
Explore and investigate the dimly lit halls of a nearly abandoned shopping mall in cyberpunk Hong Kong all while being stalked by a mysterious Yuan Gui, a malevolent spirit hell-bent on taking your soul. Good Night Pan Pan is a short 3rd person survival horror homage to Cantonese horror and culture!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Short but decent. A bit difficult to play since opening the inventory doesn't pause enemy movement, so you do have to plan ahead or be VERY fast in navigating your inventory. Stamina bar is VERY small so use it carefully. Only other criticism I have really is the use of the word "Discard" when you manage your inventory, which normally means throwing something away and losing the item. In this game it acts like a "Drop Item" button. So if you need to put something down to pick up a key item like the bolt cutters, you can safely do so with the "Discard" button. I wound up getting briefly stuck because it wasn't super clear, but once I risked throwing away health items, and saw them on the ground, that's when I figured it out. Tip: A good place to discard your items is the security office, as the ghosts can't attack you in there.
Welcome to the FeralLam Review of this game. I played it twice, not because I wanted to, but because fate had destined me to. This game has amazing atmosphere, character models, and story telling. The lore is wonderful, the story is dark, and the mall cop is hot. The game is fairly simple - the mechanics makes sense and it flows well. Some things I would like to say though is that the interact key isn't as receptive as it could be and the 'drop item' function locked me out of my first playthrough resulting me in doing a second speedrun style playthrough to get the ending - which was worth it. So as a warning, make sure if you have to drop an item that you don't drop it into an inaccessible area because you may need that item in the future. All that being said, the game was really good and others should play it. My play-through will be posted to my YouTube channel sometime in October for my Hump-day horror series, the series where I play horror games for Wednesdays. This will be both the longplay where I lock myself out which has the majority of the lore and taking in the atmosphere and the pseudo-speedrun where I use meta game knowledge to find the ending. Normal gameplay would take from 1-2 hours while taking in the lore and solving puzzles but once you know the tricks the game is very short. Absolutely worth the money and can't wait to see what comes next.
Nice little horror game in the "Sense: A Cyberpunk Ghost Story" franchise. I like the aesthetic/vibe of the game.
So, TBH, this isn't my favorite style of game. When I deal invincible stalker enemies that you have to run and hide from in horror games, it's less like "OMG I'm going to die" and more like "Get the hell out of the hallway, I want to go to the next room! NO ♥♥♥♥ OFF I'M READING THIS NOTE!" for me. I'm not going to blame the dev for that and say it's bad, it's just not my style. But what the dev did really, really well is telling a story through the environment and notes. As you play the game you slowly uncover details of a gruesome murder, and get the perspectives of the murderers, the victim, and the victim's family. It really lets you imagine just what happened, and I honestly think the storytelling was really well done in that regard. The dev also blended in Chinese mysticism, as they usually do, which adds an interesting touch to the horror element. So even though I usually [i]don't[/i] like invincible stalker type games, I still kept coming back to beat the game, and to me that's evidence that the game is pretty good. Super cheap, too. Some other players experienced some bugs apparently, but the only problem I had was a collectible failing to respawn after reloading a save. Quitting the game and opening it back up fixed that, and it wasn't game-breaking anyway, so not a big deal IMO.
Pretty cool game - I will say a couple of downsides are direction, you are supplied something for directions by "X shop at X location" so you can sorta guess where something is by knowing where it isn't (I found it extremely easy to get lost) and save-states (after deaths I've been unable to progress due to needing a specific note which I can't access because an item required for the note nolonger exists) but these are both excusable as the game was made in 90 days and honestly - I feel the devs at Suzaku did an amazing job and I'm looking forward to their next title. If possible - a map would be helpful or markers for which segment you're in. (Akin to in SENSE/s: Midnight) As for the saves? I haven't got a clue how that side works in development so all I can say is I hope you can get that patched.
创意不错 但是操作什么都很别扭但是我说不出来,而且 香港主题的没中文 玩的也很难受啊
A small game made in 90 days by a single guy and then patched with small bits of content. Pretty good and creepy, considering. Dirt cheap as well.
Another fantastic game from Suzaku! Great atmosphere. Player-friendly gameplay. Cool lore. If you enjoy cat and mouse style horror that focuses on avoiding the killer, you'll love this one. FULL PLAYTHROUGH: https://www.youtube.com/watch?v=pwCNKC4ofZM
Good Night Pan Pan is a survival horror experience that proves atmosphere and cultural authenticity can be just as effective as relentless action. Developed and published by SUZAKU Games, the title unfolds within a cyberpunk-inspired vision of Hong Kong, where neon-lit streets and abandoned commercial spaces conceal an unsettling supernatural mystery. Rather than relying on familiar horror settings, the game embraces local traditions and folklore, creating an experience that feels distinctive from many Western-inspired horror releases. From the moment players step into its eerie environment, the game establishes a lingering sense of unease that remains consistent throughout the adventure. The story follows Li Li Tse, a young security guard assigned to monitor an aging shopping arcade during the opening night of the Ghost Festival while a violent typhoon rages outside. What begins as an ordinary overnight shift quickly transforms into a desperate struggle for survival after strange disappearances and disturbing supernatural events reveal the presence of a malevolent Yuan Gui. As players investigate the fate of a missing shop owner and uncover the hidden history of the building, the narrative gradually reveals its darker secrets through exploration, environmental storytelling, and scattered clues. The mystery develops at a satisfying pace, rewarding curiosity while maintaining suspense until the final moments. Gameplay focuses on traditional survival horror mechanics that prioritize vulnerability over combat. Players must carefully search the shopping arcade for useful items, solve environmental puzzles, manage limited inventory space, and make thoughtful decisions about how to approach each dangerous situation. Every resource has value, making preparation and observation essential for survival. Instead of encouraging direct confrontation, the game emphasizes evasion, hiding, and using Taoist rituals and spiritual tools to temporarily ward off the supernatural threat. This design creates constant tension, as even routine exploration can quickly become a frantic escape when the relentless ghost begins its pursuit. One of the game's strongest qualities is its setting. The deserted shopping arcade serves as more than a simple backdrop, becoming an active part of the horror experience. Flickering lights, abandoned storefronts, narrow hallways, and oppressive silence combine with the storm outside to create a convincing sense of isolation. The cyberpunk aesthetic enhances the presentation without distracting from the horror, blending vibrant neon with deteriorating architecture to produce an environment that is visually memorable while remaining deeply unsettling. The attention to environmental detail encourages players to examine every corner, reinforcing the feeling that every location has its own forgotten story. The game's use of Cantonese folklore gives it a unique identity. Instead of borrowing heavily from familiar horror conventions, Good Night Pan Pan incorporates regional ghost stories, religious beliefs, and traditional rituals into both its narrative and gameplay. These cultural influences help the supernatural encounters feel fresh and meaningful, while also offering players an opportunity to experience horror inspired by traditions that are less frequently explored in video games. This commitment to authenticity strengthens the game's atmosphere and helps distinguish it from many other indie horror titles. Audio design plays an equally important role in maintaining suspense. Ambient noises, distant echoes, subtle environmental effects, and unsettling supernatural sounds constantly remind players that danger is nearby. The soundtrack avoids overwhelming the experience, allowing silence to become one of the game's most effective tools for building anxiety. Combined with carefully crafted lighting and visual effects, the sound design ensures that even relatively quiet moments remain tense. The mature themes contribute to the game's dark atmosphere without feeling excessive. References to murder, kidnapping, torture, blood, and moderate gore support the tragic events surrounding the abandoned shopping arcade and reinforce the horror elements instead of existing solely for shock value. These narrative details help establish believable stakes and make the unfolding mystery feel more impactful. Although Good Night Pan Pan is a relatively concise experience, its focused structure works in its favor by avoiding unnecessary padding. The combination of engaging exploration, puzzle-solving, inventory management, and culturally inspired supernatural horror creates a consistently entertaining adventure that rarely loses momentum. Players seeking a lengthy open-world experience may finish it sooner than expected, but those looking for a tightly designed horror game built around atmosphere, storytelling, and psychological tension will find plenty to appreciate. Rating: 7/10
Я просто похлопаю, установил, нажал новая игра, в итоге даже не запускается.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hover 2030 | $2.6K | 125 | 73% | $0.99 |
| Chess Knights: Viking Lands | $2.6K | 70 | 91% | $2.99 |
| Don't cut your hand | $2.6K | 222 | 82% | $0.99 |
| The Master | $2.6K | 88 | 67% | $0.99 |
| Puppy Dog: Jigsaw Puzzles | $2.7K | 157 | 82% | $0.99 |
| Civil War: Battle of Petersburg | $2.6K | 243 | 82% | $0.49 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |