
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.0优化是TM一坨屎吗 以前根本不卡的 1.0了优化还会倒退吗?
Per adesso è ancora in uno stato un po' acerbo però è veramente MOLTO promettente e si vede che gli sviluppatori sono attivi e ci stanno lavorando molto
i desperately want to recommend this to people but i really can't due to some of the blatant issues like the most obvious one THE AI THAT CAN LITERALLY SEE YOU IN PITCH BLACK AND HAVE ACTION HERO ACCURACY ON "TRAINED" DIFFICULTY. like yeah, trained by Chuck Norris probably
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简直就是灾难
Ground Branch has come a long way since it first came out, I was a huge RvS player and fan back in the early days of 2000's a lot of this team came from those days where tactical FPS meant something and not a buzzword!
遊戲中的AI難度對我來說過高,敵人經常在很遠的距離就能準確攻擊玩家 已嘗試遊玩了好幾次,但始終無法適應這樣的遊戲體驗,因此享受不到遊戲 官方也說正式版推出後會加入更多語言選項,但目前仍沒有中文介面,遊玩體驗造成不小影響 然後購買時只有15%折扣,正式版說要漲價,卻購買後不久便調整為20%折扣也沒漲價... 現階段不是很推薦遊玩,沒有像Ready or Not或Zero Hour不錯的體驗!
i just love the hiper realisem in vr its like im back in candahar i love it
Lo recomiendo, pero en promo. No lo paguen su precio completo, al menos no por ahora. Ha mejorado significativamente desde su lanzamiento, al punto tal que hoy por hoy es algo totalmente distinto a la pre-alfa. Antes era un simulador militar realista, pero tosco, con IA torpe y con reflejos exagerados, una puntería robótica y, por momentos, se sentía más centrado en la personalización del personaje y customización de las armas, que en la jugabilidad. Es cierto que las actualizaciones importantes demoran mucho tiempo, pero cuando llegan uno entiende porque la demora, ya que realmente mejoran TODO. El juego se encuentra, para mí, en su mejor momento. Han pulido mecánicas de movimiento, optimización, el rework de los mapas antiguos, así como los mapas nuevos, muestran un increíble nivel de detalle e inmersion, y traen una amplitud de posibilidades tácticas para que nunca juegues dos veces de la misma manera. Mapas realistas y amplios que hacen que se sienta como un verdadero simulador militar. La IA de los enemigos ha mejorado ampliamente, aun siguen teniendo reacciones boteanas, con tiros imposibles e incluso shooteos atras de puertad y paredes, pero son ocasionales. Se siente mucho más realista en todo sentido. Ahora los enemigos se cubren mejor, te flanquean, tiran granadas cuando lo consideran conveniente. El armamento y la balística se sienten muchisimo mejor, y más realista. Ahora las mecánicas de manipulación, recarga y uso de accesorios tienen más sentido, ya que se nota el impacto de cada uno en la jugabilidad. Es sumamente relevante tener en cuenta que tipo de mapa, y modo de misión se eligen, para elegir armamento y accesorios. La balística se siente muchísimo mas real que antes. Basta con ir al campo de tiro y probar para darse cuenta. Algo que sumó, y muchísimo, es la campaña. Agregaron misiones en lo que ellos eligieron titular "OPERACIONES", que siguen una historia. La línea argumental es más de lo mismo, pero realmente atrapa y está bien llevada a cabo. Aun tiene solo dos misiones, pero van a ir completándola. ¿Le falta? Claro que sí. Hay mucho por mejorar aún, pero va por excelente camino. Lo recomiendo 100%, pero como adelanté, siempre que esté con descuento. No lo pagaría el precio completo aún.
EFTやOperatorのように複雑な操作はなく、比較的シンプルな操作でいい感じの特殊部隊ロールプレイができると思います。足音がやたら大きい気がするのとベルトやプレートキャリアのポーチ同士の間隔がスカスカでちょっとダサいことくらいしか気になりませんでした
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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