
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
During the earlier parts of its Early Access release it was a trailblazer of the now more popular small scale tactical shooters. However there is the problem: It has fallen behind other more recent projects attempting the same thing. After the 1.0 release you can really see that the devs either bit off more than they could chew or had such a limited scope that it disappoints most who have been following the development.
This recent update is the utmost biggest disappointment ever and that's saying something, Gajin entertainment sucks but the developers of this game have completely killed the game and ruined it all together, i highly recommend people to NOT buy this, the armor and weight added for realism sure, but god the enemy AI sucks first of all and they're broken at the same time, they'll kill you in the most unexpected pure most stupidest reasons ever, for context your 556 won't even go trough a fence but the enemy ai's will. this game is genuinely bad DO NOT BUY THIS GARBAGE!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.4M | 34.8K | 91% | $29.99 | |
| $28.3M | 65.9K | 94% | $14.99 | |
| $28.6M | 32.1K | 66% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $28M | 37K | 96% | $24.99 | |
| $28M | 33.6K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $264.3K | 871 | 50% | $9.99 | |
| — | 0 | — | — | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $230.1M | 295.6K | 90% | $29.99 | |
| $23.3M | 76.5K | 97% | $17.99 |
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이번 1.0 출시 및 첫 핫픽스가 나온 시점 기준에서 절대로 추천할 수 없는 제품입니다. 그간 꽤 오랫동안 즐겨왔고 느려터진 개발 속도에도 총기 묘사나 여러가지 마음에 드는 부분들 때문에 잘 되기를 바랬지만, 아무래도 제가 보는 눈이 없었나 봅니다. 현 시점에서는 절대로 추천하지 않습니다. 세부적으로 지금 이런 문제들이 있습니다. ◈ 그래픽 - 이번 1.0 업데이트가 되면서 옵틱들의 유리 묘사나 세부적인 개선이 있긴합니다...만... - 대체 뭘 연산하고 있는지 이전 1034, 1035 대비 프레임 레이트가 반토막 이상으로 떨어지는 등, 심각하게 성능 문제가 있습니다. - 그렇다고 그래픽 옵션들을 좀 만지면 괜찮게 되느냐...그것도 아닙니다. 최저 옵션은 나쁜 그래픽으로 프레임이 안나오고, 최고 옵션은 그나마 덜 나쁜 그래픽으로 프레임이 안나옵니다. - 딱히 뭔가 레이트레이싱을 지원하는 것도 아니고 PCSS같은걸 지원하는 것도 아닌 주제에 이런 상황이니 답이 없는 상태입니다. - 심지어 현 시점에서 DLSS FG 관련 옵션이 제대로 작동하지 않는 문제까지 있습니다. DLSS만 작동하고 FG는 전혀 작동하지 않습니다. ◈ 사운드 - 각종 사운드 버그를 1.0 기념으로 추가해놨습니다. - 걸어다닐 때 장비들 달그락 거리는 소리를 추가할 목적이었나본데, 이 소리가 굉장히 찢어지면서 기괴하게 납니다. - 뿐만 아니라, 임무 시작과 종료시점에서 여성 오퍼레이터의 안내 음성 같은게 추가되었는데 설정 그 어디에도 이 음성의 볼륨 조절이 안됩니다. - 발소리 관련 부분이나 각종 부분들의 세부 조절 자체가 없습니다. ◈ 게임 플레이 및 AI - 하드코어 택티컬 FPS들이 잔탄량을 UI로 표시하지 않고 탄창 확인 시스템을 채용하고 있는 부분 그건 이해가 됩니다. 하지만 휴대하고 있는 탄창이 몇개나 남아있는지 이런 인벤토리 체크 기능은 아직도 없습니다. - 아주 낮게 살짝 점프하는 기능은 있는데 뭔가 장애물을 넘어가는 기능이 없기 때문에, 창틀이나 무릎 높이의 담벼락같은게 있으면 못넘어갈 정도로 기능 부족이 심각합니다. - 게임 편의 기능이나 플레이 기능 관련으로 부족한건 이해할 수 있다 하더라도, 현 시점에서 AI 문제가 굉장히 심각합니다. - AI가 정상적으로 플레이어를 시각적으로 발견 - 추적 - 식별/확인 - 공격 이런 구조를 기반으로 하고는 있으나, 이 판정이 굉장히 망가진 상태입니다. 그래서 직접 발견하지 않았음에도 미리 조준을 완벽하게 하고 있다가 보이는 순간 쏴버리는 행동이 빈번하게 나와서 플레이가 불가능합니다. - 심지어 여러번 테스트 결과, 플레이어에 대한 육안/소리 관련 힌트를 조금이라도 AI가 얻게 되면 일부 AI는 무조건적으로 조준이 계속 따라 붙게 됩니다. - 더 문제는 1034 및 1035에서는 이런 문제가 없었고, 심지어 플레이어의 플래쉬라이트 불빛을 등 뒤에서 비추면 이를 인지한다거나, 각종 힌트를 기반으로 추적한 뒤 직접 육안 확인 이후 사격 대응을 하는 구조였음에도, 1.0에서 오히려 크게 퇴보해버렸습니다. ◈ 컨텐츠 - 솔찍하게 있는 그대로 표현하자면 지금으로써는 할게 별로 없습니다. 패치노트에는 뭐를 했고 뭐를 했고 하지만, 정작 플레이 가능한 맵 갯수는 딱히 이전과 차이가 없다고 보는게 맞습니다. 맵을 리메이크하는건 좋은데 지금까지 계속 리메이크 리메이크 리메이크...구조나 그래픽 약간 바뀌는 맵만 있고, 차라리 구버전 맵들을 남겨두면 모를까 그게 대체되니 딱히 늘어나는 느낌도 못받고, 플레이 가능한 게임 모드도 몇 종류 안되기 때문에 정가의 그 가치가 없습니다. - 가장 큰 문제는 개발 속도입니다. 핫픽스 이런걸 제외하면 1년에 잘해야 패치 한,두번 나오는데 1032, 1033, 1034, 1035 거쳐오면서 대체 뭐가 그리 많이 늘어난건지 모르겠습니다. 총기 추가도 우려먹기 좋은 AK 계열만 추가되고 있고, 게임 모드도 PvE 모드에서는 4개 모드 밖에 없습니다. 심지어 캠페인이랍시고 오퍼레이션 이라는걸 추가했는데 1.0 주제에 달랑 2개 밖에 없고, 이 마저도 지금 AI 문제와 최적화 문제 때문에 정상적으로 진행하기 매우 힘듭니다. ◈ 최적화 문제 - 굉장히 심각합니다. 이전 v1035 에 비해서 fps가 반토막 났습니다. - 뿐만 아니라, 적 AI를 배치하면 할수록 기하급수적으로 프레임이 떨어지게 되는데, 저런 아직도 길도 제대로 못찾고 문이나 벽에 끼어서 비비고 있는 AI들이나 추가하면서 이렇게 프레임이 안나옵니다. - engine.ini 파일을 좀 손대면 그나마 나아지지만, 도저히 이해가 안갈 정도로 최적화 문제가 굉장히 심각합니다. 그동안 진짜 좋아했던 게임이고 느려터진 개발속도도 꾹꾹 참고 기다려왔는데... 1.0 이라면서 이런 엉터리 똥을 뿌려대버리는걸 보면, 내부 QA고 출시 전 테스트 과정이 아예 없는게 아닌가 의심될 정도입니다. 개발자 조차 제대로 테스트는 하는지 의문입니다. 만약에 개선이 되면 평가를 바꾸겠지만...지금 꼴을 보면 개선될 가능성도 딱히 없어 보입니다. 아무튼 현 시점에서는 절대로 구입을 비추천합니다.
love it
产能低下,游戏内容全靠创意工坊撑,自身内容少的可怜就这还敢称1.0,过几天挤个新枪出来是不是可以升2.0了
even after 1.0 this game is unfinished AND THE ANIMATIONS ARE SO ♥♥♥♥♥♥♥ STIFF LIKE ♥♥♥♥♥♥♥♥ ♥♥♥♥♥ THEY LOOK SO BAD FIX THIS GAME TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND
游戏好就好在手感和抢鲜体验基本一致,坏也坏在这里,更新几年了基础的东西比如动作IK、枪械建模、用户体验依旧是原汁原味,甚至AI还是那个逼味要么完全看不见你,一看见玩家就开始JW模式,游戏更新还巨慢,实在不懂是何意味,感觉是市面上为数不多用UE4做游戏还能做出一坨答辩的TFPS,还敢更新1.0实在难绷,被迫发表差评
CRASHES
It's an early access game with a v1.0 sticker stuck to it. Campaign is essentially a proof of concept with just two missions. Also, with the current state of the AI, the game is pretty much unplayable as is. I would ask for a refund if I purchased this as a v1.0 game or if I still had the chance. I had very high hopes for this game when I purchased it.
Fun mil-sim, similar to Ready or Not. The gun customization is pretty in depth. The operator customization is also in depth but not overwhelming. Gameplay is fun. Could use more objectives aside from terrorist hunt or intel retrieval (more are probably coming with the games full release. Overall, its a fun tactical shooter that requires you to be alert and on your guard.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.