
Grind Survivors is a fast-paced action roguelike where demon hunters face endless hellspawn. Dodge, loot, and blast through brutal bullet-hell combat with dynamic builds and ever-changing weapons in a scorched, demon-ridden world.
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About

Grind Survivors throws you into a relentless action rogue- and survivors-like where you battle endless waves of hellspawn as a towering demon hunter. Set in a post-apocalyptic Earth overrun by demonic corruption, every run is a fight for survival, and a chance to grow stronger.
Dodge through explosive bullet-hell chaos, stack powerful upgrades, and loot procedurally generated weapons with unique stats, traits, and origins.

Every demon you drop could be hiding your next favorite gun. Rare finds come packed with powerful perks and unique traits that change how they play, and higher ranks make them hit harder than ever.
At The Forge, you can fuse weapons into a custom powerhouse, stack dream perk combos, or push your luck with risky upgrades. Feeling bold? Reroll the stats and see what you get. In Grind Survivors, every weapon is a chance to break the game—in your favor.

With brutal visuals, multiple hellish biomes, and an endless scaling mode that pushes your build to the limit, Grind Survivors delivers nonstop action, satisfying progression, and a whole lot of demons to grind into dust.

Unending Waves – Survive ever-growing swarms of demonic enemies.
Build Your Way – Unlock synergies and stack upgrades that shape each run.
Loot-Driven Combat – Discover procedurally generated weapons with randomized traits.
Risk & Reward Crafting – Upgrade gear with high-stakes choices at The Forge.
Diverse Biomes – Fight across scorched cities, burning forests, and corrupted lands.
Striking Visuals – A dark, intense art style packed with gore and destruction.
Endless Mode – Test your ultimate build in infinitely scaling survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Ukrainian, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Turkish, Spanish - Spain, French, Polish, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]画面:[/b]美术风格优秀且统一,尤其这个UI的红黑白色彩搭配我很喜欢。 [b]玩法和内容:[/b]游戏算是有点肉鸽元素的刷子游戏,在局内捡武器然后在局外养成,包括等级、稀有度、强化、词条、属性重铸,完全就是刷子游戏的模板。局内不能换武器,成长全靠祭坛加属性和升级选能力,能力也是属性加成偏多,而且有些属性还有软上限甚至硬上限,所以构筑的重复度特别高;无尽模式里能力太少了不够用怎么办?制作组选择了重复获取的粗暴方式,一个能力能拿好几次,然而每次升级仍然是三选一,重骰和禁用的次数也还是就那么多,所以有些时候打半天都拿不到核心能力,就问你无尽模式纯物理太刮想换冰、多打半小时都看不到生命百分比伤害的能力爽不爽?目前三个地图除了背景和两三种怪物区别以外就是一样的,说以后会更新环境,我猜大概就是加点陷阱什么的。 [b]成就:[/b]制作组应该也知道自己的游戏内容少,所以搞一堆特别肝的成就拉长时间,武器、技能方面动不动就要十万杀敌,而一般情况下打一小时最简单的无尽模式最多也只能杀五六万;冲刺杀五千的成就,为了完成它要特地选废物冲刺能力去刷,而且因为冲刺杀敌效率特别低还会拖慢一整局的成长节奏,造成越来越刮的恶性循环;还有破盾五千这个狗屎成就无尽一局打一小时也完成不了5%,然后我发现得在难度V最终BOSS那拖时长去刷,傻批到没边了我只能说。 [b]战斗:[/b]BOSS战是限制在一个很小的方形区域里,如果在自己伤害不足以秒掉BOSS的情况下进来几个回血怪就等死吧,制作组一定觉得把好几只回血怪放到怪堆里老幽默了;另外第三张地图的最终BOSS还会在场地外放风筝,我有一局用射程短的锯刃去打,锯刃主要就是靠上弹的时候炸一下打伤害,然而我还没炸BOSS就会溜到另一边,我那一局愣是刮了七分钟才把BOSS刮死。 [b]优化和bug:[/b]无尽模式有时候怪物会突然变肉且数量大幅增加,如果伤害不太够而且自己保命能力又比较强怪物会越堆越多,然后在在某一瞬间直接卡成PPT,这时候想要主动结束游戏都会被卡得硬控一两分钟。随着总游戏时长增加,闪退会越来越频繁。元素特效多的时候怪物模型会消失,只能看到元素特效,玩索拉拉激光多了有时候地面贴图会丢失变成全黑的。
A really good game from Ukrainian developers. Brings in enough diversity and variety to the, imo, pretty stale genre. I like it, and recommend at least trying it out
"What a ♥♥♥♥♥♥♥ fun addition to the garlic-likes." Grind Survivors is one of those action-roguelikes that absolutely understands the addictive nature of the genre. Personally, I did find some of the early-game progression a bit grindy, and some of the more niche modifiers didn't always shift the gameplay as much as I hoped. The visuals and absolute carnage that come with each run though are ♥♥♥♥♥♥♥ fantastic. I highly recommend this if you're looking to scratch that survivor-like itch [url=https://www.youtube.com/live/UL6EvwZEI4I?t=1m41s]Gameplay[/url]
De las 4 horas que he jugado, debo decir que me ha gustado bastante, por varios motivos: 1: Me encanta su diseño, estilo de juego, etc. 2: Las armas, cuando vas a mejorarlo en la forja, te pone un % de riesgo, cuando fallas, el arma no se rompe, si no que, tienes que seguir mejorando, yo por ejemplo a partir del 55% de riesgo, no las mejoro mas. 3: Es un juego que me gusta jugar cuando debo estudiar, pongo un video de fondo, mientras pongo el volumen bajo. Lo malo: 1: Me da la sensacion que hay pocas armas 2: solo hay 4 personajes 3: solo hay 3 mapas
玩的久一点,就报错退出,全白打,能不能行?
miau
无尽就是个SB模式 全是重复的 根本合不出几个协同 作者自己不玩的吗? 没脑子吗
Has great replay-ability, weapon rolls to max out your strategy, and really cool systems to improve your weaponry
키우기 중독성
ben strutturato e profondo. Bello davvero.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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