
Start a cult with friends and summon one of three rivalling gods. Sacrifice customers, perform dark rituals and work together to bring an ancient evil being into the world, all under the cover of a steakhouse.
Modeled estimate, not a reported figure. How we estimate →
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In Grilluminati, up to 4 cultists must serve one of 3 rivalling gods through bloodshed, worship, and increasingly demanding rituals with increasingly disturbing ingredients. Every shift is a co-op cult operation.
Scout the room, isolate your next victim, and take what your god demands before anyone notices. Some rituals require specific body parts. Others demand a full human sacrifice. Dispose of what remains... or put it back on the menu.
Guests notice missing people, blood trails, strange behavior, and whatever your least competent cultist just dragged through the dining room. Keep the room calm, finish the ritual, and make sure nobody catches you in the act.
Unlock new powers and tools to harvest the “right” ingredients. Execute rituals together under pressure and push your luck for greater rewards. But beware... when you fail, your god may choose an offering from your own cult instead.
Choose the god you want to bring into this world. Each god changes the challenges, rewards, and risks your team faces. Rival gods can interfere mid-shift, creating sudden disruptions that force your team to adapt.
One Cult, Four Conspirators: Work together or blame each other when everything spirals out of control
Hide a Cult in Plain Sight: Perform dark rituals while maintaining the illusion of a grill restaurant
Stealth, Suspicion & Escalation: Customers react, panic spreads, and small mistakes become disasters
Perform Disturbing Rituals: Harvest bizarre ingredients and unlock new powers, tools, and horrors
Rival Gods & Consequences: Choose your deity, each with unique challenges, rewards, and punishments
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.