
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
Apenas se você combinar de jogar com amigos ou uma partida ou outra em server da comunidade, enjoa rápido pois o jogo é vazio em personalidade, é um arena shooter com mecânicas CQB. Comprei em 2021 como apoio ao projeto depois do marketing vender ele como um projeto sendo feito por um dos desenvolvedores originais do Rainbow Six de 1998, mas agora com a v1.0 lançada estou bem decepcionado. 5 anos de desenvolvimento e não tem IA aliada, missão com refém, objetivos diversos, mapas diferentes além dos de 5 anos atrás? É verdade quando falam sobre tecnologia perdida nos jogos, ainda não vi um jogo atual repetir as façanhas dos primeiros shooters táticos. Rainbow Six de 98 e Ghost Recon de 2001 tem uma gunplay datada mas são jogos muito mais completos pra se jogar ainda hoje quando se fala em shooter tático. Missões com desafios diversos, trama por trás de cada missão, gerenciamento de equipe com personagens mais ou menos fortes com determinados equipamentos, criação do plano, gameplay de fato. Caramba, isso tudo ta perdido em 1998? Hoje a gente precisa se contentar com jogos que são frações do que os antigos foram? Doors kickers é um jogo inteiro só das mecânicas de planejamento do R6 de 98. Ground Branch só foca em cosmético, é um jogo de tunar arma e escolher roupa, desenvolvimento deprimente. Vale mais baixar Rainbow Six Black Ops no moddb que é a união de todas as missões do R6 antigo em um projeto standalone da comunidade, ou R6 Raven Shield com mod gráfico. FPS tático atual tão deixando muito a desejar, foca na embalagem e a experiência você que se vire para fazer ela acontecer com amigos, eu que não vou programar IA e objetivo pra você, vou socar projeto de asset bonitinho e é isso, videogame 2026 uau!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first mission showcases all of the major flaws so well that it blows me away they didn't shuffle it in later. It still feels like I'm playing the first early access build they released. Here are the big things I noticed while playing through that mission: There are breaker boxes to turn off power and "blind" the enemies. This is purely aesthetic, since every enemy can see perfectly in the dark. So even with high tech night vision, the player is the one at a disadvantage. This feeds into my next issue. Enemies will oscillate between being completely braindead and being a pro CS2 player. Their reactivity to the player is confusing. Suppressive fire and shots on target do nothing. They won't stick to tactics either. Often running out of perfectly good cover to charge the player for no good reason. On a related note, enemies exclusively run from grenades, and will never take cover. Enemy encounters are often more frustrating than fun and encourage cheesy/unrealistic tactics for best results. Guns do not feel impactful. Armor doesn't seem to make a difference either. I'd equate the gunplay to airsoft. It feels like enemies are pretending to be killed and dropping to the ground once they take a certain amount of hits. In the end it encourages aiming for headshots instead of center mass/pelvic girdle. On the plus side, customization is still fun, but they did severely scale it back, so there's way less options for crazy rifle configurations.
This game is very fun to play so far. It feels a little rough around the edges, like movement is a bit janky but it's not impossible to get used to. There are some bugs i've experienced in this game, most of them connected to character movement (sometimes I would accidentally clip through textures a little if i moved too close to a pole for example) and only one audio bug but nothing too terrible. Customization and armor systems are incredible in this game. Honestly i've never seen such detailed loadout and gun customization in any other game before and you don't even need to unlock anything. Gameplay is very hardcore, most of the time you die from one bullet. It features unique arm strength system which is somewhat similar to Arma 3 when at low stamina you get increased weapon sway. Basically, you have to always manage your weapon stance, you can't constantly hold it at ready because that will tire your arms and you won't be able to hit anything. The game also has a hand signals thing, which i find very cool. I would say that it was too early for a 1.0 release but the game is not terrible and is worth buying, especially if you have friends to play it with. i bought this game at full price and i do not regret it despite the minor bugs.
更新的什么玩意儿,刚刚下好的游戏结果缺失进程客户端缺失,验证文件也没用,错误提醒全是乱码,那我怎么知道哪个文件出错了,这么多年了都做了什么玩意儿的后续更新啊,太拉了,还不如以前呢
I like the ability to build out your kit. I also think mod support is great. I would recommend this game.
Fun and good cqb with the boys
First time playing on mouse and keyboard very friendly game to learn.
ive playyed mpre
一坨屎,v1更新之后多了50多个G的大粪,游戏体验没有任何改进甚至手感不如1034,蠢到爆炸的ai但是出奇的准,走路都能卡墙的ai可以百米外爆你头也是神之又神,越做越肌无力,t1特战压不住枪,semiauto都能飘,冲刺几下就开始手抖,准心乱晃根本打不了,玩不了一点,黑脚你赢了,隔壁operator比gb强太多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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