
A short, interactive visual novel about waking up in a strange room with a mysterious man. But why are you here? Let Him be your Guide to the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About


<1,000 words (10-15 minutes of playtime)!
Fully voiced!
1 animated Guide + 1 interactive background!
5 endings!
Nameable female protagonist!
9 Steam achievements!Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VNtranslatorのクリップボードモードで自動翻訳できた。フルボイスなので自動翻訳でも雰囲気は損なわれない。 全実績解除(ガイド見て2周めで回収)まで1時間未満。 記憶喪失で目覚め怪しいおっさんとの会話でいろいろ思い出していくお話。
好变态啊这个人这个声音
Guidelicious is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Eschewing the usual high school anime club dropout fan-fiction about the author's imaginary girlfriend/boyfriend, this instead has you sit through "1000 words" of some of the most cringiest "I'm a psychologist wanna be and this is DEEEEP" dialogue nobody should ever have to suffer through. I wrote longer papers than this in high school (so I guess the high school part is still accurate... judging by the writing here I'm guessing the author was probably held back a year). Needless to say, like all garbage e-book fan-fictions infesting Steam, this isn't a game. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satsify the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was an uncomfortable experience. His babyface is very off-putting. Not trying to be mean sorry, maybe I'm just too old for this.
Strange and uncomfortable conversation simulator. Got its point across for sure, but I'm never a fan of this studio's voice acting (no disrespect to the voice talent, just not my preference).
Really good artstyle + Interesting plot! Wish it could've been longer but overall a fun game!
I was surprised by the mechanic of this game! I love the designs so much and maybe I am ill because I quite fancy this mister - though as a guy I do wish there was a pronoun option ^^"
Very funny to me that this is my only perfect game. When I played this, I didn't even know there was a base game. Fun enough without playing Pitstop in Purgatory, but tbh made a lot more sense after I played the original game.
It was cute. I regret nothing!
the guide can take me anywhere tbh
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.