
Don't you love it when numbers grow faster and faster? GrindFest is the pinnacle of idle programming action fanasy RPG genre. Learn how to use C# to make your own bots, make them kill, loot and cooperate with each other. Play as any role or automate everything so you don’t have to play at all.
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About
Control your heroes using the C# programming language, and unleash them into a massive seamless world. Your bots will hack and slash their way through hordes of Orks, level up, craft weapons for the Dwarfs, disregard Elves, acquire gold, brew colorful mushrooms and gaze into the Abyss. All this while you can sit back, relax, fine-tune your code and admire your bots' progress.
Be a Hero.
Learn the ancient art of C#.
Loot, loot, loot!
Play as any of the archetypical classes including healer, tank, and damage dealer.
Let the game play itself.
Explore Gothic Horror world inspired by the classics of High Fantasy.
Kill everyone.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's own code sometimes forgets the variables. Example: if (item.Weapon.MaxDamage > Hero.Equipment.Weapon.MaxDamage) // Check if it's better than the current weapon Sometimes it thinks that current weapon damage is 0 and infinitely tries to equip anything on the ground. Yeah guys, if you want to make the game about programming, AT LEAST make it follow it's own rules.
Great concept for a idle game that really lets you fine tune the way your idle AI can be controlled! Just be aware that in its current state, the game will expect you to understand how to code in C#/Unity and be willing to dig through its own API documentation that is spotty, but is still being frequently updated. Definitely worth a play if you're into do code-it-yourself type games. Excited to see the documentation fleshed out going forward. The developer has been extremely quick to address bugs when brought to there attention as well so that's a bonus!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it updates so often it has a coding it is still in erlly acsess but its good if it just had a bigger playerbase the game would be rated better
Игра 'GrindFest' оправдывает свое название на все сто! Это настоящий фестиваль гриндинга, где вам предстоит бесконечно повторять одни и те же действия ради крошечного прогресса. Если вы любите медитативный собирательный процесс и наблюдать за тем, как цифры потихоньку растут, то вам сюда. Графика простая, но приятная, музыка ненавязчивая и не раздражает даже спустя часы игры. Но готовьтесь к тому, что сюжет здесь отсутствует как класс, геймплей однообразен, а единственная мотивация - это прокачка и улучшение своей экипировки. Никаких неожиданных поворотов или сложных задач, только цифры, цифры, цифры. Для меня это оказалось достаточно увлекательным, чтобы залипнуть на пару вечеров, но боюсь, что многим игра покажется слишком скучной и повторяющейся. В общем, 'GrindFest' - это нишевый продукт для тех, кто получает удовольствие от самого процесса "гриндинга", а не от какой-либо истории или сложного геймплея. Рекомендовать сложно, решайте сами, насколько вам близок такой подход.
Love the concept. Love the implementation. Integration with the IDE is clean and the intellisense is very helpful. Dev is very active in Discord to answer questions and working on hotfixes. It's currently in prototype phase but I'm already having a blast programming my character. Overall 10/10 I wish more games were like this. The only limit is your ingenuity and there is so much potential for depth in the systems you create. There are some excellent opportunities to pursue high-skill & high-reward programming problems that have immediate gratification. If you've ever played Gladiobots or Screeps you'll know what i mean.
Cool little project. I can see it becoming something fun down the line. I would disable chat from being on all the time and use the letter keys for controls like opening the inventory and maybe even WASD movement. The inventory itself is a cool concept but it's hard to tell whats inside your box. You should also consider adding a character sheet for equipping items easier, dragging and dropping them on your small character model to equip wasn't great. I would say, don't try to reinvent the wheel, innovation for innovations sake doesn't often pan out. Keep up the good work.
You get an incredibly immersive experience in debugging Dev's game.
First of all it's a very uncommon game. It combines programming and rpg to let you programm your heroes. The idea is nice, but it is hard to "play" at this early state. The function and documentation for programming are still changing. Sometimes your hero won't do the things you programmed (or you think you programmed). I'm exited how this game evolves in the future.
Awesome game, awesome potential!
Cool Beta
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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