
120 new Japanese crosswords - dive into the pirate life!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Reviews
I haven't requested a refund on Steam in years. I paid 1.59€ for this crap, and still asked for a refund. Pirate-themed Picross? Great! Oh, no story? What's the point of a theme, then? Wait, the soundtrack is just that trailer music playing endlessly? Even those wouldn't be a problem if the user interface wasn't so horrible. I had my doubts when looking at the video, but it's even worse: it doesn't just make the game boring, it also makes you angry when the interface punishes you for its own shortcomings. Do yourself a favor and avoid all Picross games by this developer, I guess. There are plenty more alternatives that are fun to play. Picross Touch is better in every way (no hints, but also no punishments), and it's free. The Arizona Rose games have a story and the whole 'limited mistakes' thing isn't crippled by a horrible UI. Heck, I'm sure I could write a better game than Griddlers in a few days if I wanted. Do I need to go on..?
Questo giochino ha qualche aspetto positivo, ma nel complesso le sue pecche mi spingono a sconsigliarlo. Iniziamo nel dire che si tratta di una serie di “nonogrammi” (non so se esiste una traduzione in italiano) ad ambientazione piratesca. I quadri sono ambientati in diverse isole e qui iniziano i problemi: - non c’è un legame narrativo tra gli stessi: ma qui la questione è soggettiva. È semplicemente una collezione di sfide; - la varietà è zero spaccato. Esteticamente è poverissimo, ogni quadro è simile al precedente e anche il passaggio alle isole successive non cambia nulla. Vi sembrerà di giocare sempre nello stesso schema. Anche questo può risultare soggettivo, ma la mancanza di incentivi a terminare tutte le sfide può rendere seccante raggiungere lo scopo di terminare tutti i quadri. La questione che più mi ha seccato però è quella della gestione degli errori. Siccome mancano del tutto strumenti di pianificazione da parte del giocatore, commettere un errore può risultare fatale. In genere per ogni quadro si ha a disposizione un numero massimo di sbagli (numero che può essere incrementato acquistando altre possibilità in un negozio a caro prezzo, con la valuta che corrisponde ai punti conquistati man mano che si attivano le caselle giuste), ma chi gioca questi titoli senza che vi siano incentivi (la storia che termina, medaglie particolari, bonus, sbloccabili ecc…) cerca in genere di dedicarci del tempo ponendosi come obiettivo il completamento perfetto degli schemi, ovvero senza fare errori per collezionare tutte e tre le stelle. E il titolo non perdona: spesso vi scivolerà un click per sbaglio e commetterete l’errore. Quando ciò accade, verso la fine di uno schema sudato, bestemmierete il dio azteco Itztlacoliuhqui-Ixquimilli insieme ai suoi coinquilini magiari. Siete fottuti, se volete le tre stellette dovrete rifare il livello da zero. E dà fastidio, ve lo garantisco. E ripeto, siccome gli schemi sono monotoni uniformi come una tela bianca dipinta di bianco, farete errori solo perché il vostro cervello comincerà a sbuffare non distinguendo una casella dall’altra. L’orientamento spazio-temporale va a farsi benedire, come quando si viene ipnotizzati da Giucas Casella. Tutto qui: monotonia assoluta, con il solo scopo di ottenere le tre stellette. E mi sento un eroe per essere andato fino in fondo. Per fortuna ci ho giocato mentre ascoltavo altro in rete (un video in sottofondo ad esempio), perché per nessuna ragione al mondo avrei mai toccato un prodotto del genere di proposito, isolandomi dal mondo per giocarci. Sarebbe una punizione. Per il resto non lo boccio completamente perché alla fin fine i quadri sono effettivamente piuttosto intelligenti, avendo trovato solo una manciata di casi in cui le soluzioni erano multiple (e in quel caso mi sono fatto aiutare con gli aiuti integrati, limitati per quadro). 5--/10 E se proprio volete, prendetelo anche in sconto, piuttosto che i 4 euro del prezzo base. È davvero poca cosa. L’editore che sta dietro è 8Floor, lo stesso dietro i Picross Fairytale, e garantisce pochezza.
数织类解谜游戏,类似于数独那样的适合锻炼逻辑思考能力 但同样玩法的游戏换个皮肤就搞一个来卖,这种做法实在无法接受
I think that the user interface of this one is far worse than the "Fairytale" versions by 8Floor. On this one, there is a lag in hovering over a square and selecting it. Sometimes, that lag will result in a mistake, which will cause you to not get a full 3 stars for the level. Only buy this one on a massive sale and only if you really like nonograms.
To say I was disappointed with this game would be an understatement. I have played other games by this same developer and thought this game would be similar. It's not. I am just glad I bought it on sale for 59 cents. - On the positive side, the controls are fairly standard: left click to mark a square solid (green) to denote solution, right click to mark a pirate-y themed X for not solution. - The puzzles were pirate and sea themed. Yup, it had fish, sharks, boats, (really creepy looking) pirates and mermaids... - There was no story. None. They had pirates and didn't do any story! The only time the pirates "speak" is during the incredibly long tutorial. The description lied to me about pirates and sea monsters and sailing. - They cross out the numbers as you logically fill in the green squares, but (in my opinion) they can get a bit overzealous and make leaps in logic without you. It would be better if I could mark the number off as I used it rather than them doing it for me. Or just leave it and I can count/match the squares with the numbers. - The music was boring. And the sounds when you clicked were really annoying. I muted it. - You only get 2 mistakes per level. Which is rude. Oh, misclick? Sorry! No stars for you! It makes levels more difficult because I can't just put an X in to mark where the end would be when I'm counting, no, I've got to remember where they all end for 5 different numbers across 25 squares. Ugh. - The pictures were awful. You get seconds to stare at your finished green blob and try to decipher what it was supposed to be before it brings up the stars/time/etc page. The only way to tell what this was supposed to be is to click map and check their drawing, which does not even match. Previous games would fade the pictures into color and you had time to feel proud of your puzzle prowess. - The puzzles are small. Being so small they are really simple. The most time I spent on a level was 15 minutes. Logical? Yes. Hard? No. The entire game felt more like a World 1 difficulty. If people have trouble, there are hints. Every green square you fill in gives coins which can be used to immediately "purchase" a new hint. You have to use 15 hints for the achievement. - I spent 20 hours on this game and was done; even with the achievements. It was short and not very sweet. I guess I'll just go replay the Red Riding Hood picross series.
Making a good UI for a nonogram isn't that hard. This one didn't.
Use logic to fill in the gaps, pretty straightforward and often challenging. Satisfying when you find the piece that makes everything else just tumble into place.
"Griddlers Legend Of The Pirates" is a basic Nonogram game... for those who never played one, it's a kind of grid-deduction-puzzle game, not unlike Minesweeper or Sudoku. You're given a grid and a number of numerical clues. You must deduce where the safe places to click are. In a Nonogram, the correct clicks will reveal a small, obviously low resolution image or pattern. Yay, what fun. This is why top of the line gaming PCs costs thousands of dollars, right? The developer, Creobit, has copy + pasted this game an insane FOURTY ONE TIMES... why cash in on one asset if you can cash in on multiple copies of the same game? Asset flipping begins at home! Here's a list of the asset flips of this game that the Russian "developer" is polluting Steam with: [list] [*] Asian Riddles 1, 2, 3 + 4 [*] Christmas Griddlers [*] Christmas Griddlers Journey to Santa [*] Detective Riddles - Sherlock's Heritage 1 + 2 [*] Easter Riddles [*] Egypt Picross Pharaohs Riddles [*] Fill And Cross Christmas Riddles [*] Fill and Cross Magic Journey [*] Fill and Cross Pirate Riddles 1, 2 + 3 [*] Fill and Cross Royal Riddles [*] Fill and Cross Trick or Treat 1, 2 + 3 [*] Fill and Cross World Contest [*] Griddlers Beach Season [*] Griddlers Legend Of The Pirates [*] Griddlers TED and PET 1 + 2 [*] Griddlers Victorian Picnic [*] Halloween Patchwork Trick or Treat [*] Halloween Riddles Mysterious Griddlers [*] Magic Griddlers 1 + 2 [*] Olympus Griddlers [*] Picross Beach Paradise [*] Picross Bonbon - Nonogram [*] Picross Fairytale - nonogram: Red Riding Hood secret (this game) [*] Picross Fairytale: Legend of the Mermaid [*] Picross Hansel and Gretel - Nonograms [*] Riddle of the mask [*] Royal Riddles [*] Santa's Toy Factory Nonograms [*] Thanksgiving Day Griddlers [*] Valentine's Day Griddlers 1 + 2 [/list] [i][b]These are all reskins of exactly the same game![/b][/i] From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The game only displays in 4:3 pillarboxed aspect ratio (with crappy "wings" to pad out the space). It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes this might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. "Griddlers Legend Of The Pirates" has the gamer gouging price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
It's picross with a pirate theme. That's about it. I will say that you may have to use hints more than you may like, but it's pretty fun.
A solid logic game, easy to understand and easy to make mistakes. It's a game like Sodoku you can find by different vendors, branded differently. This is one that's pirate themed, with a cross of swords to "x" out the wrong pieces as you find the right ones. The puzzle boards get bigger as you advance, collecting stars to unlock harder sets of levels. There aren't bells and whistles; it does exactly what it's supposed to. When it works. My one gripe, and it's NOT a small one, is that the game occasionally crashes right as you successfully finish a level - and it didn't save when you open it up again. Given that these are challenging levels and upwards of 40 minutes to complete, it's frustrating to say the least. Many a crash reports have I sent off to Apple as the game simply up and quits. It is good? Yep, when it works. But you've been warned :-/
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| your girl | $3.9K | 310 | 98% | $0.79 |
| Graphic Tower Defense | $3.9K | 64 | 84% | $2.31 |
| Kittenwood Cats - A Hidden Object Game | $3.9K | 188 | 98% | $1.29 |
| Kombine | $3.9K | 150 | 75% | $0.99 |
| THE AWKWARD STEVE DUOLOGY | $3.9K | 65 | 89% | $3.99 |
| Alice's Adventures - Hidden Object Puzzle Game | $3.9K | 65 | 86% | $3.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Battlefield™ 2042 | $256.9M | 325.3K | 47% | $59.99 |
| Marvel’s Spider-Man Remastered | $130.9M | 135.7K | 96% | $59.99 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Need for Speed™ Unbound | $106.2M | 58.8K | 60% | $69.99 |