
Build your guild. Shape your story. In Guild Hall Simulator, you don't slay dragons — you send others to do it. Manage gold, assign quests, upgrade your hall, and wrangle rowdy adventurers who drink too much. Will your guild rise to fame...or collapse under a mountain of paperwork (and slimes)?
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Guild Hall Simulator: Prologue gives you an early chance to step into the role of a guild master — build your guild, manage heroes, and guide your hall to legendary fame!
Don't forget to wishlist the full game to continue your journey and build the greatest adventuring guild the world has ever seen.
Design and build your perfect guild hall:
• Place crafting stations, taverns, research labs, and training grounds.
• Optimize your layout to empower your adventurers and boost quest success.
• Unlock adventurers' hidden potential by matching the right hero to the right quest — from humble G rank missions to elite SSS ranked challenges.
Start your journey from zero fame and no gold:
• Set item prices and manage your inventory.
• Grow your guild’s economy carefully — even when pressure rises.
• Balance risk and reward: will you prioritize fame, fortune, or survival?
This Prologue is just the beginning.
Wishlist Guild Hall Simulator to experience the full game, where your choices matter:
• Rebuild your guild from rubble in an abandoned town.
• Gather materials through mining, farming, and logging.
• Craft rare weapons, forge armor, and brew powerful potions.
• Train weaker adventurers to meet quest requirements.
• Defend your guild and town against monster attacks.
• Automate your operations to run a thriving guild hall — even while adventurers eat, drink, and celebrate!
The choice is yours, Guild Master.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has potential once all the bugs are fixed just as of now is unplayable. Will definitely change review to positive once fixed.
This game has potential if the devs ever get around to fixing the bugs in it. As it is now, there is a bug that doesn't let you complete the demo that the devs know of, but have promptly ignored. If the demo is any indicator as to what the finished product will be, then this game will be a rip-off at FREE!!
This is the way! This game has a lot of promise and I hope that the full release does well. Couple of issues that make me put it away for now until their are updates that fix them. 1. Visitor Balance; Way too many quest givers instead of quest takers, nearly 10 to 1, perhaps more. I had a full board, and a full basket of quests, along with another 5 quest givers, and waiting for about 30 minutes for an adventurer to actually come in to take a quest. 2. As for quest management, I found it very frustrating that I could not accept more quests at certain points, the best example is; I had 10 quests on the board, 1 quest in the basket. I stepped away from the basket to handle a quest being handed in, and 2 more quest givers walked in, I could not find a way to accept their quests without first picking up the quest in the basket, and getting rid of it some how, since my board was full, I had to dump the one I picked up in the fire. I should not have to take the one quest in the basket in order to accept new quests into the basket, if the basket was full, sure, but it was not. 3. Lastly, the pricing of upgrades and items for the shop are way out of balance compared to what you get as your cut of the quests, you are essentially going to sacrifice reputation for money for a while, or take a very long time to get enough gold for even the first guild upgrade. Perhaps if issue 1 is fixed and there is a better balance of quests to adventurers this would not be an issue, or there needs to be a better balance on the guilds cut vs the rep hit for that cut. Other QOL items are just general graphics, controls, more options etc. All things that should come along nicely in a full release, but things whose absence, for the time being, did not effect my enjoyment of the game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was a fun game, shows promise however, a little rough around the edges and sometimes wasnt too clear why things happened I hope to check it out again when it releases fully!!!
the game itself is repetitive but interesting in a way a good relaxing game, there are alot of bugs still , like the adventurers won't leave the desk after you paid them , or you can't put quest papers back down or ad more when you got some in the paper bowl. also the quest counter board freezes and resets .but i enjoyed playing it nonetheless.
Too many bugs. Easily infinite coin glitch by buying negitive of something gives those coins.
Torn on this prologue. It has potential but is still to buggy to be a prologue in my opinion. You feel like a giant looking down on the adventurers all the time and their path finding is wonky. visitors seems to always be stuck at 5 which idk if that stop the flow of people showing up or not. if you sprint and hold movement buttons in a diagonal movement you'll really get moving. There is no border to the map so if you travel too far out you'll indef fall. As for the mechanics and what I've seen that could be or is going to be added later, i like. keeping an eye on the progress of this game.
To much idle time sitting here waiting for something to happen, an then something does and back to waiting, literally doing absolutely nothing.
Everything is pretty much broken with the game. Can't save settings, adventurers spawn are super slow, they glitch at the front desk where you cannot interact with them.
Has a lot of potential and I love the idea. There are still a few bugs as well as the need for multi-player. The amount of customers piles on so quickly you can't keep track.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.