
Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. You'll use this power to destroy obstacles, solve puzzles, move yourself at high speeds, and hopefully not destroy yourself in the process.
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About
Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. Destroy obstacles, solve puzzles, and move around at crazy speeds. The main game is a mix of Action and Puzzle gameplay, offering a satisfying challenge, without being too difficult. See how your Rifts interact with other advanced technologies, such as: Anti-gravity, laser beams, rocket launchers, gravity shields, energy orbs and robotic soldiers.

"Story Mode" features a fully voiced cast of characters. Explore a high-tech research facility as it deals with the fallout of a spacetime catastrophe. The main game typically provides an 8-10 hour experience. (Don't worry; cutscenes are skippable if that's not your thing.)

If you're looking for more of a challenge, we've got you covered. Almost all levels contain hidden areas that can only be reached by the most skilled and dedicated players. Finding them all usually adds about 30-50 hours to the game.
Most levels can also be played in "Time Trial" mode, where you try to finish the level as fast as possible. See where you rank on the Leaderboards.
And if you're still not sufficiently challenged, try the new "Hard Mode", where you replay familiar levels with insanely difficult changes.

Gravia is in Early Access, with probably 90% of the game is complete at this point. There are two major areas of development remaining before the official 1.0 release:
Adding the remaining 10 or so levels planned.
Replacing placeholder dialogue/artwork with final voice recording and art assets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
What and excellent game! I know others have said it but yeah it has a portal feel. It's only in early access so I'm sure that this will only get better!
le jeu est très intéressant, hate de voir la suite=
If you love puzzle games, I highly recommend Gravia. It really is a must-play! The physics behind the gameplay offers a mix of challenges that not only test your problem solving skills, but your speed, agility, and precision as well. Even after my initial playthrough, I STILL find myself going back in to try and hunt for the "secrets" hidden within each level and tackling the time trial feature. Gravia truly is something special and not to be missed! I had an absolute blast playing this game and know you will too!
Let me know when you've got a full game ready. This is barely an idea. Easy puzzles made frustrating via a lack of well thought-out game mechanics is no basis for a game. I've seen too many good concepts misused that lead to railroaded scenarios. Hell, at least two of the levels would've been improved (or made redundant) by just adding a crouch function. The gravity mechanics are cute, but nowhere near enough to sustain a whole game that doesn't even have a consistent gameplay loop I could name. What was the idea behind this: make a physics-based game with subsequently more difficult challenges? Great. You're about a decade and a half behind and lacking the imagination to use it properly. Again, let me know when it's done, because this is barely worth it, even to desperate twitch streamers.
I really enjoyed playing Gravia. The game is an action physics puzzler in the vein of portal. It has been really cool to see Gravia evolve and I would say it is already a very fun game play. Congrats!
This was a fun although short experience (But I suppose that's going to change with updates). One thing I would like is bigger levels as you progress, in terms of challenge and size, just like in Portal. Every level I played mostly felt like it was the same size and difficulty as the last one, except maybe one or two that really stood out. New mechanics were introduced with every level, which is quite nice and what you'd expect from a puzzle game, but the concepts were rarely mixed together in bigger, more complicated levels. Some of the puzzle items (If that's how you'd call them) were extremely fun concept, such has the rift destroyer icosahedron (I forgot it's name, sorry) and the rocket turrets. I felt as if I was in a Christopher Nolan movie when using the gravitational force of the rift to bend the rocket's trajectory at my wish. On another note, I do agree with what someone else said in the reviews that the death screens are annoying and I certainly hope that they are changed.
Great game! INSTANTLY fell in love when I played the demo a good week ago or so. Definitely some Portal inspiration there, but is its own game at the same time. Though there are definitely levels here and there that feel a tad unbalanced imo. Also, I swear to God if I see another death screen... Gotta be honest, I hope they're removed; they honestly get so annoying to look at. Also, genuine question, but did you literally rip a pokeball drop sound effect for the "near death" sound? Because it seriously sounds like one. Other than that though, really nice, and can't wait to play future levels! Keep up the great work :)
A very interesting game, with a core puzzling concept i haven't seen done before. This game also gives some people more playtime due to it's speed running mode, if you like it that is. All in all, i definitely recommend this game!
[i] Review en español porque hacen falta. [/i] [h3] Resumen [/h3] Gravia es lo más cercano a Portal que puede estar un indie. También es probablemente uno de los juegos de puzzles más infravalorados de Steam. Si te gustó Portal, te va a gustar esto. [hr][/hr] Vi este juego en Reddit y probé la demo. Me voló la cabeza. Entrás segurísimo de que es [i] otro intento de Portal [/i] y te sorprende. Decidí comprarlo, vi que no tenía precio regional y el dev inmediatamente lo solucionó cuando se lo dije (resultó ser un bug en Steam). [h3] Gameplay [/h3] Soy una persona más bien cuadrada y no soy muy fanático de tener timing en los puzzles, pero de alguna manera acá están bien. Todos los puzzles que jugué hasta ahora tienen el balance exacto entre ser desafiantes sin volverse frustrantes. Se sienten bien y se sienten justos. Hay una historia que me sirve como compañía, pero hasta ahora no es algo que realmente remarque. [h3] Lo técnico [/h3] La calidad de este juego está al menos dos veces por encima de lo que uno espera de un indie. Lo digo siendo dev que sabe lo que es lidiar con las físicas de Unity: es un milagro lo bien que funciona todo. Hasta ahora, ni un solo bug. Ni uno chiquito. Hay cinemáticas, voice acting y VFX que se ven bien. Tiene detalles técnicos que no son fáciles de implementar, como que autoconfigure tus settings según tus specs.
Very much in the Portal tradition, although I don't remember Portal being that difficult, esp. when it comes to failing at something...and in this case - always dying. I think if you lighten the requirements for staying alive, eg how far you fall, and maybe a little more tolerance with the missile range, it would be a lot more fun (?). Love the physics at play here, and it seems pretty accurate. Also, unlike Portal (the second version), it would be interesting after developing these skills to be put into a different environment (maybe escape the old one?) and try to go from point A to point B in order to survive. Perhaps this could be the sequel to part I.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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