
Build your guild. Shape your story. In Guild Hall Simulator, you don't slay dragons — you send others to do it. Manage gold, assign quests, upgrade your hall, and wrangle rowdy adventurers who drink too much. Will your guild rise to fame...or collapse under a mountain of paperwork (and slimes)?
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Guild Hall Simulator: Prologue gives you an early chance to step into the role of a guild master — build your guild, manage heroes, and guide your hall to legendary fame!
Don't forget to wishlist the full game to continue your journey and build the greatest adventuring guild the world has ever seen.
Design and build your perfect guild hall:
• Place crafting stations, taverns, research labs, and training grounds.
• Optimize your layout to empower your adventurers and boost quest success.
• Unlock adventurers' hidden potential by matching the right hero to the right quest — from humble G rank missions to elite SSS ranked challenges.
Start your journey from zero fame and no gold:
• Set item prices and manage your inventory.
• Grow your guild’s economy carefully — even when pressure rises.
• Balance risk and reward: will you prioritize fame, fortune, or survival?
This Prologue is just the beginning.
Wishlist Guild Hall Simulator to experience the full game, where your choices matter:
• Rebuild your guild from rubble in an abandoned town.
• Gather materials through mining, farming, and logging.
• Craft rare weapons, forge armor, and brew powerful potions.
• Train weaker adventurers to meet quest requirements.
• Defend your guild and town against monster attacks.
• Automate your operations to run a thriving guild hall — even while adventurers eat, drink, and celebrate!
The choice is yours, Guild Master.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty nice idea, but too many bugs and consumes a lot. You can stay idle without being able to alt tab (pauses the game, even if you set up to windowed in the settings, it stays fullscreen). It'd be nice if there were more gameplay to it than just wait for adventurers though
the developer has been working on this game but some bugs are this in game. -there's a bug with the task after upgrading the guild hall, where you make a item shop and the 3rd task is impossible due to items cannot be placed on selves(the UI says to use left mouse but it doesn't respond to input) this bug has been in game since I started playing some time after patch 4.
Quite a few bugs and has potential, but cannot recommend in its current state. Some of the art as well almost looks AI generated but I cannot be super sure, but definitely was a turn-off for me personally quite fast. Just some minor changes and some bug fixes and I think this could be a fun game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, this game just isn't ready yet. In the course of about a half-hour of game time, I encountered two soft-locking bugs and two ongoing issues. The soft locks were adventurers not returning from their quests, making it impossible to proceed, and one adventurer accepting his payment for a quest turn-in but not leaving the queue, making it impossible to interact with any adventurers. The ongoing issues were a bug where an adventurer's card remained on my screen after he'd departed and an issue where a thief burning my notice board didn't reset the total amounts of quests listed, leading to my status board insisting that I had 7 G-ranked quests and 5 F-ranked quests. Unfortunately, too, the game is just kind of repetitive, and there's a lot of dead time where I was reading a book while waiting for people to come into the hall. Perhaps in time this game will be fun to play, but at the moment it's just not that fun and the repeated bugs made it unplayable.
this was a fun game, shows promise however, a little rough around the edges and sometimes wasnt too clear why things happened I hope to check it out again when it releases fully!!!
the game itself is repetitive but interesting in a way a good relaxing game, there are alot of bugs still , like the adventurers won't leave the desk after you paid them , or you can't put quest papers back down or ad more when you got some in the paper bowl. also the quest counter board freezes and resets .but i enjoyed playing it nonetheless.
Too many bugs. Easily infinite coin glitch by buying negitive of something gives those coins.
Torn on this prologue. It has potential but is still to buggy to be a prologue in my opinion. You feel like a giant looking down on the adventurers all the time and their path finding is wonky. visitors seems to always be stuck at 5 which idk if that stop the flow of people showing up or not. if you sprint and hold movement buttons in a diagonal movement you'll really get moving. There is no border to the map so if you travel too far out you'll indef fall. As for the mechanics and what I've seen that could be or is going to be added later, i like. keeping an eye on the progress of this game.
To much idle time sitting here waiting for something to happen, an then something does and back to waiting, literally doing absolutely nothing.
Everything is pretty much broken with the game. Can't save settings, adventurers spawn are super slow, they glitch at the front desk where you cannot interact with them.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.