
Grandpa goes on a third person, action adventure killing rampage, with his grandson after his smoking session was interrupted by a phone call.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A strange phone call has invaded the peace of Grandpa… Only you have the power to rescue the mistress so Grandpa can return to chill in his house. The neighborhood is now your fight arena for an epic fight to rescue the mistress, kill all the enemies! Can you rescue the mistress?
Campaign
Grandpa will have a visually stunning retro third person action adventure campaign that will keep you on the edge of your seat, with semi open linear level environments with very good world building and storytelling. Grandpa will have intensely gratifying gameplay experience blending Retro graphics with modern third person mechanics.
Free DLC:
The game includes the Free DLC inside the game and the 2nd Free DLC is currently in development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nothing has compared to the level of chad that is Grandpa, time to get high on retro.
Peak
Купив гру завдяки трейлеру," ну це чисто макс пейн же". Видалив гру через 10 хвилин, коли зрозумів яка ж вона крива та сира.
GOTY
Funniest Sh*t ive ever played XD
inanılmaz iyi bir hikaye ama oynanışı biraz geliştirilmeli onun dışında gerçekten bir başyapıt oynanışta gözüme batanlar pause tuşu yok oyun durmuyo can basma için tuş yok dar alanlarda kamera sapıtabiliyo
What a blast, and have me laughing through all the cutscenes. Can't wait to play more DLC as there can be no limit to the absurdity where this can go.
YES a great laugh
Life changing game. If you are thinking about playing this. BUY IT
very nice game, although content a bit lacking atm; less I played like 110 minutes and finished it. I hope for more content in the future. A lot more yap to follow: The music is quite loud in some segments. I wish there would be sliders in options for volume. I didn't really need it, but options to change the key/controller bindings would be nice, so that they can be changed for preference or ergonomics. In the game, you can find more guns and healing items than ammo for weapons. I suggest that there should be repair kits for guns or, idk merge guns to repair them? In the beginning I carried like 3 weapons of each type except melee (revolver, Scar, shotgun, SCAR-20) in the inventory to replace. Later on I decided to lower that amount to two guns (one active one spare in case of durability going to 0) so i can carry more ammo. Another small gripe i have is how often bodies of enemies have ammo for guns they didn't use, if they had any. at one point i had a ton of handgun ammo. Revolver is my favorite weapon to use compared to the SMG offered, as the SMG eats through the ammo reserve very fast. I usually like having a fallback gun, for last resort when other guns no longer have ammo. Using SMG and the revolver in tandem usually leads to me running out of ammo for my fallback, and the SMG does too little damage, too much recoil and firing rate is too fast. I see no reason as to why use it, even in close quarters if the shotgun exists. Maybe a glock with an alt firing mode (like a switch to a burst fire, or maybe a full auto) would be a better choice, even at an expense of lower damage, due to potentially allowing for a quick switch of fire mode for close quarters as a shotgun alternative if needed? I'm not a game designer lol, just really into gunplay. I only ever found one round for SCAR-20 (the sniper variant), which didn't really make sense for me to use unless there'd be a boss fight or a spot where the enemies can be seen well from distance. My suggestion: let SCAR-20 use the same ammo as other assault rifles, but make it so it's a trade-off to use compared to the AR variant of Scar or other ARs, or just make the ammo for it more common. One more thing about guns, if I have to carry ammo in my inventory instead of a void like a lot of shooters do, can I at least be able to take out the ammo from a gun? Why I'd want to do that: when a gun breaks, being able to salvage it would be swag. I'd be cool to also have feedback when it breaks. My revolver broke at some point during a fight and I was confused why it wasn't firing; hud said i had ammo loaded. A sound effect and maybe a red text on the ammo hud that says broken or something would certainly help with clarity. I switched a gun, finished the job and looked into it. In the first chapter or level, i was confused for a second as to how to progress because the way was blocked by the barrels, and those weren't really labeled as explosive. Only after I saw something behind them I looked if i can maybe push or shoot them. Died to that nuke. Oh yeah, also making it obvious that there isn't more content after a chapter or level would be nice, like "continued in chapter 3" or something. It was confusing to get thrown into the main menu after the cutscene, when I was getting ready for further gameplay.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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