small things that i ran into. I didn't see where it indicated originally that there were banned adventurers and if they are allowed in they will set fire to things like the bounty board and the cabinets. I had my request board burn twice before i realized why it was happening. second was the fact that whenever I would try to put something on a cabinet it would not allow me to do so. all it did was put an empty price tag but would not let me put items on the shelf. I do look forward to a full or early access release and would love to check it out and review it once its out but this would definitely need fixed prior as it prevents further progression.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
huge potential love the idea. lots of bugs and not enough adventurers coming through. hope this game comes with more things to do around the town while instead of just standing there waiting
Won't recommend at this time. As soon as I reach 200gp, the game seems to stall. The adventurer won't go away and I can't help anyone new. Restarted my game multiple times. Also unable to report this in-game. Will also advise some way of putting the quests back down in the quest basket or figure out how to discard a held item so we can focus on something else. Looking forward to seeing this and other bugs fixed UPDATE: 9/16/25 played after bug fixes and I'm still experiencing the same issue of the adventurer not going away. This time, my gold piece total was 191 instead of 200. The quest givers seem to out number the adventurers 4:1 and I constantly have a line of them. Again, I will suggest a way to either put down or discard a quest the player has picked up.
Torn on this prologue. It has potential but is still to buggy to be a prologue in my opinion. You feel like a giant looking down on the adventurers all the time and their path finding is wonky. visitors seems to always be stuck at 5 which idk if that stop the flow of people showing up or not. if you sprint and hold movement buttons in a diagonal movement you'll really get moving. There is no border to the map so if you travel too far out you'll indef fall. As for the mechanics and what I've seen that could be or is going to be added later, i like. keeping an eye on the progress of this game.
Unfortunately, this game just isn't ready yet. In the course of about a half-hour of game time, I encountered two soft-locking bugs and two ongoing issues. The soft locks were adventurers not returning from their quests, making it impossible to proceed, and one adventurer accepting his payment for a quest turn-in but not leaving the queue, making it impossible to interact with any adventurers. The ongoing issues were a bug where an adventurer's card remained on my screen after he'd departed and an issue where a thief burning my notice board didn't reset the total amounts of quests listed, leading to my status board insisting that I had 7 G-ranked quests and 5 F-ranked quests. Unfortunately, too, the game is just kind of repetitive, and there's a lot of dead time where I was reading a book while waiting for people to come into the hall. Perhaps in time this game will be fun to play, but at the moment it's just not that fun and the repeated bugs made it unplayable.
This game could be really fun, and I hope I get to update this review later and say the bugs have been fixed, but currently the feedback option to report bugs is grayed out and the current bugs (namely where the completed quests won't vacate the counter so I can collect money) are game breaking. I can't even complete the tutorial because when I purchase objects I can't place them on a cabinet shelf to sell... Like if the game worked it looks SUPER fun, but the bugs are really, really bad.
이거 상품 진열 도대체 어떻게 하는 겁니까? 나름 재밌긴 한데 진열이 안되니까, 하지도 못하고 있어요.
Has a lot of potential and I love the idea. There are still a few bugs as well as the need for multi-player. The amount of customers piles on so quickly you can't keep track.
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