
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.5K — a different platform, not this one.
In Gravity Jump, the player controls a cube that jumps from one floating cube to another. The main task is to time it precisely - after landing on the cube, the cube starts to fall due to gravity. Player must quickly estimate the distance and timing of their next jump before the current cube falls.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
PlayStationYou are here | $0.99 | 59ratings | 84% | — | not modelled |
| $2.49−90% | 42reviews | 60% | — | $1.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 85 | 76% | $6.99 | |
| — | 13 | 83% | $3.49 | |
| — | 63 | 81% | $0.99 | |
| — | 16 | 69% | $6.99 | |
| — | 24 | 83% | $3.49 | |
| — | 519 | 90% | $7.99 |