
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #65, worst CN #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Aug 25 → 50.14/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 102.7Kreviews | 85% | — | $4.8M |
| $24.99 | 9.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super, immersif, très belle histoire, paysage magnifique, bonne musique pour l'ambiance.
Watched a YouTuber play the game. He figures out some useful things. I get hooked and want to play myself. Feel well prepared as I know already some tricks. Start the game, reach the first point of interest after the tutorial. Random Jaguar appears and kills me. Reload, this time I'm prepared. Crafted armor, better weapons, healing items, I am well rested and ready to fight. Seek out the Jaguar, it is nowhere to be found. While looking for it, I almost die of an infected wound. My days are ruled by the underlying fear of the Jaguar that needs to be somewhere and the constant search for a cure to whatever is killing me in that moment 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super excelente, mágico y exclusivo lanzamiento.
za cienszka
拉胯到离谱,教程引导还需要看其他玩家的攻略,不知道游戏怎么做的。
挺好玩的,虽然新手很难上手,但是玩个十几小时也就差不多熟悉了,单人可以养老,和朋友一起也可以当野人搞基建
top
Green Hell é um jogo bem legal. Joguei apenas o modo sobrevivência com amigos, então não posso opinar sobre a história, mas a experiência em si foi bastante divertida. O que mais gostei foi a ambientação, a imersão e a exploração. A floresta realmente passa aquela sensação de que você está no meio do nada e que qualquer coisa pode acontecer. A construção também é bem divertida, principalmente jogando com amigos, embora tenha alguns pontos que poderiam ser melhores, especialmente quando começamos a tentar verticalizar as construções. Algumas coisas parecem mais complicadas do que precisavam ser. Agora, falando do sistema de sobrevivência... aqui começa o verdadeiro simulador de desgraça. O maior problema, para mim, é que parece existir uma regra invisível no jogo: quando alguma coisa dá errado, absolutamente TUDO dá errado junto. Você sai de casa por 10 metros, se machuca do nada. Beleza, precisa de uma bandagem. Vai procurar alguma coisa para fazer a bandagem, a fome bate. Junto vem a sede. Você está cansado. Começa a passar mal. Desmaia. Quando acorda, está com um berne. Tira o berne, infecciona. Vem a febre. E quando você percebe, está lutando pela própria vida porque resolveu dar uma voltinha no quintal. É engraçado, mas também é uma das coisas que mais me incomodaram. Eu gostaria muito que o personagem tivesse algum tipo de progressão baseada na própria experiência de sobrevivência. Algo parecido com Project Zomboid, onde certas habilidades e características fazem você se adaptar ao ambiente com o tempo. Por exemplo, ter uma Aptidão Física que melhorasse conforme você se exercita, um "Estômago Forte" que diminuísse os efeitos de comidas ruins, maior resistência a determinadas doenças, menor consumo de stamina, ou simplesmente uma redução gradual da fome e sede conforme o personagem se torna mais adaptado àquele ambiente. Isso faria a progressão parecer mais natural: no começo você é um completo inútil tentando sobreviver, mas depois de algumas semanas começa a sentir que realmente aprendeu a viver naquele lugar. Jogar com amigos é divertido, mas curiosamente a parte que mais gostei foi construir a base. A exploração em grupo não me empolgou tanto quanto eu esperava. Construir juntos, organizar recursos e transformar aquele pedaço da floresta em uma espécie de acampamento realmente foi a parte mais divertida para mim. No geral, recomendo Green Hell principalmente para jogar com amigos. Ele tem uma ambientação excelente, uma ótima sensação de imersão e bastante coisa para explorar e construir. Só acho que o sistema de sobrevivência poderia trabalhar melhor a sensação de progressão do personagem, em vez de simplesmente transformar cada pequeno problema em uma sequência de 15 novos problemas.
666
Goated
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
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| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 11.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236M | 320.6K | 88% | $29.99 | |
| $8.9M | 8.7K | 73% | $29.99 | |
| $50K | 172 | 54% | $8.99 | |
| $23.9K | 65 | 52% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |