
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《GROUND BRANCH》:硬核的战术射击游戏,但是真不一定适合所有玩家[/h1] 《GROUND BRANCH》(地面部队)这款第一人称战术射击游戏,或许是由于开发者参与过《彩虹六号》和《幽灵行动》这两款游戏的制作,本作的硬核程度那是相当的令人震惊。就像《彩虹六号》玩家之间有句戏称“1000小时的游戏时长才算摸到门槛”,本作或许没那么久,但是短时间之内玩家想要一个人摸到《GROUND BRANCH》的道道,还真是不容易,或者说本作非常吃玩家的战术射击能力素养的,一般的玩家还真得是驾驭不来。 就拿剧情模式的第一个关卡来说,如果从来没接触过这款游戏的玩家,一个人玩头几个小时肯定是非常懵圈的。在这个关卡中,主要任务目标是刺杀一个恐怖分子头子,次要任务目标是收集情报。初入游戏的萌新,开启这第一个关卡,就遇到了以下几个令人感觉很困难的问题: (1)夜色太美,美到让玩家啥都看不清(这个时候还不知道如何使用夜视仪),然后拔枪四顾心茫然,敌人疯狂的突突我,但是我不知道敌人在哪里,然后就被敌人干了N次。 (2)经过一番操作,摸索出来夜视仪的按键(N),佩戴上了夜视仪终于能够看见人了,这个时候准备开启战神的杀戮模式,然后又被敌人教育了,不愧是擅长巷战的恐怖分子,角落、房间、门后,到处都有可能猫着人,然后又被敌人给噶了N次。 (3)死了“几”次之后,摸清了地图中敌人的大致分布(貌似还有狙击手?),终于有能力去做主要和次要任务之后,问题又来了,房子里的敌人都没了,但是任务目标去哪里了,不晓得哦,然后整个地图到处乱跑,估计是时间耗尽了(抱有疑问?),反正就是人没被杀人物依旧失败了。 (4)无能为力,不知道咋整,去隔壁小破站看了大佬的攻略视频,原来主要目标在击杀之后需要靠近了获取人物信息,次要目标收集信息就是需要把房间里的电子设备、笔记本之类的玩意全部都拿走,本来就黑灯瞎火看不清道的,还整这么一手,真实为难人了。 至于游戏的硬核之处,那确实非常硬核的。其实本作这种战术射击游戏,应该是以小队形式出战,一队玩家分工合作、互相补位。然而,社恐孤狼玩家不一定随时都有好友陪伴,也不愿意和陌生人组局,一个人的游戏体验,确实困难重重。并且本作对于玩家的战术素养要求很高,眼观六路耳听八方随时注意隐藏暗处的敌人就不说了,利用地形的各种死角、空隙将敌人阴死,这一点也是必须掌握的。反正本人是个小菜鸡,玩这款游戏不是心态炸裂,而是人都直接迷茫了。 其次,本作对于喜欢这种硬核战术射击的玩家而言,或许是真的有意思。然而,这并非对所有玩家都非常的友好,或者说非常吃受众群体的。就像本人第一个单人关卡都玩成麻瓜了,更别提后续的关卡了,没有一位大佬抱大腿帮带飞,只能“ε=(´ο`*)))唉”。更加关键的一点,在于“黑乎乎真啥都看不见”、“一明一暗邹然变化”、“夜视仪阴暗的视野”等玩家的视觉效果,配合游戏优化一般移动视角偶尔会卡顿、镜头晃动貌似有些厉害等情况,真的是会让人头晕的,连续一个小时开始难受、忍着两个小时开始犯恶心了。 综合以上内容,本作其实质量还是可以的,建模精致、战术硬核、难度较高、枪战真实、手感不错、武器丰富、改装有趣,对于喜欢这类型的玩家自然是可以尝试一番,毕竟游戏还是有大量的玩家游戏时间不低于百小时的。然而,要是说全部玩家都喜欢,那也是非常的不现实,上述的体验很容易就在初期把玩家劝退了,而且本作近两年史低也要60来元的价格不算便宜,所以购买时候还是得思考一下游戏是否真的适合自己。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely a very fun game to play I really truly enjoyed the game so far !!
[h1] 可你终究不是他 [/h1] 尽管制作组中的确有出走自《彩虹六号》《幽灵行动》中的大能,游戏但在我简短的体验后,我只能说,“可你终究不是他”。 作为又一款写实风的CQB游戏,固然不能拿他与技能满天飞的《彩虹六号》与《幽灵行动》对比,但却很难不让人联想到《严X以X》。 相比之下,本作的动作流畅度并不尽如人意,不知道是刻意为了写实还是什么原因,角色操控起来特别特别不跟手,且各个战术动作的幅度也极小,观赏性与可玩性二者,本作可谓一个都没沾到。 再者就是游戏的优化问题,诚然我的电脑并不是什么顶配,但也绝对算不上差,本作在我的电脑上运行时,甚至做不到稳定60帧,整体优化水平极差。 最后就是糟糕的实际游玩体验,本作当前版本并没有提供AI队友,且AI敌人“难度”过高,至于难度为什么要加双引号,因为根本不是难在地图理解或是敌人的战术,而是难在敌人的AI锁定太过分了,即便是现实中最精锐的士兵也无法做到这般精准吧? 此外,还有一点相对场外但不得不提的缺点,就是本作没有汉化,这对于一款“专业性”较高的游戏而言,是非常影响体验的——不少玩家在有着汉化的前提下,都很难做到完全理解游戏,更别提没有汉化了,那更是堪比读天书了。 综合体验下来,我并不推荐玩过其他CQB佳作的玩家购入本作,我感觉会产生很大的落差。如果你此前没有尝试过这类游戏,且恰好刷到了本作,且恰好本作的价格处于很高的折扣中,那我想,是时候购入体验一下了。 结合游戏整体素质表现,请原谅我无法直接给出推荐,我仅建议在游戏荒与折扣期间购入本作。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
我隐约觉得我起码五年前就玩过了
Good gaem shooty shoot
good
Realism, and realistic exchange
Really fun to play with a group of tactically minded guys !
Can't play the Operations, because you can't proceed with them. Doesn't matter what I did, I couldn't get the game to register that I completed the operation. This dev team is now officially on my ♥♥♥♥♥♥♥♥
good game
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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