
Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. You'll use this power to destroy obstacles, solve puzzles, move yourself at high speeds, and hopefully not destroy yourself in the process.
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About
Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. Destroy obstacles, solve puzzles, and move around at crazy speeds. The main game is a mix of Action and Puzzle gameplay, offering a satisfying challenge, without being too difficult. See how your Rifts interact with other advanced technologies, such as: Anti-gravity, laser beams, rocket launchers, gravity shields, energy orbs and robotic soldiers.

"Story Mode" features a fully voiced cast of characters. Explore a high-tech research facility as it deals with the fallout of a spacetime catastrophe. The main game typically provides an 8-10 hour experience. (Don't worry; cutscenes are skippable if that's not your thing.)

If you're looking for more of a challenge, we've got you covered. Almost all levels contain hidden areas that can only be reached by the most skilled and dedicated players. Finding them all usually adds about 30-50 hours to the game.
Most levels can also be played in "Time Trial" mode, where you try to finish the level as fast as possible. See where you rank on the Leaderboards.
And if you're still not sufficiently challenged, try the new "Hard Mode", where you replay familiar levels with insanely difficult changes.

Gravia is in Early Access, with probably 90% of the game is complete at this point. There are two major areas of development remaining before the official 1.0 release:
Adding the remaining 10 or so levels planned.
Replacing placeholder dialogue/artwork with final voice recording and art assets.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
The game is really good! The rift mechanic feels great to use and it's satisfying to finally figure out a puzzle. There is a great balance between action sequences and problem solving, and the game is a good length for early access. tl;dr: black hole go bloop
Interesting concept but I think no further dev time past early access will make this game ever really stand out as something solid. Cringey music, character interactions and death screens amongst other small details made me nope out of this one pretty quick.
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Languages: English**languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
What and excellent game! I know others have said it but yeah it has a portal feel. It's only in early access so I'm sure that this will only get better!
I really enjoyed playing Gravia. The game is an action physics puzzler in the vein of portal. It has been really cool to see Gravia evolve and I would say it is already a very fun game play. Congrats!
Considering that this game was made by a single dev, the level of polish is incredible. It's a fun, creative single player physics puzzle game in the vein of Portal. Anyone who enjoys single player first person puzzle games owes it to themselves to at least try out the free demo. The dev is extremely responsive to player feedback too.
Great game! INSTANTLY fell in love when I played the demo a good week ago or so. Definitely some Portal inspiration there, but is its own game at the same time. Though there are definitely levels here and there that feel a tad unbalanced imo. Also, I swear to God if I see another death screen... Gotta be honest, I hope they're removed; they honestly get so annoying to look at. Also, genuine question, but did you literally rip a pokeball drop sound effect for the "near death" sound? Because it seriously sounds like one. Other than that though, really nice, and can't wait to play future levels! Keep up the great work :)
This was a fun although short experience (But I suppose that's going to change with updates). One thing I would like is bigger levels as you progress, in terms of challenge and size, just like in Portal. Every level I played mostly felt like it was the same size and difficulty as the last one, except maybe one or two that really stood out. New mechanics were introduced with every level, which is quite nice and what you'd expect from a puzzle game, but the concepts were rarely mixed together in bigger, more complicated levels. Some of the puzzle items (If that's how you'd call them) were extremely fun concept, such has the rift destroyer icosahedron (I forgot it's name, sorry) and the rocket turrets. I felt as if I was in a Christopher Nolan movie when using the gravitational force of the rift to bend the rocket's trajectory at my wish. On another note, I do agree with what someone else said in the reviews that the death screens are annoying and I certainly hope that they are changed.
[i] Review en español porque hacen falta. [/i] [h3] Resumen [/h3] Gravia es lo más cercano a Portal que puede estar un indie. También es probablemente uno de los juegos de puzzles más infravalorados de Steam. Si te gustó Portal, te va a gustar esto. [hr][/hr] Vi este juego en Reddit y probé la demo. Me voló la cabeza. Entrás segurísimo de que es [i] otro intento de Portal [/i] y te sorprende. Decidí comprarlo, vi que no tenía precio regional y el dev inmediatamente lo solucionó cuando se lo dije (resultó ser un bug en Steam). [h3] Gameplay [/h3] Soy una persona más bien cuadrada y no soy muy fanático de tener timing en los puzzles, pero de alguna manera acá están bien. Todos los puzzles que jugué hasta ahora tienen el balance exacto entre ser desafiantes sin volverse frustrantes. Se sienten bien y se sienten justos. Hay una historia que me sirve como compañía, pero hasta ahora no es algo que realmente remarque. [h3] Lo técnico [/h3] La calidad de este juego está al menos dos veces por encima de lo que uno espera de un indie. Lo digo siendo dev que sabe lo que es lidiar con las físicas de Unity: es un milagro lo bien que funciona todo. Hasta ahora, ni un solo bug. Ni uno chiquito. Hay cinemáticas, voice acting y VFX que se ven bien. Tiene detalles técnicos que no son fáciles de implementar, como que autoconfigure tus settings según tus specs.
엄청 재밌게 플레이했습니다. 중력을 다루는 장비를 이용해 퍼즐을 풀어나가는 형식의 게임인데, 아직 개발 중임에도 불구하고 가격 대비 엄청난 볼륨을 가지고 있다고 생각합니다. 세계관은 점차 나아질 것으로 보이며 난이도도 조정중에 있다하고 다양한 스테이지도 준비 중에 있다고 합니다. 한국어도 준비 중에 있다고 하네요. 정식 출시가 기대되는 게임입니다.
took me 6.1 hours to finish it with the secret and i really enjoyed it altought the movement are a sometimes a bit weird and ackward its okay. Most of the secret are super hard but still manageable i would change some secret overal for the moment 8/10 *edit the movement is much better and the level are a pleasure to play through i'm looking foward to the completed game
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