
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ESTAVA GOSTANDO DO JOGO, JOGUEI UM DIA E NO OUTRO JA DEU ERRO E NAO ABRE MAIS, NÃO SOU TECNICO EM INFORMATICA E NEM NADA DO TIPO. REGRA AQUI É SIMPLES, SE NAO PRESTA NEM P RODAR DE BOA, NÃO MERECE MEU DINHEIRO. ESSES JOGOS DE HOJE ESTAO UMA DESGRAÇA.
I cant suggest this game until they add private or single player servers. Early game its really fun, the PVE is the only reason why I play this game and its the reason why I bought 2 copies for other friends, but when it starts getting to late game, its impossible to REALLY enjoy this game to its fullest extent.
Wanted to chip in about the monetization. Its absurdly aggressive. I was gifted the base game from a friend, but spent $48 for Supporter Edition during the sale. I still think I paid too much. In context this is the 3rd most expensive game purchase I've ever made, behind No Mans Sky and GTA V. >$100 for non-sale supporter is extreme. Each edition should cost like 10-10-20, not almost 30-30-30. Then adding the twitch sub rewards, theoretically you could dump $150 on Gray Zone Warfare for the base game, a larger locker, and some midrange gear. For what you (currently) get, it's not worth it. I want to note that I never found the game telling me the locker expands at higher levels. Supporter would feel more honest if I was told this beforehand. I feel scammed out of the major feature of Supporter edition. With that out of the way, I want to cover performance and my rating on the game. Performance is acceptable, but I wish for more. On all low with FSR on Quality, I can get a solid 120 fps for maybe 80% of the time, lowest is ~100. For my rig, medium should really be possible. The game has no stutter issues though, so its smooth. I really enjoy the game, and haven't put hours in a game in a long time like I have with Gray Zone. It is definitely flawed right now. Prioritizing their Twitch community over their general community. Not separating PvE and PvP saves, muddying up PvE. I look forward to the future of the game though. I'll switch to positive if 1. More value added to your editions. Lowering the price will not reimburse who already paid up and will add significant distrust 2. Care more about the general community. I don't watch twitch, I have no interest in twitch. Locking features to twitch (custom servers) is a middle finger to everyone else.
After being an Original Supporter and 700+ hours, they decided to ban me because apparently I was using 3rd party tools with my mouse while playing Joint Ops... sent 3 appeals and completely ignored. I love the game and love the devs but I get disappointed. Three months without play for something I never did, I think its time to move and find another game.
Un juegazo en mayúsculas, lo que más me gusta de él es que es muy realista pero a la vez tiene una curva de aprendizaje continua y amigable. Cada operación exitosa te da una satisfacción que no te dan otros shooters y la comunidad es de las mejores que he visto, todo el mundo se ayuda entre ellos. Tiene una trama y una ambientación original y muy interesante, y cuando estás de misión sientes la constante tensión de ir siempre buscando coberturas, analizando el entorno, limpiando bien cada punto y buscando siempre el mejor flanco para iniciar un ataque, aunque no sin antes haber hecho un análisis exhaustivo del punto. Ir a saco en este juego significa perderlo todo, y he visto jugadores perder su equipo varias veces consecutivas por no saber actuar con cabeza y mente fría. La hostilidad puede aumentar de un momento a otro y siempre tienes que adaptar el equipo a tu previsión de cuánto tiempo vas a estar de misión y cuántos tangos se pueden cruzar en tu camino. Hacer una misión de día o de noche cambia muchísimo, y usar la visión nocturna con el rayo láser infrarrojo te abre un mundo nuevo de posibilidades en cada operación. Está en early access pero a mi el juego me rinde perfecto. Lo único que necesita este juego es más variedad de armas, las cuales las irán introduciendo a medida que avancen las actualizaciones. Juegazo amigos.
你游老乡可以无甲硬接10发7.62x39曳光弹,狂野,震撼亚洲
I have time to install and play a game not find out how to fix it... to many black screens and freezes (yes i know its not even in beta)
Stop. Punishing. Solo. Players.
As a predominantly solo PVE player who joined at the release of 0.4, GZW has been one of the most enjoyable milsim extraction shooters. The game offers a surprising amount of content; even after 150 hours, I still haven’t completed my first full pass through all the tasks. I like following the developer updates, and it keeps me hyped for future content drops. Regarding the recent Twitch‑drop controversy: I understand why some players are frustrated with the approach, but for me it’s not a deal breaker. The items are purely cosmetic, most of them look similar anyway, and in a first‑person shooter you barely see your own character.
Don't be a ♥♥♥♥♥, games ♥♥♥♥♥♥ solid. Play it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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