
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏感觉挺好的喜欢硬核射击游戏的可以入希望能使用的枪械多一些就是服务器的网络质量不行必须上加速器才流畅还有仓库空间太不足向塔可夫一样有个安全屋就好多了
It's a nice, tactical game where you mainly get job done with your brain, not just jumping and gunning down like in Call of Duty. The gameplay is genuinely enjoyable. The AI is quite good, the enemies use cover, and they have the concept of "idea where the enemies is". When you shoot someone, the enemies have an idea where you are, and start shooting in your general direction. And if you move without being seen, they will continue thinking you are still there. The game has its cons though, for example the map is too big and kinda empty. Sometimes I think I accidenally started Death Stranding. The quests' objectives are sometimes kinda stupid, you are given some big area, where you have to find "something, somewhere" to proceed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uma mistura de Ghost Recon Wildlands com Tarkov focado em PvE mas com a opção PvPvE. Se vc curte jogos do tipo da pra ficar fissurado nele desde o primeiro confronto.
New tarkov update HITS I mean this is some real preem stuff
Dead
PvE done very well, havent spent much time with PvP but it's there. It is phenomenal with a group of friends, but still very fun alone, or with randos. friendly community in every server i've been. Can be unforgiving in later ranks, but has a nice balance, nothing taking it a bit slower cant solve. Can be very demanding on systems. I'm on a 5090 and average 140 fps at 4k with dlss quality, if you have a 3000 series, dlss is pretty much a must. gun customization is a HUGE plus, hoping it gets even better with updates, but I'm happy with it at this present time
It's not main stream slop and is the only FPS that has good gun play imo. This is the closest I felt to being a kid again and find the one weapon I loved in "CoD" or "Halo" for me at least. It's a slower pace and also has a PvE only mode with no time limit. Let's you play at your pace and feels like it respects you for what it's worth.
very good lots of issues fixed and dev team hard working
Precisa aprimorar muito. Há muita a ser otimizado. O mundo está meio vazio. Mas, há um potencial enorme neste jogo.
This is my first time playing Grayzone and I only have 13 hours, which I know means nothing, but here's what I got from the game so far: Persistent world: The world is similar to Guild Wars 2. This is the first comparison that came to mind. People take choppers from and to the base all the time to do quests, engage in pvp, loot, you name it. You encounter allied players in the world that you can join in doing various objectives. Similar to Guild Wars 2, see? The only problem is that you can't share quests. For instance, if you need to kill 10 enemies and an allied player kills them in your vicinity, you don't get the kills. The fact that the world is persistent and not raid-based means that you can spend as much as you want before returning to base. Play at your own pace. PVP vs. PVE: You can play either, as you have dedicated modes for both. This is a nice touch that makes the game appeal to a wider range of players. Play PVP zone: You can easily play the PVP mode without encountering any enemy player. PVP is generally concentrated around specific locations, when the enemy players attack certain outposts, which then become highlighted on the map. So, you can just avoid those places and only do PVE. It's unlikely that enemy players will come into your PVE areas to farm. Because of this, I recommend playing PVP for the thrill of having enemy players on the map. The world is massive: I've spent my 13 hours of gameplay essentially in 2 sectors of the map. I maybe covered 10% of the map, let's say. The world is vast and diverse and I like it. Tons of quests: I like having something to do constantly. You level up traders pretty fast if you focus on quests and you have tons of them. Death isn't as punishing: Unlike games like Tarkov or Arena Breakout, deaths aren't as punishing. Dying in PVE means nothing, because you simply respawn in the nearest Safe Zone and run back to your body and loot your stuff back. Dying in PVP is more punishing, but the concept is the same. Respawn in the nearest safe zone, gear up fast, run back into combat. Also, you can put trackers into your equipment, at which point you'll be able to track the guy who looted it off of your body. He won't know if the gear is tracked or not. Very nice. Regarding other things that may be of interest, the gunplay is awesome. Idk how others feel about it, but I find it perfect. Very little recoil, guns are very easy to handle, overall I like it. The healing system is similar to Tarkov, splints, bandages, surgical kits. You also have blood bags to replace lost blood. Unlike Tarkov, doe, you can revive your fallen teammates and heal them after dragging their bodies in cover. Again, very nice. The day-night cycle and the changing weather are also very very cool. Adds with immersion. As a general ideal, if you've played Incursion Red River, this is Incursion Red River with more quests, PVP, and a larger and more lively ecosystem. I definitely recommend if you enjoy FPS games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.7M | 65.3K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.7K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.5M | 86.1K | 92% | $59.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $107.8M | 118K | 60% | $44.99 | |
| $111.5M | 217.5K | 91% | $29.99 | |
| $111.6M | 191.4K | 82% | $39.99 |