
Inspired by classic games like TV Sports Football, Front Page Sports Football, and Fairway Solitaire, Gridiron Solitaire combines football strategy with a solitaire-style card game for a new sports game experience. Lead your team to the Gridiron Bowl Championship!Featuresa game world with almost unlimited depth.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Better than Madden!
How the developer managed to turn a simple concept--playing football through the power of solitaire--into a game I've already invested 11+ hours into is beyond me. All I know is that Gridiron Solitaire WORKS, pure and simple. I'd highly recommend the game and supporting the developer. Can't wait to see what comes next!
Biggest piece of ♥♥♥♥ I've ever played, usually I love solitaire style games. This is one is ♥♥♥♥♥♥♥ dreadful though, I've tried it multiple times and never managed to stick with it. The game is entirely based on luck, you may as well just click a button and get an RNG to tell you whether you won or lost. I really want to like this game, it's the only American Football game I own and I want to enjoy it! ♥♥♥♥♥♥♥♥♥♥♥. This game sucks so hard.
There aren't a lot of American Football games on Steam, probably because EA has a lock on the NFL with its Madden series. Whatever the case, when a football game like Gridiron Solitaire appears here, it's a rare sight to behold. What's even more unusual is that the gameplay in this title is via a card game. If you've ever played Fairway Solitaire (or any of the million similar games out there), you know how this version of Solitaire works. Suit doesn't matter (in fact, I don't think it even exists in GS), but color does matter. You need to alternate between black and red cards, as well as choosing a number above or below the face-up card on the deck itself. What happens if nothing works? Well, it depends if you're on defense or offense. When you're defense, you can hit the "Big Play" button to bring up a new card (or in rare cases, an event), but you have limited use of this. A finite number of uses, denoted by green dots, are supplied each half, not quarter. So use them sparingly. On offense, the "Big Play" button appears again, but this time it's infinite in its uses. While that sounds good, in practice you'll get an event that somehow harms you roughly 99.9% of the time. In most cases, this involves your runner being blocked or knocked down, or your quarterback being sacked. Sometimes, however, you can also fumble or be intercepted, both of which are terrible, especially if near your own end zone. You don't get to choose actual running or passing plays. Instead, you pick which you'll attempt (run vs pass), and if the AI guesses your action, you'll lose a card, plus it'll reduce and limit any gains in yardage you might acquire in that round. That doesn't mean it's impossible to get anywhere — I have made a running a play that eventually turned into a touchdown, even though the AI figured out my play ahead of time — just that it's generally more difficult. When you're on defense, you do the same to the AI. In this case, you'll simply limit and reduce their gains, since the AI doesn't use cards. All the teams are fictional, but you can edit their cities, names, and colors. This means if you want real teams, the only thing stopping you is a little effort on your part to rename and recolor them. That said, I don't believe you can rename players, but it doesn't really seem to matter anyway. Every team has stats (ex: run offense, pass offense, run defense, pass defense, and special teams) that dictate your chances in a game. These stats can and do change, and will be affected by draft choices. In my own experience, whatever stats your team or the opposing team has produces a minimal effect. What mostly matters is chance and whatever strategy you employ. You can have five seasons saved before you need to delete one to open a slot. Saving the game only occurs before and after a game, as well as during half-time. Given that GS is turn-based, this shouldn't be too much of a problem for most people, but if you find yourself needing to shut down your computer or close Steam, you might lose your progress up to that point. To tell you the truth, I don't know for sure because that's never happened to me yet. Would I recommend Gridiron Solitaire? I'd say "cautiously yes." It's very irritating how much chance (especially when using the "Big Play" button on offense) affects the outcome of any play or game, but in real life, sports have always had a "luck" factor to them that's difficult to emulate in a computer game. Regardless, I wish that using the "Big Play" button would actually result in a positive outcome every once in a while. Whenever I use it now, I cringe and turn away, not surprised in the least when there's a negative result. Having said all of that, it's a very entertaining Solitaire title and introduces several game mechanics not seen in other similar games. I don't know if this will truly satisfy anyone who's been longing for an American Football game on the PC or who's a die-hard Pro/College fan, but for most gamers who either have a passing interest in American Football, Solitaire (or both), I feel that Gridiron Solitaire works nicely.
Needed to +1 this game for a while. I enjoyed it at release but the most recent patch I think has hit the nail on the head for balance. I love cards and the strategy involved with the football element is very fun and keeps you playing. Dev is constantly on the look out for any ideas or fixes. Price may seem high for what appears to be a simple card game but it really is worth the price for the effort put into it.
This was one of my favorite games, until they improved it. They improved the improvement. I am back to loving this game. Sorry it took so long to get back. I play at least twice a day. Great game, great price.
This is a great game if you like playing fantasy football and want to kill some time. You don't need to spend a lot of time on individual sessions, but it helps in the long run. I'm interested how the game will progress as you go through the off season mode. This seems like a game I will enjoy during the football offseason.
This is quite a simple idea that works well.
This game is great! It's just what I was looking for. I wanted a sports game with a card mechanic. I tried the Big Win games but they didn't do it for me. Like everyone has been saying, This game feels like real football. I just had an epic match today. I was a team I made up called New York Raiders. the score was 35 to 37 (or 38) they won by a field goal. It was a brutal match. I had a few sacks and they had a few key turn overs. I hope the Dev's do more of these and add the other sports like Basketball, Soccer, Baseball, Boxing ect. Also I wonder if you can do a multiplayer version.
Nice attempt, but do not buy unless you're completly sure of it. The game is mwah and the tutorial isn't really making it more clear what to do.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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