
Tactical-strategic turn-based card game, the key focus is on the player's ability to assess the situation and control the battlefield.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About


Genres
Stats
Languages: English*, Russian*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um jogo bem simples, porém, funciona muito bem. Valorizo muito por ter personagens e artes autorais. Os personagens do jogo foram desenhados a mão e inseridos no jogo, somente por isso, já merece minha admiração... Obs: Ainda tem muito a melhorar, pois está em acesso antecipado.
Taktik-stratejik sıra tabanlı kart oyununda temel odak noktası, oyuncunun durumu değerlendirme ve savaş alanını kontrol etme yeteneğidir.
Grace of Zordan is an abandoned freemium mobile app tier cardgame/CCG with a fantasty theme and some mild strategic gameplay elements. It failed, and the developers abandoned the game and pulled the plug on the back end servers, making this dead and completely unplayable as the game will fail to start. The developers left their dead game on Steam, to pollute the store, which is harmful behaviour. SteamDB shows the game peaked at a pitiful 48 players, a number that dropped to single digits just a couple of weeks after launch, and never recovered from this point. Why did it fail? It's video game autopsy time! First up the game visuals are mediocre, the overall quality here isn't up to scratch compared to competing, established games like Hearthstone and MTG. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Developers must learn that their game will not launch into a vacuum. Gamers have a choice. Part of the reason for the game failing was the freemium monetization that easily lends itself to P2W behavior. That isn't cool, and gamers hate that crap. The developers made the terrible mistake of launching a multiplayer focused game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no significant single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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R.I.P.
辣鸡中炸鸡,新手指导一塌糊涂
(Эмо стих) Мы будем с тобою навсегда вместе Только останься, я сильно прошу Помнишь я пел тебе у костра песни О том как сильно тебя я люблю О том как встречали с тобою рассветы Сидя на крыше с бутылкой вина Я помню то странное жаркое лето Когда осознал: ты мне сильно нужна Бродил я по улицам, скверам и паркам Думал о многом и не о чем Достал сигарету и зажигалку Услышал вдруг оклик: поделись ка огнём То была ты, в длинной кофте и юбке Гольфы в полоску, на ногах кеды ванс Тонкие губы, да длинная чёлка Никак не забуду блеск твоих чёрных глаз Но это не радость, то были горькие слёзы Чёрной дорожкой по бледной щеке Ты затянулась, вдыхая лёгкими воздух Заметил я шрамы на тонкой руке В тот вечер сквозь слезы ты всё рассказала О маме, об отчиме, школе, друзьях Из дома взяв вещи ты убежала Остался лишь в сердце твоём липкий страх Гуляли с тобой мы тогда до рассвета Потом пригласил к себе я домой Стояли в прихожей наши стёртые кеды Нам не мешал спать тот летний зной Ходили в походы мы, пели песни Торчали на крышах, на звёзды смотря И думали: о том что всегда будем вместе Не разлучит нас никакая беда Нагрянула осень, вместе с ней грязь и ливни Ты отдалилась и замкнулась в себе И вдруг смс твоё среди ночи Ну же, давай поскорей набери мне Но я не смог, был привязан к кровати Лишь я бессильно мычал и стучал Тихо вздохнул дежурный в палате Скорее врача, пациент одичал Мама пришла с визитом наутро: Скажите пожалуйста, как там сынок На что лишь психолог промолвил угрюмо: Ещё полежать ему надо годок И каждую ночь ты являлась во сне мне По крышам гуляли и пили вино И будем всегда с тобою мы вместе
Crap game, no story, no ambience and there are 100+ games like this better made... I came across this game while looking for chess games... how? just how?
It was amazing chess battle) need more cards) and fatig too strong
yes
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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