
Gridkeeper is an incremental game about managing "Grids" and using their power to run MineBots, research tech, and grow your mining empire by getting better Grids.
Modeled estimate, not a reported figure. How we estimate →
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About
Gridkeeper is a visual incremental game about running "Grids" to mine and sell fuel, research tech, and generate mana. As you'll progress through the game, you'll unlock better tech and add new bigger Grids to your arsenal.
How to mine fuel?
Easy. Just set up a mine and buy a bunch of MineBots. These hardworking robots will be dedicated to mining fuel and delivering it right to your stockpile. Just make sure you always have enough storage cells to store all the fuel these bots will be mining. Sell this fuel to generate cash, and use that cash to upgrade and buy more MineBots!
Research and upgrade tech
As you generate cash, make sure to invest some of that into Research Modules. These powerful computers will generate tech points, which can be used to unlock new technology to make your life easier, like bigger mines, faster bot movement, and next-gen MiningBots!
Expand your empire
As you'll progress through the game and hit revenue targets, you'll gather enough resources to buy better Grids. This will take your mining operation to the next level, with more power at your disposal to run MiningBots, Research Modules, and Mana Generators!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Rating: 85/100[/h3] [h2]A Simple Incremental Game[/h2] Gridkeeper is a fun and straightforward incremental game where you manage “Grids” to power Mine Bots, research tech, and grow your mining empire. It’s simple, short, and relaxing, with a good balance of idle mechanics and progression. It took me about 35 hours to reach 100%, making it a solid choice if you enjoy completion-focused incremental games. Nothing groundbreaking, but it’s cheap, enjoyable, and a satisfying grind for achievement hunters.
great game Im lowkey sad at having reached the end but its a great idle on the short side my run was 77 hours but i did afk a bit. so if you are playing and not afking maybe about 50-60 hours. great idle game -dave
Very nice little incremental where little dudes run around and numbers go up. Short and sweet, and while there is a certain "need" to try to be efficient and click before the storage fills up etc it lends itself to a pretty chill/idle play style. Very good for the price, imo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game feels too slow for an idle game
2€. Ich hab sicher aktiv 5-6h gespielt. Hat Dopamin ausgeschüttet dabei. Fands gut! Nicht mit Erwartungen von Tagelangem geklicke rangehen, dann klappt das :-)
Fun little game, however this is one of those idler progression kind of games. Meaning I should be able to run it in the background while I do other things. I cant
Took me 11.9 hours to complete the entire game, and 100% the achievements. I had to force myself to play this in the final 2-3 hours, since the gameplay is super monotonous. Echoing what the other reviewers here have said, the gameplay is super basic. You're exposed to everything the game has to offer in the first 5mins of gameplay. After that, it's just a whole lot of waiting, collecting, upgrading. Rinse and repeat. Zero new mechanics when you move on to the next tier/stage/whatever it's called. Even though it's under 2 bucks right now, I don't think it's worth it. Your time is better spent on nodebuster or Digseum (both of which I've already replayed a couple times). Even Click and Conquer (which is just a slightly worse version of Digseum) is more engaging than this..
I'm giving this game a positive rating, because I don't believe it's fair otherwise. I played this game through to completion and probably won't revisit it. This game is bare-bones and stripped of any essence that might make it fun. There are no goals to achieve except moving to the next level which is exactly the same as the previous level. Progress upgrades are meaningless. There are no secrets to find or other pathways to take to get to the endgame. This game severely needs some perks or a skill tree or prestige or something to make it interesting. Once you start the game, that's it. You've done everything you possibly can. Aside from the gripes above, this wasn't a messy game. It had a clean, organized layout, and everything worked as intended. I'll be keeping an eye on this developer to see what the next project might be.
Not Bad
Fun incremental
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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