
Don't you love it when numbers grow faster and faster? GrindFest is the pinnacle of idle programming action fanasy RPG genre. Learn how to use C# to make your own bots, make them kill, loot and cooperate with each other. Play as any role or automate everything so you don’t have to play at all.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Control your heroes using the C# programming language, and unleash them into a massive seamless world. Your bots will hack and slash their way through hordes of Orks, level up, craft weapons for the Dwarfs, disregard Elves, acquire gold, brew colorful mushrooms and gaze into the Abyss. All this while you can sit back, relax, fine-tune your code and admire your bots' progress.
Be a Hero.
Learn the ancient art of C#.
Loot, loot, loot!
Play as any of the archetypical classes including healer, tank, and damage dealer.
Let the game play itself.
Explore Gothic Horror world inspired by the classics of High Fantasy.
Kill everyone.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game has a little bit of work before it's quite ready for general use. As a professional programmer, I struggled to get things to work. After some time searching for help, I found somebody said something about restarting the game. I did so and things started working. The code editor shows there are issues with the code, but the code still runs. Sometimes. The code editor should just "work" out of the box. If the dev can get the interface between code and game to work smoothly without issue, that would go a LONG way to making this game more fun and accessible. Having said that, the concept is great, and I encourage the dev to keep at it. I will not be refunding my purchase as I think the concept has merit and the dev appears to be actively working on improving the game. If you don't mind spending time to get things working, you might enjoy this now. Otherwise, you might wait for a few patches and check it out after that.
First impressions after a few hours of gameplay and coding. The game concept is great. You can write c# to partially or fully automate your bot. You can eventually create large parties. There appears to be some sort of network multiplayer feature in the works. With offline multiplayer existing currently? (Haven't touched any of that yet). You appear to be able to play manually as well, which would be fun with like an entourage of bots following you around. Writing the code itself is simple. But following the documentation is admittedly kind of a nightmare right now. I wish the dev had polished that up before releasing, but it's a Christmas gift as far as I'm concerned, so I'm not one to complain about that. There are bugs/glitches present. "RunAroundInArea()" didn't even work on my first character because he spawned in a place that wasn't a defined area. Someone else on discord lost a character to some unfinished abyss. All of these negative points I would normally hold against the creator, but we're in version 0.2. This is an alpha, I imagine it will get fleshed out over time and the dev seems genuinely interested in making the game playable first, with the only hint at monetization being a "double your xp and gold" type of freemium model. The game will still play the same either way, just progress comes at a price. Many of these negative reviews seem unhinged and based in misunderstanding and confusion. Which I suppose is fair. The documentation and the overall player direction seems to be lacking. But I was interested enough in the concept and surprised by the quality of the game itself that I took the time to make sure I understood what was going on until I had a grasp on the game. Summary: It's a pretty cool game. Great foundation. Buggy/glitchy version 0.2. Poorly documented, but workable. Labor of love developer. This is a niche game for logic addicts and not a filthy casual experience. I'm enjoying my time with it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 11 minutes i gave up i put in the code exactly what it told me and my toon still just stood there doing nothing..
I'm recommending this to give benefit of a doubt to the dev. In theory, this game is absolutely up my alley. I've been looking for a proper sequel to Dragon Age: Origins' tactics combat since 2010, and this could grow to be that...on principle, I'm obligated to support it. But the documentation of the core mechanics of the game doesn't explain something very simple: you write code, but how? Literally how do you do it? Notepad++? Terminal? In-game tools? After leveling up and getting loot, I expected some tutorial or pop-up. I'm lost here, maybe this is not so much a game but more of a Linux simulator.
I would not recommed this game for everyone just yet, due to somewhat lacking documentations. You are able to play the game manually without much coding, but i think that experience might be a bit lacking. However if you are interested in learning c# or unity, then this game is a great platform to experiment on. In its current state you can make or do anything you like, since its not multiplayer. But i advice you to use the wiki, google for c# and unity stuff, and dive into the source code to see how its made both for reference and understanding. The developer is very responsive in my experience, and there are also others being helpful on the discord server. I can feel the potential of this becoming a great community.
Yeah this game needs to have way way WAYYY better documentation, and much MUCH more detailed guides if you want to attract any players at all to such niche game. edit: which is happening, 30 hours in, im learning a thing or two!
The game has more attention to detail and style in the game's Name and Logo then it does in anything of the game itself. Having to program the AI of the player character is kind of terrible. Interesting, but terrible. Would've been better to save us the headache of CODING this nonsense and do the Automation of Clicker Heroes 2. Then you have how equipment works, inventory and any part of combat of the game is insanely lackluster. I cannot help but feel there needs to be more visual style to the game instead of Unity Art Asset Pack 9001.
At first I was mad cause the bundled IDE didn't work for me. Switching to my own and it works fine and now I have spent 21 hours fiddling with scripts as my bot (bobbert) endlessly spawns, kills mobs, equips better loot, drops of excess supplies at camp for his future incarnations, and goes back out there. I love the concept, and the developer seems responsive on Discord and has fixed some issues in minutes after posting there.
Horrible controls, horrible method for equipping, horrible setup for item use, and I fell off the bridge for some reason.
Sayılar giderek daha hızlı büyüdüğünde hoşunuza gitmiyor mu? GrindFest, İDLE programlama aksiyon fantezi RPG türünün zirvesidir. Kendi botlarınızı yapmak, onları öldürmeye, yağmalamaya ve birbirleriyle işbirliği yapmaya zorlamak için C# kullanmayı öğrenin. Herhangi bir rolde oynayın veya hiç oynamak zorunda kalmamak için her şeyi otomatikleştirin. Resmen oyunu programlayın.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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