
Play the second part of the thrilling hidden object adventure "Greed"! Help Julia save her sister Sophia, who was abducted many years ago. Find out the sinister plans of the secret cult of the Oracles and stop their forbidden experiments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play the second part of the thrilling hidden object adventure "Greed"! Julia is surrounded by unusual circumstances after she receives a mysterious phone call. The caller asks Julia to rescue her twin sister Sophia, who was abducted many years ago. When Julia reaches an abandoned laboratory to rescue her sister, she discovers there is more to this mystery than a mere abduction. Is the caller a sincere informer or is he trying to lure Julia into a trap? Find out the sinister plans of the secret cult of the Oracles and stop their forbidden experiments.
Experience horror, adventure and mystery combined in this sci-fi thriller
Explore the laboratory of the secret cult of the Oracles
Stop the forbidden experiments and save humanity
Interactive HO scenes with unique twists
Solve puzzles in a modern high tech Environment
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 50reviews | 80% | — | $11.6K |
| $13.39−33% | 12ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greed 2: Forbidden Experiments, developed by Urchin Games and published by HH-Games, is a narrative-driven hidden object adventure that builds upon the structure of its predecessor while aiming for a more polished and cohesive presentation. It stays firmly within the traditions of the genre, combining investigation, puzzle-solving, and item-based progression, but introduces a slightly stronger emphasis on atmosphere and storytelling to keep players engaged throughout its relatively contained runtime. The story follows Julia, who is drawn into a mysterious situation involving her long-lost twin sister, Sophia. A cryptic message leads her to an abandoned laboratory connected to a secretive group known as the Oracles, where strange experiments and hidden motives begin to unfold. The narrative leans into familiar territory—secret organizations, questionable science, and looming danger—but it maintains a consistent sense of intrigue. While it doesn’t offer major twists or deep character development, it provides enough narrative momentum to guide players from one objective to the next, especially for those who enjoy uncovering mysteries piece by piece. Gameplay adheres closely to the established hidden object formula. Players explore a series of static environments, searching for items that are either explicitly listed or required to solve environmental puzzles. These sequences are complemented by a variety of mini-games, including logic puzzles, pattern matching, and mechanical challenges. The structure is steady and predictable, with each solved task unlocking new areas and advancing the story. This creates a smooth progression that is easy to follow, making the game accessible to both newcomers and experienced players within the genre. One of the more noticeable improvements over earlier entries is in the game’s presentation. The environments are more detailed and cohesive, with the laboratory setting providing a strong visual identity. Clean, sterile rooms contrast with darker, more ominous areas, reinforcing the sense that something is not quite right beneath the surface. The visual design supports hidden object gameplay effectively, offering enough detail to make searches engaging without becoming overly cluttered. While the art style remains within genre conventions, it is polished enough to maintain immersion. Audio design adds another layer to the experience. Background music is subtle and atmospheric, helping to establish tone without becoming intrusive. Voice acting is included, giving characters a bit more presence and helping to deliver key story moments more effectively. While neither the music nor the voice work stands out as exceptional, both contribute to a more complete and immersive presentation compared to simpler entries in the genre. Despite these strengths, the game’s reliance on familiar mechanics is also its main limitation. The core loop of searching for objects and solving puzzles remains largely unchanged from beginning to end, and while the variety of mini-games helps prevent immediate repetition, the overall structure does not evolve significantly. Players familiar with hidden object adventures will likely recognize many of the puzzle types and gameplay patterns, which can reduce the sense of discovery over time. The difficulty level is also relatively moderate, rarely pushing players beyond straightforward problem-solving. Hints and skip options ensure that progress is rarely blocked, but this accessibility comes at the cost of challenge. For players seeking more demanding puzzles or innovative mechanics, the experience may feel somewhat routine. In terms of pacing, the game maintains a steady flow, with a balanced distribution of hidden object scenes and puzzle segments. However, its relatively short length means that it doesn’t offer much in the way of extended engagement or replay value. Once the story is completed, there is little incentive to revisit the experience beyond completionist goals. In the end, Greed 2: Forbidden Experiments is a solid and well-executed hidden object adventure that succeeds by refining its presentation and maintaining a consistent gameplay loop. It does not attempt to push the boundaries of the genre, but it delivers a cohesive and accessible experience that will appeal to fans of casual puzzle-driven storytelling. While it may not leave a lasting impression due to its familiarity, it provides an enjoyable and straightforward journey from start to finish. Rating: 7/10
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Languages: English*, German, French, Italian, Spanish - Spain, Dutch*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
Expectations were high after playing "Greed: The last scientist". Sadly, said expectations were not met. Some of the Hidden Object screen had a new mechanic that involves clicking a random object to move it aside to find the hidden object, or said object is shown in separate pieces that the player has to assemble. Kudos for trying something new but it wasn't executed properly, in my opinion. The story was weak, even for a game of this genre. The logic behind using some items was wackier than usual right from the start. Puzzles are the usual recycled ones from the company's other games but in fewer amounts. Felt like the picked the most boring ones, too. Playing time was much shorter than previous games. If I had to find something nice to say about the game... Graphics were nice, I guess? If you must, get this in a bundle. There's much better games out there.
Das Spiel hat eine gute Geschichte um eine ominöse Sekte, die die perfekte DNA herstellen will und ein Mädchen entführt hat. Leider ist der Spielspaß sehr kurz. Ich hab das Spiel in 2 Stunden durchgespielt. Einen Kauf kann ich daher leider nicht empfehlen.....
[u]Recommendation[/u]: A short and fun but uneven (and possibly not-quite-finished) hidden object game. [u]Critique[/u]: [u]Greed 2: Forbidden Experiments[/u] has a couple of aspects in which it is better than a lot of other hidden object games: voice acting and object clarity. The vocal performances are decent overall. While the script's lines are very melodramatic, the dialogue was clearly performed by actors whose first language is English. With one notable exception (the game says you're looking for a hazelnut, but what you click on is an acorn), what you're looking for is clear from the description: you don't have vague descriptions like "cloth" that could be any of a dozen different things. Even hints like "compass" (which DOES have multiple meanings) always mean the same thing in this game, so you're not being misled. But in other respects, this game is less polished than your typical hidden object game. The 3D animation is very crude, and often amounts to just a 3D-modeled object that moves up and down or back and forth without any additional animation. Very little effort was given to make the textures look right; all of the ground in the game is dry and cracked, even though the game establishes early on that it has been raining continuously. Sometimes the character models are pretty well-executed, but at other times they are very stiff and jerky. As is usual with HOGs, items you use disappear immediately, even though you could clearly keep using them later. IN Greed 2, sometimes, you get the [i]exact same items[/i] later in the game. Why did I throw it away when I ended up needing it later? Weirdly, none of the items you add to your inventory are items that you find in a hidden object puzzle. You find 18 items, say, but what you take from the scene are items 19 and 20, which [i]weren't even on the screen[/i]! As is more usual than hidden object enthusiasts might like to admit, the plot of this game is bonkers. You are thrown in to the nonsense with almost no introduction, and the end of the game comes very abruptly, summarized by a paragraph of text that explains what happened next. Sound is extremely uneven in the game, with clear opportunities for effects that are ignored. Glass is smashed several times, and the same stock tinkling of glass is used for a bottle, a window, picking broken panes of glass out of shield, etc. At one point, [spoiler]you use a chainsaw[/spoiler], and there is NO SOUND for that. This game has two types of item that you are trying to find to complete collections: biohazard tokens, and scraps of the sister's diary. But though the game mentions achievements, no achievements have been implemented: not in Steam, and [i]not even in the game itself[/i]. The net effect is that it [i]feels[/i] like this game ran out of budget, time, or both before it could be really finished, and what they published is only 85-90% complete. [u]Review[/u]: You play a [u]very young-looking[/u] girl who has a recurring nightmare...which turns out is based on reality. [spoiler]Masked humanoid creatures (they look a bit like SCUBA frogmen but wearing gas masks) kidnapped her twin sister when they were very young. Now that she is an adult (maybe? she looks like she's 16) and her parents have died, the protagonist girl gets a mysterious letter telling her that she has "one final chance to see your sister again." Suddenly remembering her sister, the girl charters a plane and leaves for the destination: a post-apocalyptic nuclear facility. After putting out fires and repairing ancient computers and cooling equipment, the girl infiltrates the facility, meets with a super-chill SCUBA enthusiast and her sister, who knocks her out but does nothing to her. Undeterred, the girl investigates the broken-down, neglected facility, never encountering another one of the divers until the end of the game. She finds her sister, convinces her that she's been brainwashed, and researches the process to create a supernatural ancient elixir to cure her sister of her brainwashing (which also darkens her hair/skin and changes her eye color). The sister refuses to leave without disrupting "their" plans to create "perfect DNA," but she does not help the girl as she figures out how to wreck their experiment...with a chainsaw. The humanoids teleport in, make some bold claims to save face, and then teleport out again. A wall of text describes how the sisters got off the island, made their way home, and tried to live normal lives. The end.[/spoiler]
Greed 2: Forbidden Experiments - очень интересная игрушка на поиск предметов. Иногда приходилось долго оставаться на одном уровне чтобы найти все. Своих денег игра стоит.
It's ok. Playable. Doesn't have any bugs, but it seems carelessly thrown together. The objects that you pick up don't match the objects found in the scenes. No logic to it. I thought this was going to go in a more kinky direction. Lol
Short but nice game
I reject my previous review as I was nitpicky about the game and its realism, the game itself has a harder difficulty mode for more experienced players.
Also ein Jein würde eher passen keine Kartenfunktion was ein andauerndes suchen ziemlich nervt uns so manche bezeichnung suchte ewig Ventilator was sich als Fächer entpuppte
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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