
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, how come no one thought about this before? Ban cheaters? Nah, too much work, just censor anyone talking about it. There, problem solved. Come on, folks, you can do better than that. BTW, I'm not talking about DMCA, defending "Fisherman Dave" or anything like that. BUT, If they think it's fine to remove a post from Reddit, they can very well do the same here on Steam. And I won't even mention their PR response, really entitled, AND thats my issue here. Instead of putting out the fire, they threw gasoline on it. What a lack of professionalism.
Game was mid when i bought it and i returned it within the first 2 hours. the game has been littered with cheaters for years. the devs have a censorship clause in their eula that enables them the capacity to ban you for talking about cheating problems. dont buy this was a cash grab at the gaming community due to genre popularity at the time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trajánův paradox: O dějinné kauzalitě rýže a ontologickém klamu hadí hegemonie (MBCU - Mič Bjůkenen Cinematic Universe). Z hlediska dějinné dialektiky a geopolitické nutnosti se musíme opřít o absolutní postulát. Totiž, moje nová teze je, že kdybych já byl s Trajanem, tak by nikdy neopustil Mezopotanii. Tento teleologický krok by fungoval jako fundamentální historický determinant, neboť přesně tím bychom odřízly osvícenskou evropu od rýže z blízkého východu a z indie. Tento makrohistorický pragmatismus je plně legitimován, protože když už nemůžeš zachránit celé lidstvo tak stačí něco, důležité je neklást si velké cíle, jako Richard Cromwell. Ve světle těchto skrytých mocenských struktur vyvstává logická a zcela oprávněná pochybnost: Jsem si opravdu jistí, že Císař Honorius nebyl náhodou zmanipulován hady? Zde narážíme na nutnost sémantické dekonstrukci antických pramenů. Co když jen chybou překladů po pádu říma se neptal na svojí slepici, ale hada kterého mu dosadily potomci Boudici? Ačkoliv tento předpoklad momentálně postrádá empirickou verifikaci, z fenomenologického hlediska: Není to pravda ale mohla by, lidé co moc přemýšlí mají těžký život a já preferuji tezi o tom, že v jednoduchosti je krása. Při analýze selhání římské expanze musíme kategoricky odmítnout dobové biologické teze. Každopádně pravá příčina proč Trajan zemřel byla ta, že jsen zrovna nešel kolem. Absolutní kauzalita mé přítomnosti by totiž zajistila nevyhnutelné, jinak by se Indii říkalo Indicus a Gándhí by byl Římský Epiktétos... a nebo spíš Vznešený patricij s rasistickými předsudky který radí obětem tak dobré rady jako kartářka na Barrandově po 2 hodině ráno s 2 promile alkoholu a tolika magické aury jako Alexandr z Abonoteichu. Tato kognitivní dedukce odhaluje skutečnou substanci eschatologického konfliktu, a tady se zpět vracíme k hadům s ponožkami na nohou. Musíme tedy přehodnotit veškerá dějinná paradigmata v jejich samotném základu a položit si závěrečnou otázku: Co když Lúkianos lhal a Glykon byl skutečné ultimátní zlo stejně jako rýže k přiloze?
u play as a special operator of sorts who runs out of breathe when carrying less than 12kg running less than 100yards, you can lean BUT when you lean u move slower then steve did in minecraft on soul sand. the men you fight are wearing vests with no body armor yet your 7.62 rounds take more than 4 shots to the body to immobilise the insane brute. i run the game on a i9 -14900kf with a 5070 and it runs less than 100fps ? am i a console user IM ON MEDIUM GRAPHICS, u can use frame generation but get a input delay that makes me feel like im on xbox 360. and on top of all of that, they give us a jungle map with 4 little villages and u can only enter 80% of them ???
Very rough and painful to play. Cool concept, way under-cooked. Cheaters ruined the experience.
PVE is nice but PVP ... cheaters ... cheaters ... cheaters ... cheaters ... campers ... campers ... and a handful of nice people.
**Not Recommended** At the current state of the game, especially after the 0.4 patch, I just can't recommend it. After around 10 hours, I had already lost interest. Right now, there simply isn't enough meaningful content to keep me playing. The gameplay loop gets repetitive quickly, and I found myself with very little left to do. For comparison, **Escape from Tarkov** often goes on sale for only about $5 more, and in my opinion it offers far more depth and replayability. That said, I know it's not entirely fair to compare the two because Gray Zone Warfare is still in Early Access. I hope the game improves over time because the foundation has potential, but as it stands today, I don't think it's worth the price.
I have only played this GZW update (and just this update on PVE) for about 140 hours and I cannot recommend this game, I wish I could. It has good bones and it looks pretty but I regularly feel like my time is wasted. Half of my playtime is probably in inventory or deciding where to drop/quest. Any good reasonable loot or quest area will take at least an hour of dedicated time and most places if they have good loot are usually already empty by the time you walk through two miles of jungle from the helicopter drop point. I find myself walking through jungles and sorting inventory in base more than I am shooting bad guys, which as much as it's atmospheric, it kind of stinks. Like any extraction shooter it's not fun to lose your stuff after a death, but being put in a coma with a death button waiting for someone that will never save you is a pretty sad end as a solo player. Then you have to repeat the same handful of quests for trader exp which is a real grind with around 3k-4k exp for a level up and each quest could give only 80 to 300 exp each time and that's if the trader you want has a quest that's worth doing which is not often. And the only way to get new quests in that section of the map is to do more quests which just adds to the problem, it would be nice to be able to decline or reroll missions. Also when you die you have one chance to find your body and loot it otherwise it's gone for real so it creates a panic loop when you respawn with nothing thinking, "I have to go back to get my stuff!" It's like falling down the stairs to retrace your steps. So yeah, I think there's some good bones and gunplay the systems in place work well but only as a means to an end, it's to take your time and gamble it for progress. This is not worth my time anymore. The guns are cool, sound good and the ballistics and body damage system is neat but I don't see those things influencing my choice in playing as much as the time sink annoyances do. Also you cant add someone as a steam friend through this game which I think is strange. Also asking players of your game to not play the game and watch it on Twitch so that they can get persistent outfits in the game screams to me that this is literally a promotion for Twitch itself, not GZW. Talk about a waste of time, 10+ hours of watch time AND paying for subs for each part of the promotion is just predatory to those who just like the vibes, when they could easily implement a vanilla version in-game for everyone and do this Twitch event with a fancy version rather than a limited-time paid skin only.
There's 3 blatant issues imo but otherwise a wonderful experience: When removing pvp you just removed pvp there's nothing to take its place meaning there's a lot of down time where you KNOW nothing can happen to you, add patrols outside of the main roads, make spawns themselves random and inconsistent (too easy to know what you're going up against rn) make enemies send reinforcement after you chasing you to the exfil if necessary, more importantly make them more perceptive and talkative, in IRR when alerting a poi nearby npcs get informed and go on alert state already looking outwards for incoming, here you can pop a guy or 5 without a suppressor and 100m later see someone chilling like nothing weird happened, secondly the performance and other alpha stuff, not gonna go over it too much as it seems to be getting better alr and lastly the gun selection, i get that madfinger likes to make a platform as deep and accurate as possible before moving on to the next one but the amount of ak's and ar 15's is getting kinda dumb, finish the mp's by giving us mp9, give us pp-19 and sr-2m as well as a makarov to introduce 9x18, add a 5.7 or a p90 to banshee, 9x39 and the as val i mean really anything but another ak-12 rechambered or another ar15 rn gunny and handshake get all the quests, all the things youd want to buy and they already HAD too much, ive done 35% of their quests by the time i maxed them out meanwhile banshee never gets anything and has like 3 guns for sale
I refunded the game for one reason. As a PvE player, I expected to enjoy the world at my own pace. Instead, the PvE mode shares the world with many random players who can kill the AI needed for your tasks, eliminate bosses, and loot every valuable container before you arrive. After flying across the map, you can end up with empty crates and no way to complete your objective. The game has a lot of potential, and I genuinely like what the developers are building. If private PvE sessions for solo players or friends only are added, with separate quest progress, AI, bosses, and loot for each player or squad, I'll gladly buy the game again and change this review to Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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